Post by Vanity on Nov 1, 2008 18:11:44 GMT -5
I have been trying out some rules to really emphasis the difference between faces and heels in my fed. Where faces draw from the crowd to get a psychological advantage, heels use weapons. To use a weapon or fan chart the wrestler must have earned a fan/chart token (this is done using my interview and angle system- see next thread). Anyhow here are my weapon charts.
Heel Weapon Rules
Everyone knows that those dastardly galactic villains are not above using a ringside weapon to their advantage during a match. Where the heroes receive fan cards the villains use weapon cards. The weapons tend to be more effective than the fan cards, but carry the additional risk of resulting in a DQ.
The weapon cards may be used at any time the heel wrestler leaves the ring (given that he is in possession of a weapon token - earned in between match segments). Following the roll the villain must then roll on DQ (only roll once). Note it may be difficult to read given that it is not in it's usual table format. Some weapons say stolen on a 6. This requires a 1d6 roll and the face steals the weapon to use or discard on a roll of 6.
WEAPONS CHART roll 2d6
2-6 Steel Chair
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1-3 Chair shot to head. SMACK!! You take a steel chair and whack your opponent on the head with it. OPPONENT ROLLS PIN (+2)
4-5 Chair shot to the ribs. Crunch!! You slam the opponent in the ribs with a steel chair causing lots of damage. (add 1 to pin rating) ROLL ON LEVEL 3 OFFENSE
6 Multiple Brutal Chair-shots! You savagely beat the opponent down with the chair busting him open. OPPONENT ROLLS PIN (+5). Opponent rolls injury following match.
7 Hit with the ring bell (or title belt if title match)
Stolen on a roll of 6
Roll DQ
Roll 1d6. Odds hit with wood. Opponent rolls pin.
Evens - Ding! Hit with metal and busts him open. +1 fatigue. Opponent rolls Pin.
8 Pick up a Steel Chair – roll on Innovative steel chair chart
9 Pick up a table – roll on Get the Tables Chart
10-12 Hit with other weapon - roll on other weapons chart
Innovative Steel Chair Chart roll 1d6
1 Place Chair into corner and lift opponent onto turnbuckle.
roll 1d6
1,2,3 Roll turnbuckle table add 1 fatigue in addition to result.
4,The opponent reverses into a superplex. +1 Pin rating. Opponent rolls pin.
5,6 You hit your finisher from the top. +2 Pin rating in addition to finisher.
2-3-4 Steel Chair Violence
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1 You slam your opponent and place the chair across his prone body. You then climb the ropes and launch off for a splash. 1-2 The opponent throws the chair at you – you roll pin (+2). 3-6 You land on opponent crushing him add (+1) to your pin rating. Opponent rolls pin (+3)
2 -3-4 DDT onto the chair…..beautiful! Opponent rolls pin (+2). (roll 1d6 on a roll of 5-6 you hit your finisher on the chair) add (+2) to finisher rating.
5 Concerto!!! You place the opponents head between two chairs and ring his bell permanently! Opponent rolls pin (+3). Opponent rolls injury
6 Guillotine Chair Shot. You savagely ram the steel chair into the opponent’s throat. OPPONENT ROLLS PIN (+4). Opponent rolls injury.
5 Set up Chair in the corner
Roll DQ
If no DQ roll 1d6
1- Opponent reverses and slams you into chair. Roll your pin.
2-5 Throw opponent into chair. Opponent rolls pin
6- Slam opponent into the chair +1 fatigue.
6 Set up chair in the ring
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1 Reversed opponent drop toe holds him into the chair. (add 1 fatigue)
2-4 Drop toe hold on chair. (add 1 fatigue)
5-Clothesline opponent off chair. Opponent rolls Pin (+1)
6-Slam onto chair. Opponent rolls pin (+2).
Get the Tables Chart roll 1d6
1 Prop up table in corner
Roll DQ
If no DQ roll 1d6
1 Reversed - Opponent whips you through table. Add 1 to fatigue.
2-3 Irish whip through the table. Add 1 to opponent’s fatigue.
4-Slingshot through table. Opponent rolls Pin (+1).
5-6 Slam through table. +1 pin rating and opponent rolls pin.
2-4 Slam through Table DQ
Reversed on a roll of 6 – victim slams you through table.
Roll DQ
If no DQ roll 1d6
You slam your opponent through a table CRACK!
+2 fatigue and opponent rolls Pin.
5 Jump though table
Roll 1d6
1- Opponent gets off in time - you ends up crashing through your own table. Add 1 fatigue and roll your pin.
