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Post by livingdeadchild on Apr 2, 2008 12:57:39 GMT -5
About 5 years ago I met Tom at a comic book convention and bought the introductory game out of curiosity. I have since wanted to get the "get in the ring and brawl" but being in the human services field, I am poor. I should be able to afford it in the next month.
Out of boredom I got out the intro pack and played through the sample card, and I can now understand the appeal better, it is kind of weird. So I have some questions:
01. It is not really a game in true sense of the word. I guess that is not a question.
02. Why do you like it? I think for me it is kind of a stats booking thing. The "joy" of having watching this kind of computer program work. I don't know, it is hard to explain.
03. What I still don't understand and what Tom could not get across to me, how do the different games scenarios fit into the fed. If you can give me an example that would be great.
04. What is Ace?
Thank You
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Post by wildfire on Apr 2, 2008 13:11:54 GMT -5
I think, for most of us, it's not the actual game that we love, its the characters and the story .
CoTG is all about having your own little slice of the wrestling galaxy and running it as you see fit...take a look at the fed forum, and you'll see what I mean.... Most people do interviews, promos, etc.. the game really inspires alot of creativity. I swear if some of the people here could get the personality to co-operate, they'd be far better bookers than the guys who do it for real for WWE and TNA.
I'd compare it more to an RPG system than a board game... its more of a framework to tell your stories.
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Post by Trent Lawless on Apr 2, 2008 19:43:07 GMT -5
COTG and Legends of Wrestling are RPGs with the main difference being you can play by yourself or, if you choose, with others. I agree with Wildfire that a lot of the appeal is in the creative ways you can use these characters within the framework provided in the handbooks. If you want to go "by the book," you can, but if you want the ultimate good guy to turn heel to come up with your own story, then no one's gonna stop you!
I'm not sure if I understand what you mean by different game scenarios fitting into the fed. Do you mean types of matches, deciding who feuds against whom, or something else?
aCe is one of the separate federations from the GWF that has its own characters, handbooks, and feel. While the GWF is more "comic book-y" than aCe or the POW (the other main spinoff fed, which I write), aCe has a lot of sci-fi/horror elements to it. It's more violent, for one thing. The POW's focus is more on the actual combat elements, with options as of the 2122 set to do either a wrestling federation, a mixed martial arts fed, or a combination of both. Each has its own appeal, but the GWF is the most widely played. aCe can be used through COTG Online, also.
I'm sure lots of the other good folks on the board can add to this, but that's my $.02. Have fun with it! That's the main thing!
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Post by Darth Turkish on Apr 2, 2008 20:26:29 GMT -5
Plus the ease of the gameplay is another bonus. This system, at it's base, is incredibly easy to play. You need 2 standard six sided chance cubes, and the wrestler cards. That's it. No pencil, paper or even a person to play against.
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Post by livingdeadchild on Apr 2, 2008 20:45:41 GMT -5
"I'm not sure if I understand what you mean by different game scenarios fitting into the fed. Do you mean types of matches, deciding who feuds against whom, or something else?"
Yea, I guess I mean storylines?
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Post by roninnoir on Apr 2, 2008 20:58:45 GMT -5
Maybe you're meaning the expansions?
Each set is a intended to be a year in the GWF (or CPC/POW or aCe), and features the "official" feuds and storylines for that year, plus the new stars debuting as well as the wrestlers who have gotten better, worse, or just radically changed.
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Post by livingdeadchild on Apr 11, 2008 11:27:39 GMT -5
Thanks for the replies. I have been playing a fed with the introductory pack. I have had to play with one of those d100's. Not the 2 d10's but the 1 d100 "ball". It is kind of slow becuase I have to keep rolling untill i get a 1-6 so each match takes about one to one and half hours. but the hobbie shop said that they should be getting some d6's next month.
I have a couple of other questions 01. Do you have anyways to give your champs a "advantage" so the belt stays in one place for at least a little while.
02. How do you determine face/heel turns?
I am sure I will have more, but that is all I can tink of right now.
Thank you.
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Post by j on Apr 11, 2008 12:48:18 GMT -5
when my champion get pinned he rolls to be pinned 2x's, both need to be successful pins for him to lose.
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Post by Tournament Master on Apr 11, 2008 13:20:07 GMT -5
Thanks for the replies. I have been playing a fed with the introductory pack. I have had to play with one of those d100's. Not the 2 d10's but the 1 d100 "ball". It is kind of slow becuase I have to keep rolling untill i get a 1-6 so each match takes about one to one and half hours. but the hobbie shop said that they should be getting some d6's next month. LOL, that is hilarious. I almost believed it.
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Post by lwffantrav on Apr 11, 2008 15:06:47 GMT -5
when my champion get pinned he rolls to be pinned 2x's, both need to be successful pins for him to lose. I've seen a few people do this and I just can't see the logic in this. Why exactly do people do this? I know people don't like the title changing hands alot, but the GWF/LWF isn't a "work", it's a "shoot", so , in a real life situation, the title may change hands alot. So if you do this, please explain why. I can never figure out why someone would do this.
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