Post by LWPD on Jun 4, 2009 6:34:31 GMT -5
The following resource is designed to allow for a more transparent understanding of the Rahl Rating System. Over 90 Offensive, Defensive and Chart possibilities are broken down into various stages and then scored. An asterisk is placed next to each positive and negative formula score. Note that while each configuration shown is legally possible in isolation, this can/will change when placed into certain combinations. You can use the Card Creation Guidelines & Checklist to ensure that end results are in line with the Official Rules.
Special thanks to Lord Rahl for certifying this project, without him this system would not exist, and Werner Mueck (who conceptualized this project's format and initiated its start).
________________________________________________
Brand Specific Rahl Ratings
GWF Rahl Ratings
GWFZ Rahl Ratings
CPC/POW Rahl Ratings
aCe Rahl Ratings
LOW Rahl Rating
LOTF Rahl Ratings
________________________________________________
Level 1 Offense
+5 pts for each 'move - 3' add 1
+4 pts for each 'move - 3'
+2 pts for each (ag), (pw) below 3 total
+2 pts for each 'move - 1' below 2 total
-2 pts for each (ag), (pw) over 3 total
-2 pts for each 'move - 1' over 2 total
-1 pt if 'move - 3' is followed by (ag), (pw)
*all calculations are rounded down
**Note that a chart designation on Level 1 Offense can't contain a (c) option
_____________________________________________________
Level 2 Offense
+2 pts for each move- 3
+2 pts for each 'Add 1' move
-3 pts for each (ag), (pw)
-3 pts for each 'move - 1'
*all calculations are rounded down
**Note that chart designations must be listed three times in total on each card, with two containing a (c)
______________________________________________________
Level 3 Offense
+1 pt for each 'move - 3'
+1 pt for each Add 1 move
+4 pt for each FINISHER
+x pts where x = FINISHER rating (if multiple use average rounded up)
-2 pts for each 'move - 2'
-2 pts if FINISHER can be missed or may cause DQ
*all calculations are rounded down
**Note that chart designations must be listed three times in total on each card, with two containing a (c)
_________________________________________________
Level 1 Defense
+1 pt for every 2 'dazed - 1'
+1 pt for every 'reversal - 1'
+2 pts for every 'reversal - 2'
*all calculations are rounded down
_________________________________________
Level 2 Defense
+1 pt for each 'dazed - 1'
+2 pts for each 'reversal - 1'
+4 pts for each 'reversal - 2'
-3 pts for each 'down - 3'
*all calculations are rounded down
_______________________________________
Level 3 Defense
+2 pts for each 'dazed - 1'
+3 pts for each 'reversal - 1'
+6 pts for each 'reversal - 2'
+2 pts for each 'down - 3' lower than 2
+2 pts for each point lower than PIN 6(3)
-2 pts for each 'down - 3' higher than 2
-2 pts for each point higher than PIN 6 (3)
*all calculations are rounded down
_____________________________________________________
Chart & DQ Scoring
+1 pt for each A rating
+1 pt for each point lower than 'DQ - 5'
-1 pt for each C rating
-1 pt for each point higher than 'DQ - 5'
*all calculations are rounded down
_____________________________________________________
Agility, Power and Cage Ratings
+2 pts for each (ag) point lower than 0
+2 pts for each (pw) point lower than 0
+1 pt for each cage point lower than 4
-2 pts for each (ag) point higher than 0
-2 pts for each (pw) point higher than 0
-1 pt for each cage point higher than 4
________________________________________
Tag Team Skill Scoring
*This chart measures the number of (tag) designations on each defensive level
+1 pt for each (tag) on Level 1 Defense
+2 pts for each (tag) on Level 2 defense
+3 pts for each (tag) on Level 3 defense
Special thanks to Lord Rahl for certifying this project, without him this system would not exist, and Werner Mueck (who conceptualized this project's format and initiated its start).
