Post by desmotic on Nov 25, 2019 12:28:46 GMT -5
As a big user of the pbp sim I've reached 2090 in my Fed, starting from 2074, and I've run into a Cosmic Forces problem. The versions of Antimatter & Matter available are the strong versions. The weak versions that are in play when their partner is not at ring-side are not currently implemented. With the CAC feature I can adjust Antimatter but not Matter because Matter's adjustments require changing offensive rolls into, essentially, defensive results: L2D4 Matter Mauler - 3 becomes hurt - 2 & L3D4 piledriver - 3 becomes hurt -2. Is it possible for a hurt - 2 to be entered into an offensive roll and still work the same way as if you roll a hurt - 2 on a defensive roll? If so, can we have weak versions of Antimatter & Matter in the sim?
As I posted in the below thread recently plus two & four years ago the double dq rule doesn't hold if you use the simulate again button after a match has been generated. Can this be fixed?
filsingergames.proboards.com/thread/12836/pbp-sim-queries
Again, from the same thread. When you click the Start the Match button! it doesn't open the match in a new window/tab. This means you have to return to the main pbp sim page after each match, load in the roster you want to use again, click on the options you want to use again (Advanced options, match type, dq rules) before starting another match. Is this how it is supposed to work? If there was an option to return to main page from the match screen which kept your roster and option selections saved, that would also work.
For Tag-Team matches would it be possible for starting wrestlers being determined randomly rather than it defaulting to Wrestler 1 for each team?
In the old, old sim it was possible to run a match 1, 3, 5 or 10 times. Any chance that this option might see a return to the current sim?
Is there a list of current wrestlers which aren't fully implemented in the pbp sim? Is there any chance that these might be fully implemented one day? I searched the forums and found a list from 2013 but that hasn't been updated for a long time.
filsingergames.proboards.com/thread/12385/list-cotg-card-rules-function
Is there anything I can do to help resolve any of these issues? I suspect not, due to my lack of coding knowledge. :-) However, due to a long-term health issue I have plenty of time on my hands, so let me know if I can be of any help.
As I posted in the below thread recently plus two & four years ago the double dq rule doesn't hold if you use the simulate again button after a match has been generated. Can this be fixed?
filsingergames.proboards.com/thread/12836/pbp-sim-queries
Again, from the same thread. When you click the Start the Match button! it doesn't open the match in a new window/tab. This means you have to return to the main pbp sim page after each match, load in the roster you want to use again, click on the options you want to use again (Advanced options, match type, dq rules) before starting another match. Is this how it is supposed to work? If there was an option to return to main page from the match screen which kept your roster and option selections saved, that would also work.
For Tag-Team matches would it be possible for starting wrestlers being determined randomly rather than it defaulting to Wrestler 1 for each team?
In the old, old sim it was possible to run a match 1, 3, 5 or 10 times. Any chance that this option might see a return to the current sim?
Is there a list of current wrestlers which aren't fully implemented in the pbp sim? Is there any chance that these might be fully implemented one day? I searched the forums and found a list from 2013 but that hasn't been updated for a long time.
filsingergames.proboards.com/thread/12385/list-cotg-card-rules-function
Is there anything I can do to help resolve any of these issues? I suspect not, due to my lack of coding knowledge. :-) However, due to a long-term health issue I have plenty of time on my hands, so let me know if I can be of any help.