Post by Mr. Hyde on Oct 10, 2008 19:45:13 GMT -5
Pretty self explanatory here. Here is my crack at my current favorite gimmick match from the WWE, The Elimination Chamber!
ELIMINATION CHAMBER MATCH
MATCH RULES:
-The match involves 6 wrestlers
--2 begin the match in the ring, the other 4 begin the match in holding pods
-At regularly timed intervals, a new wrestler is released from his pod and enters the match
--Time can be kept by counting moves, or by keeping real time for 3-5 minutes.
-A wrestler can be eliminated by pinfall or submission, and this can occur at any time during the match
-The last wrestler remaining wins the match
GAME RULES:
-Use CAGE ratings
-Use the ‘Fatal Four Way’ rules included in the Board Archive
--Which only includes the usage of power chips, as there are no regular pin saves
-When a wrestler enters the match, he may attack anyone he wants at Level 2 Offense
-After a wrestler is pinned or submitted, he is immediately removed from the match
--Then, re-shuffle all cards in play and randomly draw two new competitors, randomly determine who attacks on Level 2 Offense
-All game charts may be used as normal, except for the Out of the Ring chart. The Out of the Ring chart is replaced by The Elimination Chamber Chart for the duration of this match
-When a wrestler rolls on the ‘deathjump’ chart, the wrestler on offense may choose to climb one of the retaining pods and attempt a ‘super deathjump’
--when this happens, roll on the normal ‘deathjump’ chart, but place an Add 1 onto the effects of every chart result
---For Example: an effect reading "Roll on Level 3 Offense" becomes "Add 1 to the opponent and Roll on Level 3 Offense"
ELIMINATION CHAMBER CHART:
2: With all your might, you launch the opponent toward an opposite retaining pod, and watch them crash right through it! OPPONENT ADDS 2!*
3: You use the unforgiving environment of The Elimination Chamber to perform one of your signature maneuvers to devastating effect! OPPONENT ADDS 1 AND YOU ROLL ON LEVEL 3 OFFENSE OR THIS CHART AGAIN
4: You slam the opponent face-first into the solid chain walls of the chamber! OPPONENT ADDS 1 AND YOU ROLL ON THIS CHART AGAIN
5: With the opponent weakened, you grind the opponent’s head painfully into the chain walls! OPPONENT ADDS 1 AND YOU ROLL ON LEVEL 3 OFFENSE
6: From inside the ring, you launch the opponent over the top rope and onto the solid steel floor outside! ROLL ON THIS CHART AGAIN
7: You attempt to whip the opponent forcefully into a chamber strut, but he might reverse it! ROLL 1 DIE: EVEN- YOU SLAM THE OPPONENT’S BACK INTO THE CHAMBER STRUT! ROLL ON THIS CHART AGAIN! ODD- THE OPPONENT REVERSES YOUR MOMENTUM AND YOU CRASH INTO THE CHAMBER STRUT! OPPONENT ROLLS ON THIS CHART!
8: From outside the ring, you toss the opponent over the top rope, sending him slamming into the canvas inside the ring! ROLL ON LEVEL 3 OFFENSE!
9: Outside the ring, the opponent suddenly ducks and lifts you up and over the top rope, crashing into the canvas on the other side! OPPONENT ROLLS ON LEVEL 3 OFFENSE!
10: You charge at the opponent, but he ducks and back body drops you over the top rope and into the solid steel floor on the other side! ADD 1 AND THE OPPONENT ROLLS ON THIS CHART!
11: You attempt to piledrive your opponent into the unwavering steel floor, but he reverses the move, backdropping you into the steel girders! ADD 1 AND THE OPPONENT ROLLS ON LEVEL 3 OFFENSE!
12: You have the opponent weakened, but he suddenly hooks you legs, flips you onto your back, and catapults head first into a retaining pod, sending you busting through the glass! ADD 2!*
*These results can only occur if there is an open AND unbroken pod available. If there are no open pods or no more unbroken pods, roll again on The Elimination Chamber Chart. After either of these results are rolled and used successfully, re-shuffle all the current active wrestlers, removing the opponent from the stack. After the stack has been shuffled, place the opponent at the bottom of it, draw the top two wrestlers from the stack, and randomly decide which one goes on offense at Level 2 Offense. If there are only two competitors left, roll on Level 3 Offense!