________________________________________________
Brand Specific Rahl Ratings
GWF Rahl Ratings
GWFZ Rahl Ratings
CPC/POW Rahl Ratings
aCe Rahl Ratings
LOW Rahl Rating
LOTF Rahl Ratings
________________________________________________
Rahl Rating System Guide
Level 1 Offense
JOBBER: -2 | LOW CARD: 0 | MID CARD: 5 | MID CARD: 8 | HIGH CARD: 10 | SUPERSTAR: 12 | ELITE: 13 |
1) move - 1 | 1) move - 1 | 1) move - 1 | 1) move - 1 | 1) move - 1 | 1) move - 1 | 1) move - 1 |
2) move - 1 | 2) move - 1 | 2) move - 1 | 2) move - 1 | 2) move - 1 | 2) move - 2 *+2* | 2) move - 2 *+2* |
3) move - 2 (ag/pw) | 3) move - 2 (ag/pw) | 3) move - 2 (ag/pw) | 3) move - 2 (ag/pw) | 3) move - 2 | 3) move - 2 | 3) move - 2 |
4) move - 2 (ag/pw) | 4) move - 2 (ag/pw) | 4) move - 2 (ag/pw) | 4) move - 2 | 4) move - 2 | 4) move - 2 | 4) move - 2 |
5) move - 2 (ag/pw) | 5) move - 2 (ag/pw) | 5) chart situation *+2* | 5) chart situation *+4* | 5) chart situation *+6* | 5) chart situation *+6* | 5) chart situation *+6* |
6) move - 2 (ag/pw) *-2* | 6) chart situation | 6) move - 3 (ag) *+4,-1* | 6) move - 3 *+4* | 6) move - 3 *+4* | 6) move - 3 *+4* | 6) move - 3 Add 1 *+5* |
+5 pts for each 'move - 3' add 1
+4 pts for each 'move - 3'
+2 pts for each (ag), (pw) below 3 total
+2 pts for each 'move - 1' below 2 total
-2 pts for each (ag), (pw) over 3 total
-2 pts for each 'move - 1' over 2 total
-1 pt if 'move - 3' is followed by (ag), (pw)
*all calculations are rounded down
**Note that a chart designation on Level 1 Offense can't contain a (c) option
_____________________________________________________
Level 2 Offense
JOBBER: -1 | LOW CARD : 1 | HIGH CARD : 6 | SUPERSTAR : 8 |
1) move - 1 or - 2 (ag/pw) *-3* | 1) move - 1 or - 2 (ag/pw) *-3* | 1) move - 2 | 1) move - 2 |
2) move - 2 | 2) move - 2 | 2) move - 2 or chart situation | 2) move - 2 or chart situation |
3) move - 2 | 3) move - 2 or chart situation | 3) chart situation | 3) chart situation |
4) move - 2 or chart situation | 4) chart situation | 4) move - 3 *+2* | 4) move - 3 *+2* |
5) chart situation | 5) move - 3 *+2* | 5) move - 3 *+2* | 5) move - 3 *+2* |
6) move - 3 *+2* | 6) move - 3 *+2* | 6) move - 3 *+2* | 6) move - 3 add 1 *+2,+2* |
+2 pts for each move- 3
+2 pts for each 'Add 1' move
-3 pts for each (ag), (pw)
-3 pts for each 'move - 1'
*all calculations are rounded down
**Note that chart designations must be listed three times in total on each card, with two containing a (c)
______________________________________________________
Level 3 Offense
JOBBER: -1 | JOBBER: -1 | LOW CARD : 1 | MID CARD : 4 | HIGH CARD : 7 | HIGH CARD: 8 | HIGH CARD: 8 | HIGH CARD: 9 |
1) move - 2 *-2* | 1) move - 2 *-2* | 1) move - 2 *-2* | 1) move - 2 *-2* | 1) chart situation | 1) move - 3 *+1* | 1) chart situation | 1) move - 3 *+1* |
