|
Post by squire on May 10, 2009 8:18:28 GMT -5
First Blood Match Last Man Standing Match
I know there are some rules in LWPD's Open Source thread, but I was wondering what the most often used rules were.
|
|
|
Post by maddog1981 on May 10, 2009 9:41:35 GMT -5
I think in the rulebook it state something like a wrestler gets busted open at three tokens. I'm not sure though. I haven't read through any of the rulebooks in a long time.
|
|
|
Post by TTX on May 10, 2009 9:59:39 GMT -5
That was the rules..though since it's so easy to rack up tokens nowadays, Tom said you might want to adjust that.
|
|
|
Post by Fringe on May 10, 2009 11:21:54 GMT -5
This is what I've always used.
1st Blood - Pin Rating to 10. At 10 the wrestler bleeds.
Last Man Standing - Pin Rating to 12, with the next PIN attempt being the wrestler can't make the ref's count.
I tend to like these matches to be long though and these work well for me.
|
|
|
Post by Avarice on May 11, 2009 7:02:01 GMT -5
First Blood: *Roll for pin attempt...if successful, roll cage. If that roll is successful, he's busted open.
*If pin isn't successful, just add token like normal to pin rating, not the cage rating.
*If pin is successful and cage roll isn't, add 1 to cage as well. Do this until the cage roll fails and the guy is assumed to be busted open.
|
|
|
Post by squire on May 11, 2009 7:49:40 GMT -5
First Blood: *Roll for pin attempt...if successful, roll cage. If that roll is successful, he's busted open. *If pin isn't successful, just add token like normal to pin rating, not the cage rating. *If pin is successful and cage roll isn't, add 1 to cage as well. Do this until the cage roll fails and the guy is assumed to be busted open. Ursa Major must be a bleeder =) I think I'll use this for the FB rules and the 12 tokens for LMS. Thanks everyone.
|
|
|
Post by DK II on May 11, 2009 20:25:39 GMT -5
First Blood: *Roll for pin attempt...if successful, roll cage. If that roll is successful, he's busted open. *If pin isn't successful, just add token like normal to pin rating, not the cage rating. *If pin is successful and cage roll isn't, add 1 to cage as well. Do this until the cage roll fails and the guy is assumed to be busted open. I like these...might have to incorporate them...
|
|
|
Post by Avarice on May 11, 2009 20:39:42 GMT -5
I've used them for a few years now, but didn't create them. I can't remember who did make them up, but I really liked them and have used this method ever since. It really makes the match go well enough, plus makes it tougher to make them bleed.
|
|
|
Post by Justin Case on May 14, 2009 16:53:38 GMT -5
I always did 5 tokens to make 'em bleed! That seemed to work best.
And I always did the Pin Rating of 12 for the last man standing. However, if it was for a championship, and a wrestler was at 12, if 12 was rolled, they somehow managed to make the 10 count and are still alive. I just do that in Championship matches, because I figure there's more at stake so they're gonna be more jacked up for the match.
|
|