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Post by victoryroll84 on Jun 30, 2022 6:54:41 GMT -5
I'd like to use Rem-X in my upcoming fed as an "unknown" type fighter. I'm picturing a Jonathan Gresham type build, strong and compact. I'll give him the hometown treatment and let you know how he does. Hey awsomenterprises that sounds great! I'd love to know how it goes with Rem X in your fed
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Post by awsomsinger on Jun 30, 2022 7:37:39 GMT -5
I'd like to use Rem-X in my upcoming fed as an "unknown" type fighter. I'm picturing a Jonathan Gresham type build, strong and compact. I'll give him the hometown treatment and let you know how he does. Hey awsomenterprises that sounds great! I'd love to know how it goes with Rem X in your fed Definitely - Just a question - What is the phobos clutch?
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Post by TTX on Jun 30, 2022 7:44:51 GMT -5
My need to fix things beats my apathy so first, space after the #. so 1. move-1 Falcon is fine Wallace should not have two methods for turnbuckle so either change ch B to C or F or change ch G to deathjump Lee...remove the (ag) on the (ch A) No ch moves have agility or power connected to them. ch D should be C or F or the move should be a -3. Also if possible capitalize proper names Rough that Bone can lose on an add 1 move that might normally just hurt a wrestler. Stats wise he's fine Yama.....regular moves should come before charts and choices...so reorganize her level 2 offense to go move-2 move-2 chart -2 (ch) Dot swap chart with the regular -2 move so -2 move chart -2 (ch B) barring storyline reasons, I'd give everyone a (lv) option. It's standard. Minor thing...vary up the defenses a bit...even the worst jobbers usually don't have 4 hurt 2s on level 1 defense. Keep up the creativity.
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Post by victoryroll84 on Jun 30, 2022 18:08:44 GMT -5
Hey awsomenterprises that sounds great! I'd love to know how it goes with Rem X in your fed Definitely - Just a question - What is the phobos clutch? It's a camel clutch
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Post by victoryroll84 on Jun 30, 2022 18:54:22 GMT -5
Thank you Troy and MT Emperor Norton for the stat help if anybody sees anything else let me know and I'll correct them.
If all good I'll send them off for formatting and pdf'ing lol
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Post by victoryroll84 on Jan 6, 2023 7:55:31 GMT -5
COMING SOON GALAXY GRAPPLERS SERIES 1 (4 CARD SET)
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Post by victoryroll84 on Jan 6, 2023 20:17:20 GMT -5
FROM THE OUTER REACHES OF SPACE COMES... GALAXY GRAPPLERS SERIES 1 WORMHOLE WAYNE | Height;5'7 Weight;280 lbs. Beta Pictoris | Level 1 Offense | Level 1 Defense | 1. ultra chinlock -1 2. sloppy headlock -1 3. wild kick -2 4. high hip toss -2 (ch A) 5. sidewinder suplex -2 (pw) 6. flying avalanche -2 (ag) | 1. hurt -2 2. hurt -2 3. WORMHOLE WAYNE -1 4. dazed -1 (tag) 5. hurt -2 6. dazed -1 (tag) | Level 2 Offense | Level 2 Defense | 1. elbow hammer -2 (ag) 2. heavy leg drop -2 3. dodgy headbutt -2 (ch C) 4. into the turnbuckle (c) 5. pictoris pounding -3 (tag)* 6. piledriver -3 | 1. hurt -2 2. hurt -2 (tag) 3. WORMHOLE WAYNE -2 4. hurt -2 5. hurt -2 6. down -3 | Level 3 Offense | Level 3 Defense | 1. leg lift -2 2. beta chops -2 3. deathjump (c) 4. out of the ring 5. eye gouge -3 6. METEOR SHOWER (0) (TAG)** + | 1. down -3 2. down -3 (lv) 3. hurt -2 4. PIN 8(5) 5. hurt -2 6. down -3 | Ropes -C Turnbuckle -C Ring -B Deathjump -C Disqualification -5 | Agility +5 Power +1 Cage -7 |