2) move - 2 *-2* | 2) move - 2 *-2* | 2) move - 2 *-2* | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation |
3) chart situation | 3) chart situation | 3) chart situation | 3) chart situation | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* |
4) chart situation | 4) chart situation | 4) chart situation | 4) move - 3 *+1* | 4) move - 3 *+1* | 4) move - 3 *+1* | 4) move - 3 *+1* | 4) move - 3 *+1* |
5) move - 3 *+1* | 5) move - 3 *+1* | 5) move - 3 *+1* | 5) move - 3 *+1* | 5) move - 3 *+1* | 5) move - 3 *+1* | 5) move - 3 Add 1 *+1, +1* | 5) move - 3 Add 1 *+1, +1* |
6) move - 3 Add 1 *+1,+1* | 6) FINISHER (0)* 'can miss' *+4,-2* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* |
HIGH CARD: 9 | SUPERSTAR: 10 | SUPERSTAR: 10 | HIGH CARD: 8 | SUPERSTAR: 11 | SUPERSTAR: 11 | ELITE: 12 | ELITE: 13 |
1) chart situation | 1) move - 3 *+1* | 1) chart situation | 1) chart situation | 1) move - 3 *+1* | 1) chart situation | 1) move - 3 *+1* | 1) chart situation |
2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation | 2) chart situation |
3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* | 3) move - 3 *+1* |
4) move - 3 Add 1 *+1,+1* | 4) move - 3 Add 1 *+1,+1* | 4) move - 3 *+1* | 4) move - 3 *+1* | 4) move - 3 *+1* | 4) move - 3 Add 1 *+1,+1* | 4) move - 3 Add 1 *+1,+1* | 4) FINISHER (0) *+4* |
5) move - 3 Add 1 *+1,+1* | 5) move - 3 Add 1 *+1,+1* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* |
6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) 'can miss' *+4,-2* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* |
ELITE: 14 | ELITE: 14 | ELITE: 15 |
1) move - 3 *+1* | 1) chart situation | 1) move - 3 *+1* |
2) chart situation | 2) chart situation | 2) chart situation |
3) move - 3 *+1* | 3) move - 3 Add 1 *+1,+1* | 3) move - 3 Add 1 *+1,+1* |
4) FINISHER (0) *+4* | 4) FINISHER (0) *+4* | 4) FINISHER (0) *+4* |
5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* | 5) FINISHER (0) *+4* |
6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* | 6) FINISHER (0) *+4* |
+1 pt for each 'move - 3'
+1 pt for each Add 1 move
+4 pt for each FINISHER
+x pts where x = FINISHER rating (if multiple use average rounded up)
-2 pts for each 'move - 2'
-2 pts if FINISHER can be missed or may cause DQ
*all calculations are rounded down
**Note that chart designations must be listed three times in total on each card, with two containing a (c)
_________________________________________________
Level 1 Defense
JOBBER: 2 | LOW CARD: 2 | LOW CARD: 3 | MID CARD: 3 | MID CARD: 3 | MID CARD: 4 | MID CARD: 4 | MID CARD: 4 | HIGH CARD: 5 | HIGH CARD: 5 | SUPERSTAR : 6 | SUPERSTAR : 7 |
