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Post by The Mysterious Budo on Apr 8, 2020 0:21:03 GMT -5
I seem to have lost my handbook, does anyone have the list and description of the CWF arenas and the rules for the Carnage match?
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Post by mystmotone101 on Apr 15, 2020 16:56:41 GMT -5
Here are the arenas.
Centra Palladium- Centrapolis, Centra Prime (Capacity: 45,640) Notes: This is the home arena of the CWF. Centra Supercard and many other major events are held here.
Cepton Center- Cepton Moon Colony, Cepton (Capacity: 21,675) Notes: Cepton is the second largest colony in the Centra system. The CWF is very popular here.
Mecatoid Megadome- Mecatoid Moon Colony, Mecatoid (Capacity: 27,405) Nots: Mecatoid is the largest colony in the Centra system. The fan base is known for selling out every event and for the intensity of the crowds.
Paradise Palace- Paradise Island, Tarkanian Sea (Capacity: 11,261) Notes: Paradise Island is a luxury resort located just off the coast of Tarkania. It is owned by one of the wealthy magnates of that region. Magnus the Mananimous has arranged for the Future Shock team to have a facility of their own on this island.
Warrior Center- Tarkania, Centra Prime (Capacity: 34,450) Notes: Warrior Center is the home arena of Aegis. The CWF is the hottest ticket in town.
Westland Pavilion- Westland, Centra Prime (Capacity: 14,580) Notes: The popularity of the CWF is not quite as high in this provence so the CWF utilizes a smaller venue, which is more intimate and is consistently sold out.
(The next 2 arenas are inactive in 2115)
Ruins of Antilla- Antilla Research Colony, Antilla (Capacity: 5,987) Notes: A small ampitheater had been set up to entertain the research teams at this outpost. It is currently abandoned due to the high levels of radioactivity on the dark side of the planet. (It is deemed safe to return to in the 2116 handbook.)
The Pit- Primus Colony (Capacity: Unknown) Notes: One of the largest craters on Primus has been used for matches to entertain the colonists at the geothermal facility. Fences are set up to prevent colonists from interacting with the natives of the planet, who also enjoy watching the action.
As for the Primus Carnage Gauntlet Match, this is the description.
"Two ancient gauntlets found on Primus are imbued with powerful energy that improves the strength of anyone who wears is. They are given the Primus Carnage Champion in place of a traditional title belt. Sometimes, the champion chooses this match to show the power of his position. In a Primus Carnage Gauntlet Match, the gauntlets are hung above the ring and are only attainable by climbing a ladder to retrieve them."
Use the chart below anytime someone rolls out of the ring or deathjump until someone has retrieved the gauntlets. Once they are retrieved, CWF personnel immediately remove the ladder so that it cannot be used for the rest of the match. The deathjump and out of the ring charts are then used for the rest of the match. The goal of the match is to win by PIN or submission with or without the gauntlets.
Whoever wears the gauntlets will see their power rating improve by 1 (0 power becomes -1). In addition, all moves using a fist or forearm increase in potency by 1 level. For example, "fist to head- 1" becomes "fist to head- 2". All Add 1 moves become (0) finishers. Finishers increase in strength by 1. These benefits are doubled for any native of Primus due to a mystical bond between the gauntlet and those people.
Chart
2- The wrestler on offense climbs the ladder, but the wrestler on defense recovers and climbs up the other side. The wrestler on defense nails the wrestler on offense with a solid punch, knocking him off the ladder and on the canvas. WRESTLER ON DEFENSE PUTS ON THE GAUNTLETS. WRESTLER ON DEFENSE ROLLS ON LEVEL 3 OFFENSE.
3-4 The wrestler on offense tries to climb the ladder to get the gauntlets, but as he nears the top, the opponent knocks over the ladder. The wrestler on offense gets clotheslined by the top rope and is in big trouble. WRESTLER ON OFFENSE ROLLS PIN. IF NO PIN, WRESTLER ON DEFENSE ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART.
5 The wrestler on offense is climbing the ladder, but the wrestler on defense recovers and climbs up behind him. They struggle back-and-forth until the wrestler on offense executes a belly-to-back suplex. ADD ONE TO THE WRESTLER ON OFFENSE'S PIN. WRESTLER ON DEFENSE ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART.
6 The wrestler on offense tries to climb the ladder to get the gauntlets, but the opponent grabs his trunks and pulls him down to the mat. WRESTLER ON DEFENSE ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART.
7 The wrestler on offense tries to climb the ladder, but notices the wrestler on defense starting to get up. The wrestler on offense jumps off the ladder and hits the opponent with a big move (which one is up to you, Promoter). WRESTLER ON OFFENSE ROLLS ON LEVEL 3 OFFENSE.
8-9 The wrestler on offense begins to clime the ladder but decides to stop halfway up. He then jumps off the ladder, executing a high-flying move that leaves the opponent incapacitated. The wrestler on offense then climbs the ladder and retrieves the gauntlets. WRESTLER ON OFFENSE PUTS ON THE GAUNTLETS. WRESTLER ON OFFENSE ROLLS ON LEVEL 3 OFFENSE.
10-11 The wrestler on offense climbs the ladder but is grabbed by the wrestler on defense at the very top. A struggle ensues, with the wrestler on offense gaining control. He executes a sit-out power bomb (substitute another move if it makes sense to you, Promoter!) off the ladder. ADD ONE TO THE WRESTLER ON DEFENSE'S PIN. WRESTLER ON OFFENSE ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART.
12 The wrestler on defense tries to grab the wrestler on offense. The wrestler on offense decides to fold up the ladder and nails the opponent with it! WRESTLER ON DEFENSE ROLLS PIN. IF NO PIN, WRESTLER ON OFFENSE ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART.
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