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Post by Carlzilla on Jul 17, 2024 12:06:17 GMT -5
I always just sort of use common sense on offense, if it feels like a tag should be made, I'll tag in the partner.
On defense, I generally do it if it feels like one guy is taking a major beating. I usually take fatigue into consideration as well as how long someone has been on the receiving end of a beatdown. I'm generally not looking to "exploit the mechanics to their fullest competitive benefit" or anything like that...I'm more interested in creating a compelling story for myself.
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Post by sleazybmartini on Jul 17, 2024 16:11:37 GMT -5
I try to size up the individual wrestler as a character and decide off of my instinct as it relates to that. If I imagine a wrestler to be a chicken shit heel, they would probably try and immediately tag out on defense, and maybe do a few moves on offense then tag out before the opponent makes a comeback. Then there are the characters who seem more proud, tough, or heroic who might be more stubborn about a tag out. Of course that goes all out the window if you're playing to win against another person.
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Post by Lee on Jul 17, 2024 16:19:51 GMT -5
For offensive tag outs - The wrestler on offense tags out after a pin attempt or finishing move that didn't end the bout. On defense, I use the rule of if it is on Level 1 Defense, they need a 6 or less to tag out, Level 2 needs a 5 or less and Level 3 needs a 4 or less. I know I am not the only one who does the tags on defense the same way - I got the idea from I think from Kevin Butcher.
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Post by TTX on Jul 17, 2024 16:59:07 GMT -5
My dislike of that rule is that it just encourages leaving instead of tagging on level 3 defense. Matches spend too much time out of the ring anyways but it's simply a better advantage (if you get the roll, you're on level 3 offense. If you tag out, your partner is on level 1 offense)
If I were to incorporate it, I'd have your tag make your partner's offensive roll the same level. So you might not tag out much on level 3 but if you do, your partner has a big advantage.
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Post by paul on Jul 17, 2024 21:44:54 GMT -5
On offense I try to split ring time up evenly between the two partners unless one guy racks up a bunch of fatigue tokens; I've had several matches where one guy gets his ass kicked early on and his partner has to fight the rest of the match solo.
If one of the team members has multiple finishers or a very powerful finisher I usually try to have them in the ring when they have one of their opponents down with multiple fatigue tokens; in those situations I often think of the Mortal Kombat announcer saying "Finish him" but in a non-fatal way. LOL!
On defense if one guy is getting his ass kicked and he has the option of tagging then I'll go for it. Even if he isn't getting beaten to a pulp and he's been in there for awhile I'll try for the tag out per my "even ring time" rule from above.
If a wrestler is down and he has the option of tagging out I'll always try for it regardless of his fatigue status; you never know if that's going to be his last chance to get out. The only exception to this is if the wrestler has an 'A' ring rating and he has the tag/leave option. In that circumstance I'll get him to leave the ring as a roll of 2-6 will more than likely allow him to take over on L3. There's always the risk of being disqualified or losing the ensuing brawl on a roll of 5 but that's a risk I'm willing to take.
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