1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* | 1) REVERSAL - 1 *+1* |
2) dazed - 1 | 2) dazed - 1 | 2) dazed - 1 | 2) REVERSAL - 1 *+1* | 2) REVERSAL - 1 *+1* | 2) REVERSAL - 1 *+1* | 1) REVERSAL - 2 *+2* | 1) REVERSAL - 2 *+2* | 2) REVERSAL - 1 *+1* | 2) REVERSAL - 1 *+1* | 2) REVERSAL - 1 *+1* | 2) REVERSAL - 1 *+1* |
3) dazed - 1 *+1* | 3) dazed - 1 | 3) dazed - 1 *+1* | 3) dazed - 1 | 3) dazed - 1 | 3) dazed - 1 | 3) dazed - 1 | 3) dazed - 1 | 3) REVERSAL - 2 *+2* | 3) REVERSAL - 2 *+2* | 3) REVERSAL - 2 *+2* | 3) REVERSAL - 2 *+2* |
4) hurt - 2 | 4) dazed - 1 *+1* | 4) dazed - 1 | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 | 4) dazed - 1 | 4) REVERSAL - 2 *+2* | 4) REVERSAL - 2 *+2* |
5) hurt - 2 | 5) hurt - 2 | 5) dazed - 1 *+1* | 5) hurt - 2 | 5) dazed - 1 | 5) dazed - 1 | 5) hurt - 2 | 5) dazed - 1 | 5) dazed - 1 *+1* | 5) dazed - 1 | 5) dazed - 1 | 5) dazed - 1 |
6) hurt - 2 | 6) hurt - 2 | 6) hurt - 2 | 6) hurt - 2 | 6) hurt - 2 | 6) dazed - 1 *+1* | 6) hurt - 2 | 6) hurt - 2 | 6) hurt - 2 | 6) dazed - 1 *+1* | 6) hurt - 2 | 6) dazed - 1 *+1* |
+1 pt for every 2 'dazed - 1'
+1 pt for every 'reversal - 1'
+2 pts for every 'reversal - 2'
*all calculations are rounded down
_________________________________________
Level 2 Defense
JOBBER: -1 | JOBBER: 1 | JOBBER: 2 | JOBBER: 3 | JOBBER: 4 | JOBBER: 4 | JOBBER: 5 |
1) down - 3 *-3* | 1) down - 3 *-3* | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 |
2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 |
3) hurt - 2 | 3) hurt - 2 | 3) hurt - 2 | 3) hurt - 2 | 3) hurt - 2 | 3) hurt - 2 | 3) hurt - 2 |
4) hurt - 2 | 4) hurt - 2 | 4) hurt - 2 | 4) hurt - 2 | 4) hurt - 2 | 4) dazed - 1 *+1* | 4) hurt - 2 |
5) hurt - 2 | 5) hurt - 2 | 5) hurt - 2 | 5) dazed - 1 *+1* | 5) hurt - 2 | 5) dazed - 1 *+1* | 5) dazed - 1 *+1* |
6) Reversal - 1 *+2* | 6) Reversal - 2 *+4* | 6) Reversal - 1 *+2* | 6) Reversal - 1 *+2* | 6) Reversal - 2 *+4* | 6) Reversal - 1 *+2* | 6) Reversal - 2 *+4* |
JOBBER: 5 | JOBBER: 6 | JOBBER: 6 | JOBBER: 7 | JOBBER: 8 | ELITE: 9 | ELITE: 11 |
1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 | 1) hurt - 2 |
2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 | 2) hurt - 2 |
3) hurt - 2 | 3) hurt - 2 | 3) dazed - 1 *+1* | 3) hurt - 2 | 3) dazed - 1 *+1* | 3) dazed - 1 *+1* | 3) dazed - 1 *+1* |
4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) dazed - 1 *+1* | 4) Reversal - 1 *+2* | 4) Reversal - 1 *+2* |
5) Reversal - 1 *+2* | 5) dazed - 1 *+1* | 5) Reversal - 1 *+2* | 5) Reversal - 1 *+2* | 5) Reversal - 1 *+2* | 5) Reversal - 1 *+2* | 5) Reversal - 2 *+4* |
6) Reversal - 1 *+2* | 6) Reversal - 2 *+4* | 6) Reversal - 1 *+2* | 6) Reversal - 2 *+4* | 6) Reversal - 2 *+4* | 6) Reversal - 2 *+4* | 6) Reversal - 2 *+4* |
