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Post by Humanoids4eva on Mar 25, 2008 16:50:43 GMT -5
These type of matches are a staple for championship matches in my feds as I feel I can eliminate "fluke" wins.
Anyhow, I was wondering how others play them (if at all). My method is I play the first fall regularly with the winner of the fall starting on offense in fall two, but reset the tokens. The third fall begins with the winner of the second fall taking over on L2O if they won by pin, submission or count-out. If they won the fall by DQ then the disqualified wrestler starts on L2O, with the token count retained.
How does everyone else handle multiple fall matches?
PS - I am not a fan of Iron Man matches as usually the winner of the first 3 falls runs away with the match. Instead I will use a Best-of-Five falls approach or a specialty match like a Last Man Standing or another match that uses a high token count to win...
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Post by Cory Olson on Mar 25, 2008 17:23:38 GMT -5
I re-roll for initiative at the beginning of each fall. I saw that there's the one-minute rest periods between falls, so in that sense the guy who lost the previous fall could start off on offense.
I keep fatigue tokens the same. I know some promoters who add 1 more after the winning pinfall/submission from the previous fall, which I can understand. But I don't do that, for one to keep the next fall (hopefully) going longer, and again taking into account the rest period and assuming that the guy would have recovered enough to not have another fatigue point added on.
Hope that helps.
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Post by maddog1981 on Mar 25, 2008 18:41:35 GMT -5
I knock 1 fatigue token off each guy between falls to simulate there being a rest period. Then I roll to see who gets control to start the new fall.
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zanysteve
Fighting Titan
The Creeper forever , forever , forever , forever....
Posts: 400
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Post by zanysteve on Mar 25, 2008 19:14:50 GMT -5
I made a 2/3 falls match many years ago..
Fall One: 1.Cage ratings used (for a longer first fall) 2.Wrestler who wins 1st fall starts Fall Two on level two offense. 3.If First fall ends in DQ , the loser by DQ starts Fall Two on level two offense.
Fall Two: 1.All damages kept from Fall One. 2.Pin ratings used. 3.Is a two fall rule based on regions-i'll skip it. 4.Winner of second fall starts Fall Three on level two offense. 5.Loser of by DQ starts Fall Three on level two offense.
Fall Three: 1.All damages kept , All wrestler add additional one to Pin rating (hey they are tired ). 2.No managers allowed <optional>. 3.Title change rules-ill skip it- .
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zanysteve
Fighting Titan
The Creeper forever , forever , forever , forever....
Posts: 400
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Post by zanysteve on Mar 25, 2008 19:35:19 GMT -5
TITLE CHANGE regional/arena RULES
FALL TWO
North-No title change , match over.Two clean pins/submissions need to win title.
East-Two straight wins equal title change. Promoter may overturn decision.
South- Two pins/submissions needed..Match allowed to go to third fall.
West- Two straight wins equal title change.
Foreign- No title change on two straight wins, must be two pin.submission..Promoter can extend match to third fall.
============= FALL THREE
North- 2 pin/submission needed to win belt.If challenger wins 2-1 without 2 pin/subm. Promoter signs Cage rematch for next card.
East-2 Falls to 1 equal title change.Promoter can overturn.
South- Two pin/submissions to win title. If challenger wins 2-1 but two arent pin/subm , promoter holds up title and signs speciality match for title.
West-2 Falls to win title.
Foreign- 2 pin/subm for title change. If challenger wins 2-1 but two arent pin/subm , promoter builds supercard around a speciality rematch (cage match not selected unless gaijin vs home country hero).
++++++++++++++++ I use this as throw back to nwa/awa regional areas which seem to have its own rules regarding title changes in best two out of three fall matches. The foreign arena is bascily Japan , I cant recall too many japanesse non-gimmick cage matches so thats why no cage match rematch
I also use different fall types in most of my two out of three falls matches..like this
Fall One - No Count-outs rule Fall Two- No DQ or No manages allowed rule Fall Three- usually a speciality non-cage match .Use Texas death rules.
++++++= Fall draws (double DQ/CO ).. Ok i havent thought of everything ;D but i wuld most likely used the arena location title change rules to see if a fall three/title change.
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Post by Humanoids4eva on Mar 26, 2008 11:23:13 GMT -5
Good responses so far and Steve's chart concerning the territories seems familar. Is that on the Yahoo group?
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Post by TDalton on Mar 26, 2008 11:58:59 GMT -5
Here's my method:
Fatigue from earlier falls is retained.
Re-roll initiative at beginning of each fall, as I assume a 30-60 second rest period between falls.
In tag matches, whoever was in the ring at the end of a fall must start the next fall.
Deciding fall must be pin or submission to win a title.
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BloodGod
Infinity Challenge
CHIKARA pro is the BEST!! >:)~
Posts: 169
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Post by BloodGod on Mar 26, 2008 12:06:49 GMT -5
TDalton has the formula, same as I use in my Association...
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Post by Humanoids4eva on Mar 28, 2008 11:23:14 GMT -5
Thanks for the responses! I use that title change rule that Tdalton uses. The 2nd fall won must be by pin or submission for the belt to switch.
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Post by canadianpittbull on Mar 28, 2008 12:22:42 GMT -5
I use the same as Dalton however I take a fatigue off both wrestlers. I also have played around with only taking a fatigue off the winner of each round when they may have dominated the round. Pretty much gauge it to the action in the match.
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