ELIMINATION CHAMBER MATCH
MATCH RULES:
-The match involves 6 wrestlers
--2 begin the match in the ring, the other 4 begin the match in holding pods
-At regularly timed intervals, a new wrestler is released from his pod and enters the match
--Time can be kept by counting moves, or by keeping real time for 3-5 minutes.
-A wrestler can be eliminated by pinfall or submission, and this can occur at any time during the match
-The last wrestler remaining wins the match
GAME RULES:
-Use CAGE ratings
-Use the ‘Fatal Four Way’ rules included in the Board Archive
--Which only includes the usage of power chips, as there are no regular pin saves
-When a wrestler enters the match, he may attack anyone he wants at Level 2 Offense
-After a wrestler is pinned or submitted, he is immediately removed from the match
--Then, re-shuffle all cards in play and randomly draw two new competitors, randomly determine who attacks on Level 2 Offense
-All game charts may be used as normal, except for the Out of the Ring chart. The Out of the Ring chart is replaced by The Elimination Chamber Chart for the duration of this match
-When a wrestler rolls on the ‘deathjump’ chart, the wrestler on offense may choose to climb one of the retaining pods and attempt a ‘super deathjump’
--when this happens, roll on the normal ‘deathjump’ chart, but place an Add 1 onto the effects of every chart result
---For Example: an effect reading "Roll on Level 3 Offense" becomes "Add 1 to the opponent and Roll on Level 3 Offense"
ELIMINATION CHAMBER CHART:
2: With all your might, you launch the opponent toward an opposite retaining pod, and watch them crash right through it! OPPONENT ADDS 2!*
3: You use the unforgiving environment of The Elimination Chamber to perform one of your signature maneuvers to devastating effect! OPPONENT ADDS 1 AND YOU ROLL ON LEVEL 3 OFFENSE OR THIS CHART AGAIN
4: You slam the opponent face-first into the solid chain walls of the chamber! OPPONENT ADDS 1 AND YOU ROLL ON THIS CHART AGAIN
5: With the opponent weakened, you grind the opponent’s head painfully into the chain walls! OPPONENT ADDS 1 AND YOU ROLL ON LEVEL 3 OFFENSE
6: From inside the ring, you launch the opponent over the top rope and onto the solid steel floor outside! ROLL ON THIS CHART AGAIN
7: You attempt to whip the opponent forcefully into a chamber strut, but he might reverse it! ROLL 1 DIE: EVEN- YOU SLAM THE OPPONENT’S BACK INTO THE CHAMBER STRUT! ROLL ON THIS CHART AGAIN! ODD- THE OPPONENT REVERSES YOUR MOMENTUM AND YOU CRASH INTO THE CHAMBER STRUT! OPPONENT ROLLS ON THIS CHART!
8: From outside the ring, you toss the opponent over the top rope, sending him slamming into the canvas inside the ring! ROLL ON LEVEL 3 OFFENSE!
9: Outside the ring, the opponent suddenly ducks and lifts you up and over the top rope, crashing into the canvas on the other side! OPPONENT ROLLS ON LEVEL 3 OFFENSE!
10: You charge at the opponent, but he ducks and back body drops you over the top rope and into the solid steel floor on the other side! ADD 1 AND THE OPPONENT ROLLS ON THIS CHART!
11: You attempt to piledrive your opponent into the unwavering steel floor, but he reverses the move, backdropping you into the steel girders! ADD 1 AND THE OPPONENT ROLLS ON LEVEL 3 OFFENSE!
12: You have the opponent weakened, but he suddenly hooks you legs, flips you onto your back, and catapults head first into a retaining pod, sending you busting through the glass! ADD 2!*
*These results can only occur if there is an open AND unbroken pod available. If there are no open pods or no more unbroken pods, roll again on The Elimination Chamber Chart. After either of these results are rolled and used successfully, re-shuffle all the current active wrestlers, removing the opponent from the stack. After the stack has been shuffled, place the opponent at the bottom of it, draw the top two wrestlers from the stack, and randomly decide which one goes on offense at Level 2 Offense. If there are only two competitors left, roll on Level 3 Offense!