+1 pt for each 'dazed - 1'
+2 pts for each 'reversal - 1'
+4 pts for each 'reversal - 2'
-3 pts for each 'down - 3'
*all calculations are rounded down
_______________________________________
Level 3 Defense
JOBBER: -10 | JOBBER: -2 | LOW CARD: 0 | LOW CARD: 2 | JOBBER: 4 | MID CARD: 4 | MID CARD: 4 |
1. PIN 10 (7) *-8* | 1. PIN 6 (3) | 1. PIN 6 (3) | 1. PIN 5 (2) *+2* | 1. PIN 5 (2) *+2* | 1. PIN 5 (2) *+2* | 1. PIN 4 (1) *+4* |
2. Down - 3 | 2. Down - 3 | 2. Down - 3 | 2. Down - 3 | 2. Down - 3 (lv) *+2* | 2. Down - 3 | 2. Down - 3 |
3. Down - 3 | 3. Down - 3 | 3. Down - 3 (lv) | 3. Down - 3 (lv) | 3. Hurt - 2 | 3. Down - 3 (lv) | 3. Down - 3 (lv) |
4. Down - 3 (lv) *-2* | 4. Down - 3 (lv) *-2* | 4. Hurt - 2 | 4. Hurt - 2 | 4. Hurt - 2 | 4. Dazed - 1 *+2* | 4. Hurt - 2 |
5. Hurt - 2 | 5. Hurt - 2 | 5. Hurt - 2 | 5. Hurt - 2 | 5. Hurt - 2 | 5. Hurt - 2 | 5. Hurt - 2 |
6. Hurt - 2 | 6. Hurt - 2 | 6. Hurt - 2 | 6. Hurt - 2 | 6. Hurt - 2 | 6. Hurt - 2 | 6. Hurt - 2 |
ELITE: 6 | ELITE: 8 | ELITE: 8 | ELITE: 10 |
1. PIN 4 (1) *+4* | 1. PIN 4 (1) *+4* | 1. PIN 3 (0) *+6* | 1. PIN 3 (0) *+6* |
2. Down - 3 | 2. Down - 3 (lv) *+2* | 2. Down - 3 | 2. Down - 3 (lv) *+2* |
3. Down - 3 (lv) | 3. Hurt - 2 | 3. Down - 3 (lv) | 3. Hurt - 2 |
4. Hurt - 2 | 4. Hurt - 2 | 4. Hurt - 2 | 4. Hurt - 2 |
5. Hurt -2 | 5. Hurt -2 | 5. Hurt -2 | 5. Hurt -2 |
6. Dazed - 1 *+2* | 6. Dazed - 1 *+2* | 6. Dazed - 1 *+2* | 6. Dazed - 1 *+2* |
+2 pts for each 'dazed - 1'
+3 pts for each 'reversal - 1'
+6 pts for each 'reversal - 2'
+2 pts for each 'down - 3' lower than 2
+2 pts for each point lower than PIN 6(3)
-2 pts for each 'down - 3' higher than 2
-2 pts for each point higher than PIN 6 (3)
*all calculations are rounded down
_____________________________________________________
Chart & DQ Scoring
JOBBER: -6 | JOBBER: -4 | JOBBER: -2 | LOW CARD: -2 | LOW CARD: -1 | MID CARD: -1 | MID CARD: 1 |
Ropes: C *-1* | Ropes: B | Ropes: A *+1* | Ropes: B | Ropes: B | Ropes: A *+1* | Ropes: B |
Turnbuckle: C *-1* | Turnbuckle: C *-1* | Turnbuckle: C *-1* | Turnbuckle: B | Turnbuckle: B | Turnbuckle: C *-1* | Turnbuckle: B |
Ring: C *-1* | Ring: C *-1* | Ring: C *-1* | Ring: C *-1* | Ring: B | Ring: C *-1* | Ring: B |
Deathjump: C *-1* | Deathjump: C *-1* | Deathjump: C *-1* | Deathjump: C *-1* | Deathjump: C *-1* | Deathjump: C *-1* | Deathjump: B |
DQ: 7 *-2* | DQ: 6 *-1* | DQ: 5 | DQ: 5 | DQ: 5 | DQ: 4 *+1* | DQ: 4 *+1* |
MID CARD: 1 | MID CARD: 2 | MID CARD: 3 | HIGH CARD: 4 | HIGH CARD: 4 | HIGH CARD: 5 | ELITE: 6 |
Ropes: A *+1* | Ropes: A *+1* | Ropes: A *+1* | Ropes: A *+1* | Ropes: A *+1* | Ropes: A *+1* | Ropes: A *+1* |
