Post by Mr. Hyde on Apr 4, 2009 19:32:22 GMT -5
Based closely off of the WWE's version...
LAST MAN STANDING MATCH
MATCH RULES
-There are no pinfalls, submissions, disqualifications, or count-outs
-The match is fought until one wrestler is unable to respond to a count of 10
GAME RULES
-There are no pinfalls, submissions, disqualifications, or count-outs
-Use the rules and subsequent chart for the Hardcore Titan Death Match
--or any other of the Hardcore Charts/rulesets found in the Open Source Archive on the official board
-Into the Ropes and Into the Turnbuckle charts are used normally
-The only way to win is to be the Last Man Standing
LAST MAN STANDING
-To become the Last Man Standing, you must first beat your opponent down to a certain point known as his THRESHOLD and then keep him down for a referee’s TEN COUNT by making him fail his Current Cage Rating 10 CONSECUTIVE TIMES
-Before the match begins, determine both yours and the opponents THRESHOLD by adding your Cage Rating and Basic Pin Rating together. Then, subtract this number from 12
--what you have now is your ‘Threshold’, or how many Fatigue Tokens you must accrue before you can be defeated
--It is important to note that a wrestler cannot be defeated until he has reached his ‘Threshold’
-Before the opponent reaches his THRESHOLD, Finisher rolls on offense and Pin instructions on defense or chart results simply Add 1 to the opponent
-As soon as the opponent accumulates an amount of Fatigue Tokens equal to his THRESHOLD, he must roll to see if he has been defeated, as described further below
-After the opponent has reached his THRESHOLD, Pin instructions rolled on defense and chart results continue to Add 1 to the opponent and Finisher rolls on offense have their own rules, as described further below
THE TEN COUNT
-The referee’s TEN COUNT is taken by the opponent in 3 situations:
--Immediately when he has acquired as many Fatigue Tokens as his THRESHOLD
--If he is not defeated as soon as he reaches his THRESHOLD, then after the addition of each Fatigue Token past his THRESHOLD
--When a Finisher is rolled against him
-In all of these situations, to roll the TEN COUNT, the opponent adds his base Cage Rating to his current amount of accumulated Fatigue Tokens to get his Current Cage Rating
--The opponent then rolls two dice 10 Consecutive Times, with one roll equaling one count from the referee
--If the roll result his Equal to or Higher than his Current Cage Rating, the opponent has passed this roll and is on his feet; the rolling stops and you immediately roll on Level 3 Offense
--Rolls of 12 are ALWAYS Passes, no matter the Current Cage Rating of the opponent
--If the roll is Lower than his Current Cage Rating, the opponent has failed this roll, is still down and must make another roll
--If the opponent Fails all 10 rolls, he has failed the TEN COUNT, is incapacitated, and you are declared the Last Man Standing and victor
-If the TEN COUNT is taken due to the roll of a Finisher on offense, then the Finisher Rating will effect the Current Cage Ratings during the TEN COUNT
--The easiest way to describe this would be in example. Therefore:
---A Finisher Rating of (+5) would add 5 to the Current Cage Rating of the opponent for the first roll, add 4 to the Current Cage Rating for the 2nd roll, add 3 to the Current Cage Rating for the 3rd roll and so on, decreasing in effect by one per roll until it no longer adds anything
--In addition, if the opponent Passes a TEN COUNT caused by a Finisher Roll, then Add 1 to the opponent but DO NOT make the opponent take the TEN COUNT for this particular Fatigue Token
-If both wrestlers have exceeded their THRESHOLD and either man is caused to roll a TEN COUNT, then both men must take the count simultaneously
--to do this, find which wrestler has the Lowest Current Cage Rating
--make only 1 roll for each wrestler per count in the TEN COUNT
--if the Lowest Current Cage Rating fails the roll, then obviously the other Cage Rating fails as well
--if the Lowest Current Cage Rating passes the roll, then check to see if the other Cage rating passes it as well
---if the other Cage Rating also passes this roll, both men are up and the wrestler who was on Offense continues on Level 3 Offense
---if the other Cage Rating does not pass this roll, then subsequent rolls must be made against ONLY this Cage Rating, either until all 10 rolls are failed, or the Cage Rating passes a roll
NOTE: In this situation, the wrestler who was on offense can NEVER lose the match alone, even if his Current Cage Rating is the higher of the two. So, if both men have exceeded their ‘Threshold’, then all rolls of the ‘Ten Count’ will either result in both men passing and the wrestler who was on offense continuing on Level 3 Offense, the wrestler on defense failing and losing the match, or both men failing to answer the count and the match ending in a draw. No matter what.