2-6 Crash through table with opponent +1 own pin rating. +2 opponent pin rating. Opponent rolls their pin.
6 Jump through table from ring to outside
roll 1d6
1 - opponent gets away just in time! Add 3 to your fatigue.
2-6 SMASH through table with opponent +2 own pin rating. +4 to opponents pin rating.
Other Weapons Chart
roll 1d6
1 Strangle with Microphone cord.
Roll DQ
You Choke your opponent out with the cord +2 fatigue.
2 Sledgehammer
Stolen on a roll of 6
Roll DQ
1,2 Hits him on the leg with the hammer taking him down add 1 to pin rating. Opponent rolls Pin.
3,4 Hits him on the back with the hammer down he goes. Add 2 to Pin rating. Pin.
5,6 Hits him in the head, bust wide open. Add 3 to Pin rating. Pin. Opponent rolls injury after match
3 Baseball Bat
roll DQ
stolen on a 6
1, choke opponent with bat. Opponent rolls their Pin.
2, You hits him on the knee taking him down. Opponent rolls their Pin (+1)
3,4, You hits him on the back with it. Opponent rolls their Pin (+1)
5,6 You hit him in the head with it. Opponent Adds 2 fatigue tokens and rolls pin.
4 Trashcan
Roll DQ
Stolen on a 6
1,2, You hits him over the head with it. +1 fatigue.
3,4 You put him inside it and rattle it with a chair. +2 fatigue.
5, Opponent kicks it into your head. +1 fatigue.
6 You Jump off the turnbuckle and crush it onto your opponent. Opponent rolls pin (+2).
5 Kendo Stick
Roll DQ
Stolen on a 6
1, You hit him on the knee with it taking him down. +1 fatigue.
2,3 You Smacks him over the back with it. Opponent rolls pin (+1).
4,5 You Blast him over the head. Add 1 fatigue and opponent rolls their pin.
6. You perform Multiple martial arts blasts all over him. Busting him open. Add 2 fatigue and opponent rolls their pin.
6 2by4
roll DQ
Stolen on a 6
1,2,3 You hit your opponent across the body with the 2X4. Add 1 to fatigue and opponent rolls pin.
4,5 You hit him over the head with the 2X4. Opponent Adds 2 to fatigue and roll pin
6 You Hits him so hard over the head that the 2X4 breaks. Add 3 to fatigue and opponent rolls pin. Opponent rolls injury after the match.
Heel Weapon Rules
Everyone knows that those dastardly galactic villains are not above using a ringside weapon to their advantage during a match. Where the heroes receive fan cards the villains use weapon cards. The weapons tend to be more effective than the fan cards, but carry the additional risk of resulting in a DQ.
The weapon cards may be used at any time the heel wrestler leaves the ring (given that he is in possession of a weapon token - earned in between match segments). Following the roll the villain must then roll on DQ (only roll once). Note it may be difficult to read given that it is not in it's usual table format. Some weapons say stolen on a 6. This requires a 1d6 roll and the face steals the weapon to use or discard on a roll of 6.
WEAPONS CHART roll 2d6
2-6 Steel Chair
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1-3 Chair shot to head. SMACK!! You take a steel chair and whack your opponent on the head with it. OPPONENT ROLLS PIN (+2)
4-5 Chair shot to the ribs. Crunch!! You slam the opponent in the ribs with a steel chair causing lots of damage. (add 1 to pin rating) ROLL ON LEVEL 3 OFFENSE
6 Multiple Brutal Chair-shots! You savagely beat the opponent down with the chair busting him open. OPPONENT ROLLS PIN (+5). Opponent rolls injury following match.
7 Hit with the ring bell (or title belt if title match)
Stolen on a roll of 6
Roll DQ
Roll 1d6. Odds hit with wood. Opponent rolls pin.
Evens - Ding! Hit with metal and busts him open. +1 fatigue. Opponent rolls Pin.
8 Pick up a Steel Chair – roll on Innovative steel chair chart
9 Pick up a table – roll on Get the Tables Chart
10-12 Hit with other weapon - roll on other weapons chart
Innovative Steel Chair Chart roll 1d6
1 Place Chair into corner and lift opponent onto turnbuckle.
roll 1d6
1,2,3 Roll turnbuckle table add 1 fatigue in addition to result.
4,The opponent reverses into a superplex. +1 Pin rating. Opponent rolls pin.
5,6 You hit your finisher from the top. +2 Pin rating in addition to finisher.