Turnbuckle: A *+1* | Turnbuckle: B | Turnbuckle: A *+1* | Turnbuckle: A *+1* | Turnbuckle: A *+1* | Turnbuckle: A *+1* | Turnbuckle: A *+1* |
Ring: C *-1* | Ring: B | Ring: C *-1* | Ring: B | Ring: A *+1* | Ring: A *+1* | Ring: A *+1* |
Deathjump: C *-1* | Deathjump: B | Deathjump: B | Deathjump: B | Deathjump: C *-1* | Deathjump: B | Deathjump: A *+1* |
DQ: 4 *+1* | DQ: 4 *+1* | DQ: 3 *+2* | DQ: 3 *+2* | DQ: 3 *+2* | DQ: 3 *+2* | DQ: 3 *+2* |
+1 pt for each A rating
+1 pt for each point lower than 'DQ - 5'
-1 pt for each C rating
-1 pt for each point higher than 'DQ - 5'
*all calculations are rounded down
_____________________________________________________
Agility, Power and Cage Ratings
JOBBER: -25 | JOBBER: -16 | JOBBER: -12 | LOW CARD: -8 | LOW CARD: -4 | LOW CARD: 0 | MID CARD: 5 | MID CARD: 9 | HIGH CARD: 13 |
Agility: +5 *-10* | Agility: +4 *-8* | Agility: +3 *-6* | Agility: +2 *-4* | Agility: +1 *-2* | Agility: 0 | Agility: -1 *2* | Agility: -2 *4* | Agility: -3 *6* |
Power: +5 *-10* | Power: +4 *-8* | Power: +3 *-6* | Power: +2 *-4* | Power: +1 *-2* | Power: 0 | Power: -1 *2* | Power: -2 *4* | Power: -3 *6* |
Cage: 9 *-5* | Cage: 4 | Cage: 4 | Cage: 4 | Cage: 4 | Cage: 4 | Cage: 3 *1* | Cage: 3 *1* | Cage: 3 *1* |
HIGH CARD: 18 | MAIN EVENT: 19 | ELITE: 23 |
Agility: -4 *8* | Agility: -4 *8* | Agility: -5 *10* |
Power: -4 *8* | Power: -4 *8* | Power: -5 *10* |
Cage: 2 *2* | Cage: 1 *3* | Cage: 1 *3* |
+2 pts for each (ag) point lower than 0
+2 pts for each (pw) point lower than 0
+1 pt for each cage point lower than 4
-2 pts for each (ag) point higher than 0
-2 pts for each (pw) point higher than 0
-1 pt for each cage point higher than 4
________________________________________
Tag Team Skill Scoring
*This chart measures the number of (tag) designations on each defensive level
Tag Skill: 0 | Tag Skill: 1 | Tag Skill: 2 | Tag Skill: 3 | Tag Skill: 3 | Tag Skill: 4 | Tag Skill: 5 | Tag Skill: 6 | Tag Skill: 7 |
Level 1: 0 | Level 1: 1 *+1* | Level 1: 2 *+2* | Level 1: 3 *+3* | Level 1: 1 *+1* | Level 1: 2 *+2* | Level 1: 3 *+3* | Level 1: 2 *+2* | Level 1: 3 *+3* |
Level 2: 0 | Level 2: 0 | Level 2: 0 | Level 2: 0 | Level 2: 1 *+2* | Level 2: 1 *+2* | Level 2: 1 *+2* | Level 2: 2 *+4* | Level 2: 2 *+4* |
Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 | Level 3: 0 |
Tag Skill: 8 | Tag Skill: 9 | Tag Skill: 10 | Tag Skill: 13 | Tag Skill: 15 |
Level 1: 3 *+3* | Level 1: 3 *+3* | Level 1: 3 *+3* | Level 1: 3 *+3* | Level 1: 3 *+3* |
Level 2: 1 *+2* | Level 2: 3 *+6* | Level 2: 2 *+4* | Level 2: 2 *+4* | Level 2: 3 *+6* |
Level 3: 1 *+3* | Level 3: 0 | Level 3: 1 *+3* | Level 3: 2 *+6* | Level 3: 2 *+6* |
+1 pt for each (tag) on Level 1 Defense
+2 pts for each (tag) on Level 2 defense
+3 pts for each (tag) on Level 3 defense