AAW (Alliance of Aethran Warriors) Super Stars...
Aug 8, 2010 2:41:06 GMT -5
peacemongrel likes this
Post by Cernunnos on Aug 8, 2010 2:41:06 GMT -5
These guys feature a new game mechanic that I am working with, and will be released in my new set. These mechanics are meant to simulate moves that wear down opponent’s body parts. For example, if you place an opponent in a leg-lock several times, he’s going to limp around the ring a little bit and be a little less agile as the match continues. Another example is if you work on an opponents arm in an arm bar or elbow with an elbow stretch, as the match wears on, he won’t be able to lift as much as he could before the match.
Although not too powerful, especially when compared to Add 1 moves, over the course of a match it can take its toll on a wrestler. The following mechanics will be placed on my new set cards, mainly Level 2 Offensive moves:
Add to ag = If this move is successful, opponent increases his agility rating by 1.
Add to pw = If this move is successful, opponent increases his power rating by 1.
Steal ag = If this move is successful, opponent increases his agility rating by 1, while you lower yours by 1.
Steal pw = If this move is successful, opponent increases his power rating by 1, while you lower yours by 1.
Although very rare, the steal ag, pw moves will not be featured on many cards. Mainly those who suck the life essence from living victims (mainly vampires.) Prior to the match, most wrestlers with this mechanic will start the match off with mid to very high abilities (example 0 - +5 ag, pw).
Introducing...
AniMen Assault
METADILLO: Rahl = 42 (48)
- Metadillo Drop: A powerful running Samoan drop.
- Arms of Steel: An Irish whip followed by a powerful running double axehandle to the opponent’s chest.
- Brutal Efficiency: A powerful running spear.
- Constant Bombardment: Metadillo ties his opponent upside down in the corner turnbuckle and performs several running rolling cannonball-like splashes to the helpless opponent.
- Deathball: Metadillo climbs the top turnbuckle and leaps into the air, in mid air he curls into a compact powerful cannonball and descends on-top of his downed opponent.
BIONIC HEDGEHOG: Rahl = 43 (51)
- flying grinding crossbody: A reverse flying cross body block, where Bionic Hedgehog digs his needle like quills into the opponent.
- Jagged Blade: Bionic Hedgehog backs a dazed opponent into the ropes and makes a tag. Metadillo comes in and grabs the opponent with a powerful bear-hug, while Bionic Hedgehog climbs the turnbuckle. Metadillo then catapults himself, with opponent in arms, toward the mat in a flap jack-like maneuver as Bionic Hedgehog performs a diving DDT. Together the two force the opponent brutally into the mat.
- Bionic Compact: Bionic Hedgehog grabs the opponent with a powerful face claw with his cybernetic arm, and performs a face slam.
- Iron Maiden: Bionic Hedgehog delivers a side-elbow drop from the top turnbuckle, smashing his razor sharp needle-like barbs into the opponent’s flesh.
- AniMan Assault: Metadillo performs a running power bomb, while Bionic Hedgehog helps with the slam, after launching himself into the opponent with a cross body block.
Although not too powerful, especially when compared to Add 1 moves, over the course of a match it can take its toll on a wrestler. The following mechanics will be placed on my new set cards, mainly Level 2 Offensive moves:
Add to ag = If this move is successful, opponent increases his agility rating by 1.
Add to pw = If this move is successful, opponent increases his power rating by 1.
Steal ag = If this move is successful, opponent increases his agility rating by 1, while you lower yours by 1.
Steal pw = If this move is successful, opponent increases his power rating by 1, while you lower yours by 1.
Although very rare, the steal ag, pw moves will not be featured on many cards. Mainly those who suck the life essence from living victims (mainly vampires.) Prior to the match, most wrestlers with this mechanic will start the match off with mid to very high abilities (example 0 - +5 ag, pw).
Introducing...
AniMen Assault
METADILLO: Rahl = 42 (48)
- Metadillo Drop: A powerful running Samoan drop.
- Arms of Steel: An Irish whip followed by a powerful running double axehandle to the opponent’s chest.
- Brutal Efficiency: A powerful running spear.
- Constant Bombardment: Metadillo ties his opponent upside down in the corner turnbuckle and performs several running rolling cannonball-like splashes to the helpless opponent.
- Deathball: Metadillo climbs the top turnbuckle and leaps into the air, in mid air he curls into a compact powerful cannonball and descends on-top of his downed opponent.
BIONIC HEDGEHOG: Rahl = 43 (51)
- flying grinding crossbody: A reverse flying cross body block, where Bionic Hedgehog digs his needle like quills into the opponent.
- Jagged Blade: Bionic Hedgehog backs a dazed opponent into the ropes and makes a tag. Metadillo comes in and grabs the opponent with a powerful bear-hug, while Bionic Hedgehog climbs the turnbuckle. Metadillo then catapults himself, with opponent in arms, toward the mat in a flap jack-like maneuver as Bionic Hedgehog performs a diving DDT. Together the two force the opponent brutally into the mat.
- Bionic Compact: Bionic Hedgehog grabs the opponent with a powerful face claw with his cybernetic arm, and performs a face slam.
- Iron Maiden: Bionic Hedgehog delivers a side-elbow drop from the top turnbuckle, smashing his razor sharp needle-like barbs into the opponent’s flesh.
- AniMan Assault: Metadillo performs a running power bomb, while Bionic Hedgehog helps with the slam, after launching himself into the opponent with a cross body block.