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Post by JJ_Strife on Oct 7, 2015 18:03:00 GMT -5
I want to try to implement time limits for things like Iron Man matches, Beat the Clock Challenges, and round-robin tournaments by using a number of moves. How many moves do you recommend for things like a 30 to 60-minute Iron Man Match, and the New Japan tournaments?
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Post by aceldamas on Oct 7, 2015 18:15:15 GMT -5
I tried doing this... once. Very tedious.
Since then I just go by feel. Once I think the match has gone on long enough, then I start a move countdown. Usually 20.
Some people may like doing it using a hard number for a move count count but for me it ends up not being fun. I want it to be a game, not accounting.
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Post by Deleted on Oct 7, 2015 18:23:16 GMT -5
For what it's worth, I use an actual stopwatch. One second real time equals two seconds of game time, so a 30-minute Iron Man Match would get fifteen minutes of real time.
I've played around with other ways of doing things, but this has worked the best for me.
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Post by Pariah on Oct 7, 2015 19:50:51 GMT -5
Fortunately, this is one thing that I feel is made very easy by playing online since the gameboard actually logs each roll of the dice... So, I've developed a system where each roll equals six seconds and it usually makes sense based on the feel of the match length... For example, 40 dice rolls equals 240 seconds or a 4 minute match...
Then I'll always adjust things by a couple seconds in one direction of the other, just so my match lengths are not always a multiple of six (seconds)... In some cases, I also add 30 seconds for each fatigue token accumulated during the match... None of my 'rules' are set in stone...
It's worked so far...
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Post by JJ_Strife on Oct 7, 2015 20:02:57 GMT -5
Fortunately, this is one thing that I feel is made very easy by playing online since the gameboard actually logs each roll of the dice... So, I've developed a system where each roll equals six seconds and it usually makes sense based on the feel of the match length... For example, 40 dice rolls equals 240 seconds or a 4 minute match... Then I'll always adjust things by a couple seconds in one direction of the other, just so my match lengths are not always a multiple of six (seconds)... In some cases, I also add 30 seconds for each fatigue token accumulated during the match... None of my 'rules' are set in stone... It's worked so far... That's a pretty unique system. I want to have my times be determined by match moves as opposed to real time because of chart reading. Yeah, now that I think about it, I can pause the timer to read the charts, but other things, like Rumble timers, use number of moves as a timer for in between entrants.
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Post by markyhitch on Oct 8, 2015 7:56:30 GMT -5
I use just one method to measure a time limit.
Basically, when I'm playing the bouts, I'm writing each and every move in shorthand on a pad of A4 lined paper. Each wrestler is represented by two letters followed by the move they executed. For example, if Star Slayer (of GWF fame) threw his opponent into the ropes, I'd write "SS ropes". I can fit five columns of writing on one sheet, hence the time limit.
Trust me, I cannot remember the last time I've reached the end of five columns!
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Post by JJ_Strife on Oct 8, 2015 12:25:42 GMT -5
I use just one method to measure a time limit. Basically, when I'm playing the bouts, I'm writing each and every move in shorthand on a pad of A4 lined paper. Each wrestler is represented by two letters followed by the move they executed. For example, if Star Slayer (of GWF fame) threw his opponent into the ropes, I'd write "SS ropes". I can fit five columns of writing on one sheet, hence the time limit. Trust me, I cannot remember the last time I've reached the end of five columns! What about moves reversed, like the name on defense, or a chart result saying someone reversed their attempt?
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Post by Sickman on Oct 8, 2015 12:26:59 GMT -5
I multiply real time by four. So if it takes me 2 minutes to roll a match; it's an 8 minute match. I use a stopwatch for accuracy.
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Post by markyhitch on Oct 8, 2015 13:47:05 GMT -5
I use just one method to measure a time limit. Basically, when I'm playing the bouts, I'm writing each and every move in shorthand on a pad of A4 lined paper. Each wrestler is represented by two letters followed by the move they executed. For example, if Star Slayer (of GWF fame) threw his opponent into the ropes, I'd write "SS ropes". I can fit five columns of writing on one sheet, hence the time limit. Trust me, I cannot remember the last time I've reached the end of five columns! What about moves reversed, like the name on defense, or a chart result saying someone reversed their attempt? I don't write down reversals as I see them as an extension of the original diceroll. However, I do write down tags and pinfall/submission attempts.
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