|
Post by Scott Fire 54 on Mar 19, 2022 12:06:46 GMT -5
i.e. Fit Finlay VS. Steve Regal or Eddie Guerrero VS. John Cena
Is there one out there?
|
|
|
Post by neilybob on Mar 19, 2022 12:11:38 GMT -5
Unknown.
|
|
tg54
Infinity Challenge
Posts: 200
|
Post by tg54 on Mar 19, 2022 13:54:18 GMT -5
I found this in the Specialty Match Library...
BACKSTAGE ASSAULT CHART
Rules: * Use for Backstage (BS), Locker Room (LR) and Docking Bay/Parking Garage (DB/P) brawls. * No Disqualifications or Count Outs, use "down - 3" instead. * Use Cage Ratings instead of Pin Ratings. * No managers or allies can interfere in the brawl, only watch on and maybe taunt. * First one "pinned" loses the brawl and gets roughly escorted away by security. * Roll 2d6 on the chart below for any chart moves (ropes, turnbuckle, etc...) and any (Ch. X) moves. * Any moves that are "Into the ropes", "into the turnbuckle", etc. should be modified to fit the theme of a backstage brawl. (ie: sunset flip off ropes could be "sunset flip off dumpster", or something fitting of a backstage brawl!).
Docking Bay/Parking Garage (DB/P) chart: 2 = Smash opponent's skull into metal storage locker - 3. 3-4 = Smash trash can over opponent's head - 3. 5 = Strangle opponent with power cable - 2. 6-7 = Whip opponent into over cam - 2. * roll 1d6: "6" = lose live feed, a draw or no match. 8-9 = Whip opponent into holo Sobe/Pepsi Machine - 2. 10 = Whip opponent into stack of storage pods - 3. 11-12 = Smash opponent thru a door/wall - 3 * roll on Table 1 to see where you end up! (roll on BAR Column). If you roll on the same location you are in, fight stays put. If a brawl takes them to the ring, it's a Titan Death Match with no ref (loser gets cuffed and stuffed).
Back Stage (BS) chart: 2 = Smash opponent's skull into metal storage locker - 3. 3-4 = Smash trash can over opponent's head - 3. 5 = Strangle opponent with power cable - 2. 6 = Whip opponent into hover cam - 2. * roll 1d6: "6" = lose live feed, a draw or no match. 7-8 = Whip opponent into holo Sobe/Pepsi Machine - 2. 9-10 = Slam opponent thru catering table - 3. 11 = Whip opponent into stack of storage pods - 3. 12 = Smash opponent thru a door/wall - 3. * roll on Table 1 to see where you end up! (roll on BAR Column). If you roll on the same location you are in, fight stays put. If a brawl takes them to the ring, it's a Titan Death Match with no ref (loser gets cuffed and stuffed).
Locker Room (LR) chart: 2-4 = Smash opponent's skull into metal storage locker - 3. 5 = Smash trash can over opponent's head - 3. 6 = Whip opponent into hover cam - 2. * roll 1d6: "6" = lose live feed! A draw or no match. 7-9 = Whip opponent into stack of storage pods - 3. 10-12 = Smash opponent thru a door/wall - 3. * roll on Table 1 to see where you end up! (roll on BAR Column). If you roll on the same location you are in, fight stays put. If a brawl takes them to the ring, it's a Titan Death Match with no ref (loser gets cuffed and stuffed).
|
|