Post by Uriah on Oct 1, 2009 20:41:25 GMT -5
This is an event I am currently creating, so its been a work in progress and this is what I have so far.Each side will have a Gamemaster who will ,in the weeks leading up to the event. pick wrestlers to represent each of his chess pieces.I think 2 or 3 alternates would be good idea for injuries and potential tag partners.Plenty of room for politics and angles/storylines right there ,but thats up to you.I could envision all of the guys standing around in the back watching their pieces be moved around yelling at the Gamemaster to give em this or that guy or them chastising someone loseing a crucial match. I would think that often, the Gamemaster would also be the King, but I guess it could be a top manager or the Queen(who would carry a good deal of the burden of the team).I think as far as gameplay goes, when its your move and you attack a position, and you win the match, you win the space and the opponent and his piece are eliminated from the game.If you, as the attacker lose , you just lose the turn and its the opponents move.But I also I think it would be good idea to make an upward limit to attacking loses, like 3 strikes your out. So if your queen is flying around the board challenging everyone you would be a bit more conservative if he already lost two matches while attacking.The objective wouldnt be to check the king but to beat the king. That in and of itself wouldnt be enough though ,so Im thinking that each team must reach a few goals before they could attack the King.Something like, you must win at least 3 regular singles matches via pin/sub ,2 tag matches , a cage match and one or two other special matches and/or eliminate at least 3 pawns and 4 of the back row .Thats probably too much? I haven't come up with a good name either, as wrestle chess or battle chess sound way stupid to my ear.Anyway I thought this would make a exiting event to book either for a 2/3 day supercard or like a background thing that is ongoing in your fed.Again, this isnt finished but its close to what I think it should be.
All of this is up for debate as Im not 100% sure about some of the rules.Some are incomplete and other rules I need have not been thought all the way out ,like fatigue , how to pick tag partners,what to do with dq wins/losses, what to do when a stalemate type situation arises and god knows what else. Also,I was toying with the idea that each space might represent a specific match or choice of matches instead of you picking them (excluding game ending matches).Anyway ,any help or critique or even compleat overhauls would be appreciated.
1. Chose a Gamemaster for each side.
2. This Gamemaster will pick 16 wrestlers to represent one chess
piece each, he will also chose 3 alternates to sit on the
sidelines to replace badly injured wrestlers.
3. These two Gamemasters will agree on the various goals
(match stipulation goals and game piece elimination goals or
any other goals you can think of) that must be met before a
team may attack the opposing king.Keep it to a minumum for
fear of mass elimination before all goals are met.
4. Figure out a way to see who has first move.A coin flip or a
wrestling match sometime before the event will surfice.
5. Start the game/event. When its his turn, a Gamesmaster can
either move a piece or attack a opposing piece.
6. The chess pieces move and attack just as they normally would
(this includes en passant and castling) the one acception is
the king who cannot attack untill he can be attacked.If the
Gamemaster so wishes he can draw out the king before it
can attack to "gum" up the board if it fits his strategy.
7. When its your move and you decide to attack, you dictate
what stipulations the match will have i.e singles or tag
(6 man?) and if its a titandeath or cage or normal
match.Though I would keep these stipulations to a list of your
more usuall stuff.If your man wins his match,the opposing
piece is eliminated and your piece assumes his space If your
wrestler loses as an attacker, your team loses the turn ,
nothing is moved or lost and the oposition takes over. This is
true unless it is the third time this particular piece lost an
attack ,then you not only lose the turn but also the attacking
piece.When allowed, a king can attack and lose as much as he
wants. Only on defence can he lose the game.
8. Only as an attacker can you achive your match goals, if you
win a cage match as a defender you still must win one as
an attacker to cross that goal off.
9. You may only achive one match goal per match, so even if you
win a tag team/barbwire cage/thumbtack deathmatch,
and all three of them are stipulations you need, you may only
cross off one of them as a goal.
10. You achive piece elimination goals reguardless of match
stipulations or weather as an attacker or defender
(accepting that the attcker lost his third match).
11.When the King is attacked, it should be something like a
Torcher Chamber , Last Man Standing or Pictor Four corners
match.The attacked King gets to pick this.
12. Beat the King, win the game.
All of this is up for debate as Im not 100% sure about some of the rules.Some are incomplete and other rules I need have not been thought all the way out ,like fatigue , how to pick tag partners,what to do with dq wins/losses, what to do when a stalemate type situation arises and god knows what else. Also,I was toying with the idea that each space might represent a specific match or choice of matches instead of you picking them (excluding game ending matches).Anyway ,any help or critique or even compleat overhauls would be appreciated.