amd
Infinity Challenge
Posts: 87
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Post by amd on Oct 3, 2020 9:58:33 GMT -5
The faster pace does let me squeeze in more game time so I do appreciate it since as you note the slower pace made more sense both due to the time it came out and the abundance of free time I had Sounds like the Tournament of Champions cards may address some of this with the older cards with a more modern spin added. Looking forward to checking those out next week when they arrive.
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Post by Pete on Oct 3, 2020 11:39:38 GMT -5
I feel like Wraith's updated card, when he went full-on near-invisible, was sort of a turning point. Those multiple "Add 1" moves for what was basically a mid-card wrestler signalled that things were changing as far as statting goes, at least that's how I perceived it. Not a complaint, but an observation. It jumped out to me when I first got the card.
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amd
Infinity Challenge
Posts: 87
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Post by amd on Oct 5, 2020 14:23:33 GMT -5
I feel like Wraith's updated card, when he went full-on near-invisible, was sort of a turning point. Those multiple "Add 1" moves for what was basically a mid-card wrestler signalled that things were changing as far as statting goes, at least that's how I perceived it. Not a complaint, but an observation. It jumped out to me when I first got the card. What set was that? Was it past the End? I thought I saw a revised Wraith card in a set beyond that (when I stopped playing) so was curious if there was a bit of a turning point since the cards were not too crazy powerful at that point. I did play more of the early cards the other night and one observation from those matches is that I appreciate that only a few finishers are really powerful match enders. Combined with the higher PINs on some of these guys and you have a good chance of putting someone down for the count if you hit the finisher. Had a match where Thantos was getting beat by Wolf (picked up some fatigue but was still in the match) but then got a reversal and hit MASTERLOCK for the win. Just got the new sets in the mail so going to dig into those tonight, maybe run a TOC tourney and see how things go.
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Post by LAWraith on Oct 5, 2020 14:33:34 GMT -5
Um ... I'm offended for Wraith for that comment LOL. In my first fed run I had, that Wraith card went undefeated for two years and held the galaxy heavyweight and the IP title at the same time. I think it was Mandrill that finally beat him for the IP title. It was really weird since no one held the title for longer than one year and Wraith went undefeated for two with two titles!!!
I cannot wait for his arrival in my current fed and not sure anyone will stop him this time.
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Post by TTX on Oct 5, 2020 14:46:28 GMT -5
I still remember talking about that legendary run.
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Post by LAWraith on Oct 5, 2020 16:01:23 GMT -5
Haha I remember throwing him in handicap matches and he would win. He decided not to give up IP title and defended both regularly too. If I'm not mistaken he had the Galaxian, IP and tag with Buck Steele/Genocide who had the tag and Heavy Metal! Two man power trip.
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cck
Skwish
Posts: 6
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Post by cck on Oct 8, 2020 17:52:56 GMT -5
I've been thinking about this a lot since I restarted at 2087. I played COTG up until about The End (I think I bought that one and then didn't play it). Then I switched to Legends for awhile before taking a break.
When I quit COTG, it was because all the wrestlers were pretty similar power levels, or pin ratings. Also because I didn't like the sci-fi stuff like Max Shield or Wraith.
I loved that in 2087 you had a balanced card with curtain jerkers, midcard and main eventers. When I was a teenager and had nothing but time, I didn't care how long matches took. But then when I play it now, I really HATE any wrestlers without at least two lvl 3 moves on level 2. Like Man Mountain. Those guys are brutal to have a match with. So a bunch of guys I liked before never get booked. Especially when I got to 2091. Tongson, Mr Galaxy, Creeper. They never get booked.
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Post by Chad Olson on Oct 8, 2020 20:31:05 GMT -5
Good subject! I agree that the earlier cards made for longer matches, while the modern era cards produce shorter matches. I think the Legends and Indie cards also reflect that. Legends are built for longer matches with stronger defenses, while Indie cards have stronger offense and weaker defenses. Neither is wrong, it just reflects old school wrestling as opposed to modern wrestling.
I do enjoy mid to lower card wrestlers with great gimmicks or personalities. It takes all kinds of wrestlers to build a card!
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