|
Post by lucifer on Aug 30, 2018 22:02:34 GMT -5
What, if any, do my fellow promoters use to keep belts from being “hot potatoes” in their feds?
|
|
|
Post by Travis605 on Aug 30, 2018 22:04:42 GMT -5
Never been a fan of the rule. I treat my GWF/legends feds as “shoots”: let the dice decide who the best man is. It’s a shoot
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 30, 2018 22:25:52 GMT -5
If the champion rolls "PIN" on defense, I give him two chances to kick out. If the opponent hits his finisher, I play normally (only one roll).
|
|
|
Post by TTX on Aug 31, 2018 8:18:00 GMT -5
Two chances to roll kick out. Also, simple enough..space the title matches a bit.
|
|
|
Post by lucifer on Aug 31, 2018 8:54:33 GMT -5
If the champion rolls "PIN" on defense, I give him two chances to kick out. If the opponent hits his finisher, I play normally (only one roll). This could work...
|
|
|
Post by Cory Olson on Aug 31, 2018 9:09:07 GMT -5
I wouldn't call it a "Champion's Advantage" rule, but I do incorporate a rule into my USWA that allows for title matches to go a little longer and hopefully avoid quick fluke finishes. I believe Stu Lowry gave me the suggestion about 10 years ago that a championship match couldn't end before one wrestler's PIN rating hits "5." I use this for my USWA World, World Tag Team, and Southern title matches. I occasionally use it for the Mid-America title too, if it's main eventing a card. I will still get one-sided title matches from time-to-time, but overall, this tends to extend the matches and makes them seem like the best matches on the card.
I do allow DQs or countouts to occur before the PIN rating gets to "5," to allow for the possibility of title rematches.
|
|
|
Post by luke929 on Aug 31, 2018 9:56:05 GMT -5
I wouldn't call it a "Champion's Advantage" rule, but I do incorporate a rule into my USWA that allows for title matches to go a little longer and hopefully avoid quick fluke finishes. I believe Stu Lowry gave me the suggestion about 10 years ago that a championship match couldn't end before one wrestler's PIN rating hits "5." I use this for my USWA World, World Tag Team, and Southern title matches. I occasionally use it for the Mid-America title too, if it's main eventing a card. I will still get one-sided title matches from time-to-time, but overall, this tends to extend the matches and makes them seem like the best matches on the card. I do allow DQs or countouts to occur before the PIN rating gets to "5," to allow for the possibility of title rematches. I've never been a fan of custom rules for title matches/champion's advantage... But this is interesting. I will give this some consideration. Thanks for sharing!
|
|
|
Post by lucifer on Aug 31, 2018 9:59:03 GMT -5
I wouldn't call it a "Champion's Advantage" rule, but I do incorporate a rule into my USWA that allows for title matches to go a little longer and hopefully avoid quick fluke finishes. I believe Stu Lowry gave me the suggestion about 10 years ago that a championship match couldn't end before one wrestler's PIN rating hits "5." I use this for my USWA World, World Tag Team, and Southern title matches. I occasionally use it for the Mid-America title too, if it's main eventing a card. I will still get one-sided title matches from time-to-time, but overall, this tends to extend the matches and makes them seem like the best matches on the card. I do allow DQs or countouts to occur before the PIN rating gets to "5," to allow for the possibility of title rematches. This too, could work...
|
|
|
Post by aceldamas on Aug 31, 2018 11:17:56 GMT -5
Don't use it. I go with what the dice give me and try to figure it out from there.
But I totally understand why promoters would want to use one.
Honestly, if I were to implement a champion's advantage it would probably be more along the lines of lowering their PIN by 1.
|
|
|
Post by Matt on Aug 31, 2018 17:50:15 GMT -5
I lower their pin by 1, and give them 1 "second chance" kick out attempt.
|
|