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Post by markyhitch on Apr 27, 2022 9:24:52 GMT -5
To truly book by the dice, you'd never make a choice yourself, use charts all the time, etc. The only real choice you'd make would be the (ch A-H) charts. Then the dice would truly do all the booking. Until recently, that's how I played.
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Post by Swarm on Apr 27, 2022 9:47:43 GMT -5
Now I’m coming strictly from a COTG perspective, but here are my thoughts.
Jake (my oldest boy) said the most profound thing a couple of weeks ago about the game. I'm playing, he's sitting there looking at the cards. He asks me how do I know what all the moves on the back of the cards are. I tell him some of the moves are real moves I see on TV watching wrestling, and some other moves I use my imagination to decide what they are and/or what they might look like (moves like Titan Drop, Gladiator Piledriver etc)
So he says "So the art is like a book cover. And the stats are like the story of each character."
And even though I was never able to articulate it that way, it occurred to me that is exactly how I’ve always played.
Each card is like a choose your own adventure book. The character has a starting point. You begin your adventure with whatever feud is in the handbook gives you. Then the dice take you from there.
I typically don’t build up to feuds. Whatever is in the book, I start there. Ultimatum vs Spike LFG.
The dice then decide where my fed goes for the rest of the year from there.
I think the other big thing is accepting the W/L’s. Something doesn’t go as planned, that’s your opportunity to get get comfortable being uncomfortable. It’s fun.
That’s the best part of wrestling. It’s a roller coaster of emotions and the game is no different.
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Post by Dustin on Apr 27, 2022 9:52:12 GMT -5
I only book up to the month's supercard. Dice run the show.
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Post by Sam Fain on Apr 27, 2022 9:58:11 GMT -5
Great question, Stu! The dice are the ultimate arbiter of what occurs in my fed(s) - no doubt. However, I like to think of it the way some songwriters (and other types of authors, for that matter) describe their process - the songs are out there for the taking; I'm just a vessel for putting them to paper. The dice give me the "music", I just write out the notes and words. Contextualizing the events into a narrative that supports my storylines or where I might like things to go is always fun - sometimes a challenge - but sometimes it won't work. It inspires a lot of creativity which I think is one of the points of the game. Matchmaking certainly allows me to explore feuds and storylines like you'd see a real-world booker do. I don't plan too much out anymore, and the dice are wont to take me in directions I wouldn't necessarily plot out - but that's part of the fun, right? So, I have ideas and things I'd like to see happen - stars I'd like to see have solid winning streaks and title reigns, but the dice are the dice, and sometimes they do indeed roll funny! I will say this: we call ourselves "promoters" and not "dice-rollers" for a reason - as you've said and others have said and will continue to say - it's up to you, promoter. There's no wrong way - but hopefully, there's always a fun way!
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Post by neilybob on Apr 27, 2022 10:10:58 GMT -5
yes they do. great for creating new feuds and storylines.
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Post by Bazzy on Apr 27, 2022 10:16:32 GMT -5
80% at least by the dice . I try and add fuel to the feud or storyline fires . Also the winners stay in system rule and losers go to the bottom of the pile .
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Post by stu on Apr 27, 2022 10:29:58 GMT -5
As our good friend, stu, has already mentioned, I pretty much allow the dice to have complete reign over what happens... So much so that I generally refer to my virtual dice as 'the bookers'... The main reason is because I decided awhile ago that I really wanted gameplay to be my primary focus... Although I have plenty of alliances and feuds in play at any given time, I don't run elaborate angles or map out longterm storylines... One card basically leads into the next as I allow the drama to be driven by the match results as organically as possible... It's your game, promoters! Play it your way! Pariah, I've become the same way, i.e., I prefer to get totally into the gameplay, "watching" either fun or great matches unfold on my tabletop, and booking from there. It's probably the most fun I've had with the game (and I've had a lot of fun with this game over the years!). And yes, it is totally your game Promoters, and play it whichever way gives you the most fun! Thanks everyone for all the great responses.
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Post by Pariah on Apr 27, 2022 16:17:46 GMT -5
To truly book by the dice, you'd never make a choice yourself, use charts all the time, etc. The only real choice you'd make would be the (ch A-H) charts. Then the dice would truly do all the booking. I actually prefer the way Tournament Master handles the advanced choice charts... By allowing the dice roll to dictate the potency of the move without making a choice at all... I keep trying to adopt this house rule myself, but wind up forgetting about it when I'm rolling the dice.
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Post by luke929 on Apr 27, 2022 17:02:01 GMT -5
To truly book by the dice, you'd never make a choice yourself, use charts all the time, etc. The only real choice you'd make would be the (ch A-H) charts. Then the dice would truly do all the booking. I actually prefer the way Tournament Master handles the advanced choice charts... By allowing the dice roll to dictate the potency of the move without making a choice at all... I keep trying to adopt this house rule myself, but wind up forgetting about it when I'm rolling the dice. Please elaborate...
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Post by Pariah on Apr 27, 2022 17:09:08 GMT -5
I actually prefer the way Tournament Master handles the advanced choice charts... By allowing the dice roll to dictate the potency of the move without making a choice at all... I keep trying to adopt this house rule myself, but wind up forgetting about it when I'm rolling the dice. Please elaborate... For choices C, D, E and F... Instead of choosing an option beforehand, you roll the dice and the result dictates what move is used... Always allow the wrestler to use the most powerful move that would succeed. For example... Wrestler A gets Ch.D against a wrestler with a +1 agility and -2 power... The baseline roll for either move to succeed is 9 or lower... Roll the dice... If the result is 2-7 (using the -2 power rating of Wrestler B as the adjustment factor), Wrestler A lands the more effective Level 3 move... If the result is 8-10 (using the +1 agility rating of Wrestler B as the adjustment factor), Wrestler A lands the less effective Level 2 move... And if the result is 11-12, neither move will succeed and Wrestler B takes over on Level 2 Offense.
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