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Post by setratus on Feb 26, 2008 10:05:55 GMT -5
Question for you all:
I have a draft league going on with four other people that we play on Sunday nights (I'll post rules and current rosters in another thread). Anyhoo, the question came up about how to do a triangle elimination match. When I play the GWF alone, it's not a big deal as I'm in full control of all of the wrestlers, know their personalities, feuds, etc. However, when each wrestler is played by a different person, it's tough to justify why a wrestler would stay in the ring at all. If it's a last man standing match, I'd rather just let the other two guys beat each other up and I'll just pick off the tired survivor.
I made a judgement call and put in a house rule where you couldn't tag out until you get your opponent down for at least one pin attempt. After that, you're free to tag out. However, if you get tagged back in, you've got to get another pin attempt on the opponent before you can tag out. This stops a player from just tagging in, hitting one move, and then tagging out.
Anyhoo, any suggestions? Does my rule make sense or is there a better way???
-Kevin
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Post by David Morse on Feb 26, 2008 15:20:49 GMT -5
Question for you all: I have a draft league going on with four other people that we play on Sunday nights (I'll post rules and current rosters in another thread). Anyhoo, the question came up about how to do a triangle elimination match. When I play the GWF alone, it's not a big deal as I'm in full control of all of the wrestlers, know their personalities, feuds, etc. However, when each wrestler is played by a different person, it's tough to justify why a wrestler would stay in the ring at all. If it's a last man standing match, I'd rather just let the other two guys beat each other up and I'll just pick off the tired survivor. I made a judgement call and put in a house rule where you couldn't tag out until you get your opponent down for at least one pin attempt. After that, you're free to tag out. However, if you get tagged back in, you've got to get another pin attempt on the opponent before you can tag out. This stops a player from just tagging in, hitting one move, and then tagging out. Anyhoo, any suggestions? Does my rule make sense or is there a better way??? -Kevin These are my own tag rules for when I'm playing solo: 1. Once a new wrestler tags in, he stays in for a minimum of three offensive moves or until there is a pin attempt. 2. A wrestler can always tag out immediately after a pin attempt. 3. When making a comeback after being on defense, a wrestler can tag immediately if he is on level 1 offense but must complete at least one offensive move on level 2 or level 3 offense before he can tag. This includes comebacks after being out of the ring, on missed deathjumps, etc. 4. Any (tag) move on offense always causes a switch. This overrides the other rules.
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Post by Tournament Master on Feb 26, 2008 15:47:40 GMT -5
We did one of these at G-con in the finals of one of my tournaments. We used the triple threat match rules, but ignored the pinsave part. The only changes in who was fighting came on the triple threat charts.
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Post by setratus on Feb 26, 2008 19:37:33 GMT -5
These are my own tag rules for when I'm playing solo: 1. Once a new wrestler tags in, he stays in for a minimum of three offensive moves or until there is a pin attempt. 2. A wrestler can always tag out immediately after a pin attempt. 3. When making a comeback after being on defense, a wrestler can tag immediately if he is on level 1 offense but must complete at least one offensive move on level 2 or level 3 offense before he can tag. This includes comebacks after being out of the ring, on missed deathjumps, etc. 4. Any (tag) move on offense always causes a switch. This overrides the other rules. Strangely enough that's exactly how I play my solo fed. Great minds think alike! At any rate, it looks like the 'Can't tag out until after at least one pin attempt' when playing with multiple people is the way the go. Thanks!
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