2-3-4 Steel Chair Violence
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1 You slam your opponent and place the chair across his prone body. You then climb the ropes and launch off for a splash. 1-2 The opponent throws the chair at you – you roll pin (+2). 3-6 You land on opponent crushing him add (+1) to your pin rating. Opponent rolls pin (+3)
2 -3-4 DDT onto the chair…..beautiful! Opponent rolls pin (+2). (roll 1d6 on a roll of 5-6 you hit your finisher on the chair) add (+2) to finisher rating.
5 Concerto!!! You place the opponents head between two chairs and ring his bell permanently! Opponent rolls pin (+3). Opponent rolls injury
6 Guillotine Chair Shot. You savagely ram the steel chair into the opponent’s throat. OPPONENT ROLLS PIN (+4). Opponent rolls injury.
5 Set up Chair in the corner
Roll DQ
If no DQ roll 1d6
1- Opponent reverses and slams you into chair. Roll your pin.
2-5 Throw opponent into chair. Opponent rolls pin
6- Slam opponent into the chair +1 fatigue.
6 Set up chair in the ring
Stolen on a roll of 6
Roll DQ
If no DQ roll 1d6
1 Reversed opponent drop toe holds him into the chair. (add 1 fatigue)
2-4 Drop toe hold on chair. (add 1 fatigue)
5-Clothesline opponent off chair. Opponent rolls Pin (+1)
6-Slam onto chair. Opponent rolls pin (+2).
Get the Tables Chart roll 1d6
1 Prop up table in corner
Roll DQ
If no DQ roll 1d6
1 Reversed - Opponent whips you through table. Add 1 to fatigue.
2-3 Irish whip through the table. Add 1 to opponent’s fatigue.
4-Slingshot through table. Opponent rolls Pin (+1).
5-6 Slam through table. +1 pin rating and opponent rolls pin.
2-4 Slam through Table DQ
Reversed on a roll of 6 – victim slams you through table.
Roll DQ
If no DQ roll 1d6
You slam your opponent through a table CRACK!
+2 fatigue and opponent rolls Pin.
5 Jump though table
Roll 1d6
1- Opponent gets off in time - you ends up crashing through your own table. Add 1 fatigue and roll your pin.
2-6 Crash through table with opponent +1 own pin rating. +2 opponent pin rating. Opponent rolls their pin.
6 Jump through table from ring to outside
roll 1d6
1 - opponent gets away just in time! Add 3 to your fatigue.
2-6 SMASH through table with opponent +2 own pin rating. +4 to opponents pin rating.
Other Weapons Chart
roll 1d6
1 Strangle with Microphone cord.
Roll DQ
You Choke your opponent out with the cord +2 fatigue.
2 Sledgehammer
Stolen on a roll of 6
Roll DQ
1,2 Hits him on the leg with the hammer taking him down add 1 to pin rating. Opponent rolls Pin.
3,4 Hits him on the back with the hammer down he goes. Add 2 to Pin rating. Pin.
5,6 Hits him in the head, bust wide open. Add 3 to Pin rating. Pin. Opponent rolls injury after match
3 Baseball Bat
roll DQ
stolen on a 6
1, choke opponent with bat. Opponent rolls their Pin.
2, You hits him on the knee taking him down. Opponent rolls their Pin (+1)
3,4, You hits him on the back with it. Opponent rolls their Pin (+1)
5,6 You hit him in the head with it. Opponent Adds 2 fatigue tokens and rolls pin.
4 Trashcan
Roll DQ
Stolen on a 6
1,2, You hits him over the head with it. +1 fatigue.
3,4 You put him inside it and rattle it with a chair. +2 fatigue.
5, Opponent kicks it into your head. +1 fatigue.
6 You Jump off the turnbuckle and crush it onto your opponent. Opponent rolls pin (+2).
5 Kendo Stick
Roll DQ
Stolen on a 6
1, You hit him on the knee with it taking him down. +1 fatigue.
2,3 You Smacks him over the back with it. Opponent rolls pin (+1).
4,5 You Blast him over the head. Add 1 fatigue and opponent rolls their pin.
6. You perform Multiple martial arts blasts all over him. Busting him open. Add 2 fatigue and opponent rolls their pin.
6 2by4
roll DQ
Stolen on a 6
1,2,3 You hit your opponent across the body with the 2X4. Add 1 to fatigue and opponent rolls pin.
4,5 You hit him over the head with the 2X4. Opponent Adds 2 to fatigue and roll pin
6 You Hits him so hard over the head that the 2X4 breaks. Add 3 to fatigue and opponent rolls pin. Opponent rolls injury after the match.