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Post by luke929 on Apr 27, 2022 17:24:36 GMT -5
For choices C, D, E and F... Instead of choosing an option beforehand, you roll the dice and the result dictates what move is used... Always allow the wrestler to use the most powerful move that would succeed. For example... Wrestler A gets Ch.D against a wrestler with a +1 agility and -2 power... The baseline roll for either move to succeed is 9 or lower... Roll the dice... If the result is 2-7 (using the -2 power rating of Wrestler B as the adjustment factor), Wrestler A lands the more effective Level 3 move... If the result is 8-10 (using the +1 agility rating of Wrestler B as the adjustment factor), Wrestler A lands the less effective Level 2 move... And if the result is 11-12, neither move will succeed and Wrestler B takes over on Level 2 Offense. Got it, thanks!
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Post by TTX on Apr 27, 2022 17:54:22 GMT -5
Hmm, I adopted that a while ago without even realizing.
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Post by awsomsinger on Apr 27, 2022 18:55:46 GMT -5
For choices C, D, E and F... Instead of choosing an option beforehand, you roll the dice and the result dictates what move is used... Always allow the wrestler to use the most powerful move that would succeed. For example... Wrestler A gets Ch.D against a wrestler with a +1 agility and -2 power... The baseline roll for either move to succeed is 9 or lower... Roll the dice... If the result is 2-7 (using the -2 power rating of Wrestler B as the adjustment factor), Wrestler A lands the more effective Level 3 move... If the result is 8-10 (using the +1 agility rating of Wrestler B as the adjustment factor), Wrestler A lands the less effective Level 2 move... And if the result is 11-12, neither move will succeed and Wrestler B takes over on Level 2 Offense. That is actually a great rule. Just curious, though, how do choices A and B work?
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Post by TTX on Apr 27, 2022 19:04:06 GMT -5
I would assume same with G or H, if it's more beneficial to deathjump, ropes or buckle, you roll that, otherwise, roll the agility or power.
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Post by paladin18 on Jul 19, 2022 17:09:28 GMT -5
Wanted to put in my two cents about letting the dice dictate what happens in my fed(s). I'm an old school promoter from back in the black and white days. I got out of the game probably 20 years ago or so and now I'm back. When I used to run my feds, I would match wrestlers up and hope for the best with whatever dice rolls I would get. If I didn't like the dice roll, however, I would figure out some way to negate it.
Basically cheat the dice. The thing was, I would cheat the dice by throwing the dice again and, more often than not, I would get a similar result. If I rolled a four for a pin and the PIN was four, I would pick up the dice and roll again and either wind up with a four or lower.
As someone upthread said, the dice are pretty smart.
This go-round with the game, I have decided that the dice decide everything inside the battleground and I promote the rest.
Recently, I held a tournament to crown my first GWF Galaxian Heavyweight Champion. The tournament consisted of all the originals from the first set (unfortunately, I no longer have the original 2087 black and white set; instead I have newer color set). Mutant was matched up against Omega in the first round and in less than minute, Mutant grabbed him with the Temple Grinder and got a submission victory. Because of this quick win by Mutant (who went on to beat Lord Nexus in a very short time, too), Omega has now considered retirement.
BTW, Massif won the title and will defend it against Exo-King on my next card.
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Post by Gunslinger on Jul 19, 2022 17:36:43 GMT -5
I suppose I have a hybrid approach here. I start out with an idea of what feuds and angles I want to run and who I'd like to see in the title matches, but if the dice have other ideas then I adjust as necessary. Like when I really wanted to push Magnum TA as a world title contender, then he went into a slump that included a loss to Bill White. Well, that is going to require some fixing. Or when the team I put together to be a fun undercard tandem beats the guys I want to push into a tag title spot? Well you can't just forge ahead and pretend that didn't happen. So the undercard guys get a little run on top for a few weeks and then it settles back in. So to summarize, I suppose I mostly set up stories that seem fun to play out and then have fun adjusting to whatever the dice give me. This is pretty much what I do. I have a general direction I want to go in for the guys I'm featuring but if someone loses when I need them to win, I'll change course for a while. Bob Orton can be a short term headliner if he beats your would-be challenger. No big deal.
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Post by neilybob on Jul 19, 2022 18:08:03 GMT -5
My rule of thumb is one roll only.
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