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Post by "Dr Death" Ric Anderson on Feb 3, 2019 22:52:52 GMT -5
Other than the feud table, how do you guys determine if someone gets injured and the severity of the injuries in your fed?
I'm looking at ways to add in injuries but I'm struggling with the best way to do that.
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Post by justme on Feb 3, 2019 23:30:39 GMT -5
I use several different things (and it changes with each territory, like my dq system), but the 2 most common i use are matches ending in snake eyes, and any time someone is 5 or more tokens above their PIN by the end of match. Snake eyes is an auto "1 card injury" with a chance at worse (I use roll 2d6, on doubles the injury adds 1d6 to it's length). Anytime someone goes past 5 tokens over their PIN or Cage rating after a match, I roll a second "PIN" roll. If they are "pinned again" (get their current PIN rating or lower), they are injured for 1d6 cards. there is a lot of extra stuff that can factor in obviously, but those are my basics... keeps me on my toes for creative booking sometimes, lol
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mj
Infinity Challenge
LWF World Champion
Posts: 194
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Injuries
Feb 4, 2019 1:00:23 GMT -5
via mobile
Post by mj on Feb 4, 2019 1:00:23 GMT -5
I have an injury chart that I use. It is based off of the number of tokens taken during a match and is tired so the greater the number of tokens the better chance of being injured.
This way wrestler can be injured win or lose.
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Post by "Dr Death" Ric Anderson on Feb 4, 2019 1:12:03 GMT -5
I don't supposed you'd be willing to share the chart would you? I'd love to see what you've come up with.
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Post by ajcostello on Feb 4, 2019 6:26:36 GMT -5
that does sound like a pretty cool chart mj
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Post by Big Bri on Feb 5, 2019 16:26:53 GMT -5
I have an expanded feud chart with a ton of options on it and also a bleeding chart that gets used once a wrestler accumulates 3 tokens. I'd be happy to send them to you (or whoever else wants them). If so, PM me your e-mail address.
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