Post by Cernunnos on Feb 16, 2010 0:24:08 GMT -5
Whoopee Cushion Match
Background: This match was introduced to the GWF by none other than the Mad Jester, just months after his ring-debut. Prior to the match beginning both wrestlers are given a single inflatable ball-like object with a ring large enough for their hands. Although made for grasping, the ring also serves a second more sinister purpose. On the inside of each hand-ring are two buttons that can be pressed at any time. The first button inflates and deflates the ball-like object so that is can be used to hop around or bounced on. The second secretes a chemical that temporarily hardens the rather large bouncing ball so that it can be used as a more effective weapon. The Whoopee Cushion Match is a no disqualification match that can be won by pin-fall or submission.
Rules:
- Titan Death Match Rules.
- Whenever a wrestler on offense rolls a 1, 3 or is on level 3 offence, he can continue the match as normal or instead choose to roll two dice on the special chart below. “You” refers to the wrestler on offense.
* Ignore any instructions if you do not have a whoopee cushion. Instead carry on the match as normal, until you regain one. A wrestler can choose to retain a whoopee cushion at any time they are on level 2 or 3 offense, by electing to drop down a level of offense.
Background: This match was introduced to the GWF by none other than the Mad Jester, just months after his ring-debut. Prior to the match beginning both wrestlers are given a single inflatable ball-like object with a ring large enough for their hands. Although made for grasping, the ring also serves a second more sinister purpose. On the inside of each hand-ring are two buttons that can be pressed at any time. The first button inflates and deflates the ball-like object so that is can be used to hop around or bounced on. The second secretes a chemical that temporarily hardens the rather large bouncing ball so that it can be used as a more effective weapon. The Whoopee Cushion Match is a no disqualification match that can be won by pin-fall or submission.
Rules:
- Titan Death Match Rules.
- Whenever a wrestler on offense rolls a 1, 3 or is on level 3 offence, he can continue the match as normal or instead choose to roll two dice on the special chart below. “You” refers to the wrestler on offense.
Roll | Result |
2 | You grab the cushion and place it before your stomach. After pressing the button to inflate, you bulldoze the opponent like a sumo wrestler. He is hurt badly as you go for the win. Add one to opponent’s pin, he then rolls pin. |
3 | You jump off of the top turnbuckle with an inflated whoopee cushion held close to your stomach, and deliver a thunderous impact. Although you manage to completely crush your opponent you also manage to hurt yourself, as you bounce off of him and to the outside of the ring. Add one to opponent’s pin, and then roll on the outside of the ring chart. |
4 | After pressing the button twice, you swing the whoopee cushion wildly and connect with a devastating blow. The opponent drops like a sack of potatoes, and you cover him. Opponent rolls pin. |
5 | The opponent tosses you into the ropes, however you rebound with a vicious whoopee cushion clothesline. Hoping to capitalize you go for the cover. Opponent rolls pin. |
6 | After carefully setting the whoopee cushion in the middle of the ring, you grab the opponent and perform a running bulldog. The opponent is forced face first into the cushion, and then rebounds halfway across the ring onto his back. Roll again on this chart or on Level 3 offense. |
7 | After carefully setting the whoopee cushion on the ground, you set your opponent up for a neck breaker on top of it; however you forgot to push the button twice. After impact you both rebound up and into opposite side ropes. The wrestler with the better Ropes rating rolls on the into the ropes chart. In the case of a tie, you roll on the into the ropes chart. |
8 | After dropping your whoopee cushion, the opponent senses an opening. He grabs your leg as you desperately crawl toward the unattended cushion. Roll on die: ODD: You retaliate with a kick to the head. Roll again on this chart or on Level 3 offense. EVEN: The opponent forcefully rips you away from your cushion and slams your knee hard into the mat. Opponent now has a choice of rolling on this chart or on Level 3 offense. |
9 | You swing for your opponent, but he ducks and you lose your grip and your whoopee cushion. As the opponent rises he looks for a whoopee upper cut, but you dodge as well. He then loses his cushion into the air as well, only his lands between you both with a bounce. Both men roll two dice, the wrester who rolls higher grabs the whoopee cushion. In the even of a tie you grab the whoopee cushion. Roll again on this chart or on Level 3 offense. |
10 | You leap off of the top turnbuckle with an inflated whoopee cushion held close to your stomach looking for an unforgettable splash, however the opponent moves. The consequence of which sees you land hard onto the mat, bounce up and into the ropes chest first, only to rebound into a brutal clothesline to the back of your head. Losing your whoopee cushion, you land flat on your face. Opponent rolls again on this chart or on Level 3 offense. |
11 | You whack the opponent into the stomach and he doubles over. Looking to capitalize you rebound off of the nearside ropes, but he falls to the ground and you leap over top of him to the farside ropes. You have little time to react however as you rebound into a powerful whoopee cushion to the face. You fall flat on your back and the opponent covers you. Roll pin. |
12 | You position the whoopee cushion into the center of the ring, and then climb the turnbuckle with the opponent looking for a Superplex. On the way down however, the opponent twists out of the hold and drives you back-first into a hardened whoopee cushion. Your back cracks and you instinctively grab your neck in pain from the whiplash. The opponent then covers you. Add one to pin, then roll your pin. |
* Ignore any instructions if you do not have a whoopee cushion. Instead carry on the match as normal, until you regain one. A wrestler can choose to retain a whoopee cushion at any time they are on level 2 or 3 offense, by electing to drop down a level of offense.