Post by Trent Lawless on Oct 2, 2008 10:45:04 GMT -5
I'd say it has to go beyond reducing power, agility, and chart ratings. Their offenses and defenses wouldn't be as good against better competition, either. Not sure how you'd figure that into a chart, though.
Post by Trent Lawless on Oct 2, 2008 15:10:25 GMT -5
Maybe on any defensive turnaround, roll one die. Even=successful, Odd=unsuccessful and substitute dazed-1, hurt-2, or down-3 for whatever level you're on (if the turnaround was at, say, L1O5, substitute dazed-1; but if it was at L2O3, substitute hurt-2). If that makes sense.
Post by Trent Lawless on Oct 2, 2008 18:51:49 GMT -5
I guess it's all in how you want to frame your Z fed in comparison to the GWF. Personally I would want the top Z guy to beat a mid-level GWF guy maybe 10% of the time, just because the top fed should really be the top fed IMO, and the way the cards are designed, it would probably be 50-50 in that scenario (say an Overtime vs. Tricks series). But by the same token, you wouldn't want to create an entire fed of guys who look horrible on paper, so the parity that they have right now with each other is pretty good.
I don't know if I'll ever mix Z and GWF guys, but if I did want to, I'd probably use some kind of a conversion chart at first, then as I want to give a guy a push, I'd scale back the conversion until the regular card stats would suffice. That way it would look like he was honing his craft and getting better.