* In singles use "pictoris pounding -2" ** Roll one die, 1-4: opponent reverses & takes over on level 3 offense. 5-6: The finisher works, opponent rolls PIN. + In singles use "WORMHOLE SLAMMER -3 add 1" KANIS the STARDOG | Height;5'7 Weight;234 lbs Andromeda 13 | Level 1 Offense | Level 1 Defense | 1. arm ringer -1 2. top wrist lock -1 3. fiery punch -2 4. snap body slam -2 5. flying dropkick -2 (ag) 6. cresent moon lock -3 (pw) | 1. hurt -2 2. dazed -1 (tag) 3. hurt -2 4. KANIS -2 5. dazed -1 (tag) 6. KANIS -1 | Level 2 Offense | Level 2 Defense | 1. dogged head vise -2 2. phobos chops -2 3. into the turnbuckle 4. spining wheel kick -2 (ch A) 5. missile dropkick -3 (ch E) 6. canine jaw grip -3 | 1. hurt -2 2. hurt -2 (tag) 3. KANIS -1 4. hurt -2 5. KANIS -2 6. hurt -2 | Level 3 Offense | Level 3 Defense | 1. swinging neckbreaker -2 2. deathjump (c) 3. out of the ring (c) 4. running face crusher -3 5. STF -3 6. FRANKENSTIENER (+2) | 1. hurt -2 2. hurt-2 3. PIN 6(3) 4. hurt -2 5. down -3 6. down -3 (lv) | Ropes -B Turnbuckle -B Ring -B Deathjump -B Disqualification -4 | Agility -3 Power 0 Cage 4 |
SLAGMA SIBBS | Height;5'8 Weight;260 lbs. Uranus | Level 1 Offense | Level 1 Defense | 1. sloppy slap -1 2. floppy punch -1 3. jerking headlock -2 4. body slam -2 (pw) 5. into the ropes 6. flush dropkick -3 (ag) | 1. SLAGMA SIBBS -2 2. hurt -2 3. dazed -1 (tag) 4. dazed -1 (tag) 5. dazed -1 (tag) 6. hurt -2 | Level 2 Offense | Level 2 Defense | 1. uranus uppercut -2 2. pounding clubs -2 3. ab stretch -2 (ch B) 4. quick lariat -2 (ch C) 5. sludgy suplex -3 (tag)* 6. gooey gouge -3 | 1. hurt -2 (tag) 2. hurt -2 3. down -3 4. hurt -2 5. SLAGMA SIBBS -1 6. SLAGMA SIBBS -2 | Level 3 Offense | Level 3 Defense | 1. ear twist -2 2. deathjump (c) 3. out of the ring (c) 4. flying shoulder block -3 5. creamy camel clutch -3 6. DOUBLE SLIMY SPLASH (0)(tag)** | 1. down -3 2. hurt -2 3. PIN 6(3)*** 4. hurt -2 5. down -3 (tag) (lv) 6. hurt -2 | Ropes -C Turnbuckle -C Ring -B Deathjump -C Disqualification -5 | Agility +4 Power +5 Cage 4 |
* In singles use "sludgy suplex -2" ** In singles use "SLIMY SLEEPER (0)" *** iF 2 or more fatigue tokens on Slagma and opponent rolls his finisher, Slagma is automatically pinned. WAWAGA | Height;5'2 Weight;141 lbs. Venus | Level 1 Offense | Level 1 Defense | 1. wrenching tie up -1 2. Venus chop-2 3. hip toss -2 (pw) 4. vaulting dropkick -2 (ag) 5. head scissor takedown -2 (ag) 6. into the ropes | 1. hurt -2 2. dazed -1 (tag) 3. hurt -2 4. hurt -2 5. dazed -1 (tag) 6. WAWAGA -1 | Level 2 Offense | Level 2 Defense | 1. slap -1 2. elbow hammer -2 3. jaw jammer -2 4. side suplex -2 (ch B) 5. Saturn leg sweep-2 (ch F) 6. back body drop -3 | 1. hurt -2 2. hurt -2 3. WAWAGA -2 4. down -3 5. WAWAGA -1 6. hurt -2 (tag) | Level 3 Offense | Level 3 Defense | 1. leg drop -2 2. deathjump (c) 3. out of the ring (c) 4. Phobos crab -3 5. bronco buster -3 6. GUILLOTINE LEG DROP (+1) | 1. hurt -2 2. PIN 7(4)* 3. down -3 (lv) 4. down -3 5. hurt -2 6. hurt -2 | Ropes -C Turnbuckle -C Ring -C Deathjump -B Disqualification -3 | Agility -2 Power +3 Cage 5 |
* If a finisher is used, Wawaga is automatically pinned. If any one would like to check over these four wrestlers I'll make the corrections and update the stats. All of the art is finished and colored.
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Post by on_the_edge on Jan 6, 2023 21:11:32 GMT -5
From the outer reaches of space...because no one wants to touch them. Cool looking set.
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Post by TTX on Jan 7, 2023 8:47:46 GMT -5
Wawaga, move leg drop above deathjump and out of the ring. Otherwise fine Slagma move ch B and C to move 3 and 4 on level 2. Move deathjump and out of the ring above the level 3 moves Kanis ch E should follow a -3 move. Agility and choice moves should not be on the same move. Wayne eye gouge should be after deathjump and out of the ring
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Post by victoryroll84 on Jan 7, 2023 9:07:55 GMT -5
Wawaga, move leg drop above deathjump and out of the ring. Otherwise fine Slagma move ch B and C to move 3 and 4 on level 2. Move deathjump and out of the ring above the level 3 moves Kanis ch E should follow a -3 move. Agility and choice moves should not be on the same move. Wayne eye gouge should be after deathjump and out of the ring Thank you Troy the cards have been updated
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