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Post by Sickman on Oct 26, 2019 20:51:57 GMT -5
I wanted to do something a bit different. Hopefully I'll actually play more instead of the other distractions I have. I digress though. I don't want to have a fed where I can use just anyone. So I came up with a quick little ratings system to come up with a score for each wrestler. I took the wrestlers that had a score of less than 40 and entered them into a pool. I then used percentile dice to determine if those wrestlers would sign with my promotion. For instance, Sam Houston had a score of 29. I rolled the percentile dice three times. If the dice rolled better than an 87 (29 x 3) they signed. However, I had a couple other rules as well. If the percentile rolled under the wrestlers score twice, he would not sign. A wrestler would also not sign if the roll was a 5 or lower.
To start the promotions popularity is 0%. As I run shows, the popularity can increase or decrease. When the popularity gets to a certain amount (unknown right now), I'll be able to try and sign better wrestlers. The popularity can also affect re-signing my current wrestlers or signing new ones. As the popularity rises, it will lower the number it takes to sign a guy. And the wrestlers ratings can increase or decrease also, affecting how much it will take to pay them. Speaking of, the ratings of the wrestler is how they are paid. Sam Houston is a 29, he gets paid $290 per appearance. All contracts are paid by appearance. As the promotion gains popularity, the wrestlers may demand guaranteed contracts.
My only hang up right now is that I do not know how to calculate the rental of a venue. I know how I will determine how many people come to an event.
I'm using official Filsinger cards from Legends, Evolve, Best of, and Promoter Prime.
These 8 wrestlers will wrestle to determine the 4 that will compete for the FWA Championship. Red Bastien Larry Zbyszko Tim Thatcher Joe Blanchard Walter Masked Superstar DDP DJZ
If anyone has any comments or questions, feel free to reply.
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Post by "Dr Death" Ric Anderson on Oct 26, 2019 22:11:53 GMT -5
This looks really interesting. How do you determine the score and will it change based on their performance?
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Post by Sickman on Oct 26, 2019 22:41:25 GMT -5
The ratings for wrestlers can go up or down based on performance. I'm using the ratings chart that Wildfire posted under the contract negotiations thread.
Edit: I tried to link the page but user error is preventing me!
Edit 2: I realize that I didn't really answer the question. My initial thought to this is that a wrestler needs to achieve at least a 2 and a half star match for the rating to stay the same. But, I'm not going to adjust the rating after each match. I will either do it quarterly or half way through. Playing on the small promotion concept, I'm only going to do 12 to 15 shows per game year.
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Post by Sickman on Oct 26, 2019 22:45:16 GMT -5
I also forgot to mention that I am starting out with $100,000, which will be used to pay the wrestlers, any managers I may have, and the venue(s). Once I figure out the venue part that is.
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Post by "Dr Death" Ric Anderson on Oct 27, 2019 1:19:43 GMT -5
I found this in a different thread. Maybe it'll help you.
A bar, banquet hall etc would probably cost you around $200-$500 to rent.
A local arena would probably run you between $500-$2000 to rent
A minor league arena would run you between $5,000-$25,000 to rent
A Professional Arena would run you between $50,000-$150,000 to rent
A Stadium would run you between $100,000-$500,000 to rent.
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Post by joebreakdown on Oct 27, 2019 2:43:15 GMT -5
Sounds fun! How did you come up with your wrestler ratings in the first place? I like how contracts and wages are determined and would love to adopt something similar!
Thanks
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Post by "Dr Death" Ric Anderson on Oct 27, 2019 14:36:01 GMT -5
I don't mean to hijack your thread. But you said you roll the percentile die 3 times with a target (in your example of Sam Houson) of 87. Do you mean that you total the three rolls, or you have 3 tries to hit 87 or whatever the target is? Then after that how do you decide how long the contract is? Right now I'm just rolling 2D6 to determine how many cards.
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Post by Sickman on Oct 27, 2019 16:55:39 GMT -5
Sounds fun! How did you come up with your wrestler ratings in the first place? I like how contracts and wages are determined and would love to adopt something similar! Thanks It's very similar to the RAhl Ratings, maybe a little more streamlined. For offense I gave the Lvl 3 moves 2 points and the finisher a +1. For instance, with a finisher, a 0 finisher is a +1. A +1 finisher is a +2 and so on. For defense, I gave 2 points for dazed, and 1 point for hurt. I counted the reversals as they are. So Jim Brunzell-2 is a +2. Then I looked at the charts. I gave a +2 for an A rating, and +1 for a B rating. For power and agility. I flipped those numbers. So, Jim Brunzell has a -3 ag and a +1 pw. He gained a +2 to his score. That's where I stopped. But then I started to look at some of the results I was getting, and felt some were too unrealistic. Like Brian Christopher was a 39 I think. So, I took into account the C ratings and the pin rating. The C rating I subtracted a 1 from the score. And for the pin rating, I used a 5(2) rating as the base. Any pin rating worse than that, would get subtracted from the score. Using Brunzell again, he has a 6(3) pin, so I subtracted 1 from his score. I had four columns in excel for offense, defense, charts/pw;ag, and C rating/pin. Then the final thing that I did, was I took away the +2 from a tag move that did not have a 2 move in it's place. Hope this all makes sense. Feel free to ask for clarification if you need.
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Post by Sickman on Oct 27, 2019 17:04:13 GMT -5
I don't mean to hijack your thread. But you said you roll the percentile die 3 times with a target (in your example of Sam Houson) of 87. Do you mean that you total the three rolls, or you have 3 tries to hit 87 or whatever the target is? Then after that how do you decide how long the contract is? Right now I'm just rolling 2D6 to determine how many cards. Feel free to hijack! And thanks for the venue info you posted. Much appreciated! I rolled the percentile 3 times and the rolls of all three had to be equal to or greater than the target number times 3. Using Houston, lets say the rolls were 30, 87, 22. The three numbers were greater than the 87 needed, so he signed. His target number is 29, so if any of the two rolls were less than 29, he didn't sign. And then the other caveat that I went with, was that if any of the percentile rolls were a 5 or less, didn't matter how good the other two rolls were, he wouldn't sign. This way I wouldn't have access to everyone, because percentile dice can roll really high at times. Surprisingly, Tully Blanchard had a 39 rating; the first roll was a 1! So I lost out on him. Hope this clarifies my system. Edit: I'm just going by a one year contract as of now. Just easier at this juncture.
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Post by Sickman on Oct 27, 2019 17:15:21 GMT -5
Here's the roster from worst rated to highest.
Jake Milliman George South Kenny Jay Ron Hutchison Bill White Luke Williams Sam Houston Steve Regal Butch Miller Rock Riddle Dominic Garini Scott Casey Anthony Henry Jimmy Valiant Boris Zhukov Johnny Saint Nikolai Volkoff Ray Stevens Bob Armstrong Pampero Firpo DJZ Masked Superstar DDP Ricky Morton Walter Robert Gibson Joe Blanchard Tim Thatcher Larry Zbyszko Red Bastein Jim Brunzell
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