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Post by doublea on Jul 10, 2010 15:18:08 GMT -5
Just a few FYI 's on some "house rules" I use in my fed. Feel free to use any:
I use Stu's Strategy Pin Chart which really adds an additional "real" element to the game
I never liked Toms' original "a tag is successful on any level on a roll of 2-6". I can't imagine it's as easy to tag out when a wrestler is down - 3 than on dazed - 1.
My modified rules: dazed - 1 (tag) (a roll of 2-6 means the tag is successful) hurt - 2 (tag) (a roll of 2-5 means the tag is successful) down- 3 (tag) (a roll of 2-4 means the tag is successful)
I also allow one "hot tag" per match which is successful on a roll of 2-8
Any match that ends in doubles, I refer to the feud table.
I roll two dice. If the roll is odd, then I'm rolling for the X amount the wrestler will be out of action. IF the roll is even, I'm rolling for the X amount the wrestler will be injured, but still in action (I then refer to t he injury chart and adjust for the wrestler accordingly)
After that is determined, I roll on the feud table. I figured some injuries will actually put a wrestler OUT OF ACTION, but some will simply cause a wrestler to BE INJURED, BUT STILL ABLE TO WRESTLER, ALBEIT INJURED.
I also use the "Havoc Rule" where I roll up a level if there is a tag after an offensive move.
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Post by havoc on Jul 10, 2010 15:30:39 GMT -5
I also use the "Havoc Rule" where I roll up a level if there is a tag after an offensive move. Not enough can be said about how cool that rule, and the person who created it, is.
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Post by markyhitch on Jul 10, 2010 17:02:56 GMT -5
Instead of dropping down a level, I drop the offence value of the move by one. I also force a tag if a finisher is unsuccessful.
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Post by Demosthenes on Jul 10, 2010 21:31:27 GMT -5
My modified rules: dazed - 1 (tag) (a roll of 2-6 means the tag is successful) hurt - 2 (tag) (a roll of 2-5 means the tag is successful) down- 3 (tag) (a roll of 2-4 means the tag is successful) This makes complete sense. I will be using this from now on. Thanks!
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Post by doublea on Jul 10, 2010 22:00:06 GMT -5
My modified rules: dazed - 1 (tag) (a roll of 2-6 means the tag is successful) hurt - 2 (tag) (a roll of 2-5 means the tag is successful) down- 3 (tag) (a roll of 2-4 means the tag is successful) This makes complete sense. I will be using this from now on. Thanks! Well, if you think about it, it would (and should) be harder to tag out if you are down for the count and getting ready to be pinned rather than being dazed
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Post by inquisator on Jul 11, 2010 6:24:26 GMT -5
I really like your tag chart.......it would make it seem more dramatic......
Not sure what the Havoc rule is, I could see lvl 1 and lvl2 for the hot tag......but level 3?.........what if its a tag move........the poor schmuck would still be in the ring, much less able to pull off the tag move....
I'm kind of leaning toward settling for level 2......for the hot tag, and re-rolling a tag move result
btw: it looks like even Tom is going to 2-4 for a tag, with any makeshift or new team.....
....I'll ask what exactly is the Havoc rule and how has it worked for those who have tried it?
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Post by doublea on Jul 11, 2010 21:21:44 GMT -5
....I'll ask what exactly is the Havoc rule and how has it worked for those who have tried it? I hope I get it right, but if a guy, say Sleeze's last card that has a bunch of offensive tag manuevers on his Level 3 Offense, that works out great in a tag match But the "Havoc rule" feels, while the person is a great tag wrestler, should be penalized in a singles match. While the official rule calls for you to roll over on the same level offense, the "Havoc Rule" calls for you to roll up a level (from Level 3 to Level 2). \ I hope that helps
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