Post by TTX on Nov 20, 2014 19:42:11 GMT -5
Ding
1. headlock-1 1. dazed-1
2. hip toss-1 2. dazed-1 (tag)
3. shoulder tackle-2 (pw) 3. dazed-1 (tag)
4. ear clap-2 (pw) 4. DING-1
5. double hip toss-2 (tag) 5. hurt-2
6. sunset flip-3 (ag) 6. hurt-2
1. arm drag-1 1. dazed-1
2. deep arm bar-2 2. hurt-2
3. body scissors-2 3. DING-2
4. into the turnbuckle(c) 4. down-3
5. into the ropes(c) 5. hurt-2 (tag)
6. Thesz Press-3 6. hurt-2
1. body slam-2 1. down-3
2. flying tackle-2 (ch F) 2. PIN 8 (5)
3. flying knee drop-3 (ch H) 3. hurt-2
4. out of the ring 4. down-3 (lv) (tag)
5. quick double team-3 (tag) 5. hurt-2
6. QUASIMODO'S REVENGE (+1) (tag) 6. down-3 *
Ropes C Agility +1
Turnbuckle C Power 0
Ring C Cage 7
Deathjump B
Disqualification 3
*Once per match, Ding and Dong can attempt a switch. Roll 2d6. On a roll of 2-6, they are succesful and Dong rolls on level 2 offense.
Dong
1. wrist lock-1 1. dazed-1 (tag)
2. criss cross ring-1 2. dazed-1
3. double leg drop-2 (ag) 3. hurt-2
4. head scissors-2 (pw) 4. dazed-1 (tag)
5. arm bar-2 5. DONG-2
6. double hip toss-2 (tag) 6. hurt-2
1. arm drag-1 1. hurt-2 (tag)
2. punch to face-2 2. hurt-2
3. standing dropkick-2 3. DONG-1
4. scoop slam-2 (ch A) 4. down-3
5. second rope elbow-2 (ch B) 5. dazed-1
6. body splash-3 6. hurt-2
1. full body arm drag-2 1. down-3 (tag)
2. deathjump(c) 2. down-3 *
3. out of the ring(c) 3. hurt-2
4. out of the ring 4. hurt-2
5. belly to belly suplex-3 5. down-3 (lv)
6. QUASIMODO'S REVENGE (+1) tag 6. PIN 8 (5)
Ropes C Agility 0
Turnbuckle C Power +1
Ring C Cage 7
Deathjump B
Disqualification 3
*Once per match, Ding and Dong can attempt a switch. Roll 2d6. On a roll of 2-6, they are successful, and Ding rolls on level 2 offense.
Quasimodo's Revenge-a flying elbow drop/flying knee drop combination.
1. headlock-1 1. dazed-1
2. hip toss-1 2. dazed-1 (tag)
3. shoulder tackle-2 (pw) 3. dazed-1 (tag)
4. ear clap-2 (pw) 4. DING-1
5. double hip toss-2 (tag) 5. hurt-2
6. sunset flip-3 (ag) 6. hurt-2
1. arm drag-1 1. dazed-1
2. deep arm bar-2 2. hurt-2
3. body scissors-2 3. DING-2
4. into the turnbuckle(c) 4. down-3
5. into the ropes(c) 5. hurt-2 (tag)
6. Thesz Press-3 6. hurt-2
1. body slam-2 1. down-3
2. flying tackle-2 (ch F) 2. PIN 8 (5)
3. flying knee drop-3 (ch H) 3. hurt-2
4. out of the ring 4. down-3 (lv) (tag)
5. quick double team-3 (tag) 5. hurt-2
6. QUASIMODO'S REVENGE (+1) (tag) 6. down-3 *
Ropes C Agility +1
Turnbuckle C Power 0
Ring C Cage 7
Deathjump B
Disqualification 3
*Once per match, Ding and Dong can attempt a switch. Roll 2d6. On a roll of 2-6, they are succesful and Dong rolls on level 2 offense.
Dong
1. wrist lock-1 1. dazed-1 (tag)
2. criss cross ring-1 2. dazed-1
3. double leg drop-2 (ag) 3. hurt-2
4. head scissors-2 (pw) 4. dazed-1 (tag)
5. arm bar-2 5. DONG-2
6. double hip toss-2 (tag) 6. hurt-2
1. arm drag-1 1. hurt-2 (tag)
2. punch to face-2 2. hurt-2
3. standing dropkick-2 3. DONG-1
4. scoop slam-2 (ch A) 4. down-3
5. second rope elbow-2 (ch B) 5. dazed-1
6. body splash-3 6. hurt-2
1. full body arm drag-2 1. down-3 (tag)
2. deathjump(c) 2. down-3 *
3. out of the ring(c) 3. hurt-2
4. out of the ring 4. hurt-2
5. belly to belly suplex-3 5. down-3 (lv)
6. QUASIMODO'S REVENGE (+1) tag 6. PIN 8 (5)
Ropes C Agility 0
Turnbuckle C Power +1
Ring C Cage 7
Deathjump B
Disqualification 3
*Once per match, Ding and Dong can attempt a switch. Roll 2d6. On a roll of 2-6, they are successful, and Ding rolls on level 2 offense.
Quasimodo's Revenge-a flying elbow drop/flying knee drop combination.