..And as usual all comments, feedback, critiques and suggestions are very much welcomed! Thanks!
LAST MAN STANDING MATCH
MATCH RULES
-There are no pinfalls, submissions, disqualifications, or count-outs
-The match is fought until one wrestler is unable to respond to a count of 10
GAME RULES
-There are no pinfalls, submissions, disqualifications, or count-outs
-Use the rules and subsequent chart for the Hardcore Titan Death Match
--or any other of the Hardcore Charts/rulesets found in the Open Source Archive on the official board
-Into the Ropes and Into the Turnbuckle charts are used normally
-The only way to win is to be the Last Man Standing
LAST MAN STANDING
-To become the Last Man Standing, you must first beat your opponent down to a certain point known as his THRESHOLD and then keep him down for a referee’s TEN COUNT by making him fail his Current Cage Rating 10 CONSECUTIVE TIMES
-Before the match begins, determine both yours and the opponents THRESHOLD by adding your Cage Rating and Basic Pin Rating together. Then, subtract this number from 12
--what you have now is your ‘Threshold’, or how many Fatigue Tokens you must accrue before you can be defeated
--It is important to note that a wrestler cannot be defeated until he has reached his ‘Threshold’
-Before the opponent reaches his THRESHOLD, Finisher rolls on offense and Pin instructions on defense or chart results simply Add 1 to the opponent
-As soon as the opponent accumulates an amount of Fatigue Tokens equal to his THRESHOLD, he must roll to see if he has been defeated, as described further below
-After the opponent has reached his THRESHOLD, Pin instructions rolled on defense and chart results continue to Add 1 to the opponent and Finisher rolls on offense have their own rules, as described further below
THE TEN COUNT
-The referee’s TEN COUNT is taken by the opponent in 3 situations:
--Immediately when he has acquired as many Fatigue Tokens as his THRESHOLD
--If he is not defeated as soon as he reaches his THRESHOLD, then after the addition of each Fatigue Token past his THRESHOLD
--When a Finisher is rolled against him
-In all of these situations, to roll the TEN COUNT, the opponent adds his base Cage Rating to his current amount of accumulated Fatigue Tokens to get his Current Cage Rating
--The opponent then rolls two dice 10 Consecutive Times, with one roll equaling one count from the referee
--If the roll result his Equal to or Higher than his Current Cage Rating, the opponent has passed this roll and is on his feet; the rolling stops and you immediately roll on Level 3 Offense
--Rolls of 12 are ALWAYS Passes, no matter the Current Cage Rating of the opponent
--If the roll is Lower than his Current Cage Rating, the opponent has failed this roll, is still down and must make another roll
--If the opponent Fails all 10 rolls, he has failed the TEN COUNT, is incapacitated, and you are declared the Last Man Standing and victor
-If the TEN COUNT is taken due to the roll of a Finisher on offense, then the Finisher Rating will effect the Current Cage Ratings during the TEN COUNT
--The easiest way to describe this would be in example. Therefore:
---A Finisher Rating of (+5) would add 5 to the Current Cage Rating of the opponent for the first roll, add 4 to the Current Cage Rating for the 2nd roll, add 3 to the Current Cage Rating for the 3rd roll and so on, decreasing in effect by one per roll until it no longer adds anything
--In addition, if the opponent Passes a TEN COUNT caused by a Finisher Roll, then Add 1 to the opponent but DO NOT make the opponent take the TEN COUNT for this particular Fatigue Token
-If both wrestlers have exceeded their THRESHOLD and either man is caused to roll a TEN COUNT, then both men must take the count simultaneously
--to do this, find which wrestler has the Lowest Current Cage Rating
--make only 1 roll for each wrestler per count in the TEN COUNT
--if the Lowest Current Cage Rating fails the roll, then obviously the other Cage Rating fails as well
--if the Lowest Current Cage Rating passes the roll, then check to see if the other Cage rating passes it as well
---if the other Cage Rating also passes this roll, both men are up and the wrestler who was on Offense continues on Level 3 Offense
---if the other Cage Rating does not pass this roll, then subsequent rolls must be made against ONLY this Cage Rating, either until all 10 rolls are failed, or the Cage Rating passes a roll
NOTE: In this situation, the wrestler who was on offense can NEVER lose the match alone, even if his Current Cage Rating is the higher of the two. So, if both men have exceeded their ‘Threshold’, then all rolls of the ‘Ten Count’ will either result in both men passing and the wrestler who was on offense continuing on Level 3 Offense, the wrestler on defense failing and losing the match, or both men failing to answer the count and the match ending in a draw. No matter what.
..And as usual all comments, feedback, critiques and suggestions are very much welcomed! Thanks!