Post by LWPD on Oct 18, 2009 8:50:41 GMT -5
There are glitches with both versions of Alpha Force (2093 & 2094 SE) in the PBP Sim. The problems stem from his finisher (ULTIMATE FORCE).
In short:
* Whenever Alpha Force misses the initial ULTIMATE FORCE target roll he is rewarded with an immediate pin attempt. The rule is that when the initial ULTIMATE FORCE 'connect or miss' roll fails Alpha Force 2093 should re-roll on Level 3 Offense...while Alpha Force 2094 SE should re-roll on Level 2 Offense
* When the initial ULTIMATE FORCE roll connects with the target number, the Sim re-rolls the pin target twice and awards the match to Alpha Force if either of the two rolls is with-in the target. The result should be a regular one and done roll with the +5 simply carried over to the existing pin rating.
Examples using Alpha Force 2093 where the initial ULTIMATE FORCE miss/connect always resulting in a pin attempt:
Ex. 1:
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 9)
One ... two ... kickout! (Roll: 6, Target: 5)
Ex 2:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 9)
One ... two ... three! (Roll: 4, Target: 5)
___________________________________________
Examples of ULTIMATE FORCE finishing the match if either of the two follow up dice rolls meet the target:
Ex 1:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE connects! (Roll: 6)
One ... two ... three! (Roll: 5, Target: 8)
One ... kickout! (Roll: 12, Target: 8)
And Alpha Force takes the fall!
Ex 2:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE connects! (Roll: 5)
One ... two ... kickout! (Roll: 7, Target: 5)
One ... two ... three! (Roll: 6, Target: 6)
And Alpha Force takes the fall!
_________________________________________________________
Examples of Alpha Force 2094 SE not re-rolling on Level 2 Offense when the initial ULTIMATE FORCE connect/miss roll fails (instead it is the same automatic pin attempt)
Ex. 1
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 7)
One ... two ... three! (Roll: 5, Target: 7)
Ex. 2
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 8)
One ... kickout! (Roll: 11, Target: 5)
In short:
* Whenever Alpha Force misses the initial ULTIMATE FORCE target roll he is rewarded with an immediate pin attempt. The rule is that when the initial ULTIMATE FORCE 'connect or miss' roll fails Alpha Force 2093 should re-roll on Level 3 Offense...while Alpha Force 2094 SE should re-roll on Level 2 Offense
* When the initial ULTIMATE FORCE roll connects with the target number, the Sim re-rolls the pin target twice and awards the match to Alpha Force if either of the two rolls is with-in the target. The result should be a regular one and done roll with the +5 simply carried over to the existing pin rating.
Examples using Alpha Force 2093 where the initial ULTIMATE FORCE miss/connect always resulting in a pin attempt:
Ex. 1:
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 9)
One ... two ... kickout! (Roll: 6, Target: 5)
Ex 2:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 9)
One ... two ... three! (Roll: 4, Target: 5)
___________________________________________
Examples of ULTIMATE FORCE finishing the match if either of the two follow up dice rolls meet the target:
Ex 1:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE connects! (Roll: 6)
One ... two ... three! (Roll: 5, Target: 8)
One ... kickout! (Roll: 12, Target: 8)
And Alpha Force takes the fall!
Ex 2:
Alpha Force (l3o6): ULTIMATE FORCE (+5) (Roll 2--8)*
The ULTIMATE FORCE connects! (Roll: 5)
One ... two ... kickout! (Roll: 7, Target: 5)
One ... two ... three! (Roll: 6, Target: 6)
And Alpha Force takes the fall!
_________________________________________________________
Examples of Alpha Force 2094 SE not re-rolling on Level 2 Offense when the initial ULTIMATE FORCE connect/miss roll fails (instead it is the same automatic pin attempt)
Ex. 1
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 7)
One ... two ... three! (Roll: 5, Target: 7)
Ex. 2
Alpha Force (l3o5): ULTIMATE FORCE (+5) (Roll 2--6)*
The ULTIMATE FORCE misses! Alpha Force goes for another move. (Roll: 8)
One ... kickout! (Roll: 11, Target: 5)