Hey everyone!
So here's what I got! If I ever start up a celeb fed, I will be sure to use the stuff below!
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Random Power-Ups to Start the MatchRoll to see who starts the match as usual. Then use the rulings below for whomever starts the match. Roll 1d6: If the die is an ODD number, play normally. If the die is an EVEN number, then reroll 2d6 and follow the instructions below:
(2) – Wrestler has Food Poisoning: Starting Wrestler starts match with one Fatigue Token already.
(3) – Manager or Ally: Starting Wrestler's manager or ally at ringside is banished for this match. (If no manager / ally is present, reroll on this chart.)
(4) – Random Stat Negatively Adjusted (reroll 1d6):
1. Make “ROPES” rating worse by one;
2. Make “TURNBUCKLE” rating worse by one;
3. Make “RING” rating worse by one;
4. Make “DEATHJUMP” rating worse by one;
5. Make “AGILITY” rating worse by one;
6. Make “POWER” rating worse by one.
Note: If rating is already the worst, play normally.
(5) – Defense Worse by One Level: Power-up for Offensive Wrestler to make opponent roll on Level 3 Defense when Level 2 Defense was supposed to be rolled. Can only be used once per match by the Starting Wrestler.
(6) – Offense Worse by One Level: Power-up for Defensive Wrestler to make opponent roll on Level 2 Offense when Level 3 Offense was supposed to be rolled. Can only be used once per match by the Starting Wrestler.
(7) – Level 2 Offense Start: Wrestler starts the match on Level 2 Offense automatically.
(8) – Raise Up One Level: Power-up for Offensive Wrestler to roll on Level 3 Offense when Level 2 Offense was supposed to be rolled. Can only be used once per match at anytime by the Starting Wrestler.
(9) – Lower Down One Level: Power-up for Defensive Wrestler to roll on Level 2 Defense when Level 3 Defense was supposed to be rolled. Can only be used once per match at anytime by the Starting Wrestler.
(10) – Random Stat Positively Adjusted (reroll 1d6):
1. Make “ROPES” rating better by one;
2. Make “TURNBUCKLE” rating better by one;
3. Make “RING” rating better by one;
4. Make “DEATHJUMP” rating better by one;
5. Make “AGILITY” rating better by one;
6. Make “POWER” rating better by one.
Note: If rating is already the best, play normally.
(11) – PIN / Cage Better by One: Starting Wrestler's PIN rating (or Cage rating in a Cage match) is better by one for this match.
(12) – Reroll Any Result Once Per Match: The Starting Wrestler gets a “reroll” for any result at any time. Can only be used once per match. (Can even be used AFTER a pinfall or submission has occurred!)
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More stuff I came up with:
Build-UpsSquash Match: If a wrestler has 4 more Fatigue Tokens than the opponent, the one with 4 more tokens automatically loses (ref calls match for excessive bleeding or the like).
Strategy Level 3 Build Up to Finisher: Foe rolls on Level 2 Offense instead of Level 3 Offense (his option to "build up" or play normally). When this has happened twice in a match (by choosing to build up), the third time results in the Offensive Wrestler having the option to use their Finisher whenever Level 3 Offense is rolled (one time only until the Finisher is achieved and used, then the Finisher must be built up again if desired).
Strategy Level 2 Build Up to Reverse: Foe rolls Level 3 Defense instead of Level 2 Defense (his option to "build up" or play normally). When this has happened twice in a match (by choosing to build up), the third time results in the Defensive Wrestler having the option to use a REVERSE-2 whenever Level 2 Defense is rolled (one time only until the Reverse is achieved and used, then the Reverse must be built up again if desired).
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I've posted the PDF with the above, it includes printable tokens for the Power-Ups so you could have a physical reminder of the Power-Up and know if you have used it or not yet in the match:
drive.google.com/file/d/1KxKrXHPZ3_nT1AHW3ArIvCOh4aKy3rmF/view?usp=sharingComments? Suggestions? Adjustments needed?
Todd C
WTIC