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Post by du5tin on Feb 15, 2010 15:23:30 GMT -5
I like the idea of having Younger work this angle.
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Post by jasonjaconetti on Feb 15, 2010 17:03:15 GMT -5
Ok, so for Steve Corino, here are the two additions/changes that would make him more into a Japanese version of him, instead of the more ECW style that is the official card. Level 3 Offense #5: replace with this: Even: Old School Bomb - 3, Odd: ColbyKaze DDT - 3 #6: Add a * after his finisher, with the * reading: "Sometimes uses OLD SCHOOL LARIAT (+1)" {This is the idea used on Terry Gordy's card} As for the Mr. Wrestling 3 conversion, there are two changes. Level 3 Offense: #5: replace with Cobra Clutch - 3 #6: replace with ISLAND-PLEX (+1) Let me know what you think. They both look good to me. I don't mind move tweaks that don't impact the strength of the cards very much. Exactly the way I was setting up the tweeks.
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Post by Cory Olson on Feb 16, 2010 19:50:09 GMT -5
Ok, so for Steve Corino, here are the two additions/changes that would make him more into a Japanese version of him, instead of the more ECW style that is the official card. Level 3 Offense #5: replace with this: Even: Old School Bomb - 3, Odd: ColbyKaze DDT - 3 #6: Add a * after his finisher, with the * reading: "Sometimes uses OLD SCHOOL LARIAT (+1)" {This is the idea used on Terry Gordy's card} As for the Mr. Wrestling 3 conversion, there are two changes. Level 3 Offense: #5: replace with Cobra Clutch - 3 #6: replace with ISLAND-PLEX (+1) Let me know what you think. They both look good to me. I don't mind move tweaks that don't impact the strength of the cards very much. I agree with Gunslinger, Jason. I'm fine with people altering the movesets slightly, as long as the strength of the card is not impacted. Another example from my own fed. In 2005, I did angle where the piledriver was banned in my USWA fed. (It is Memphis after all!) This happened after two or three different wrestlers got injured with the move. What I would do is that when a wrestler, who had a piledriver as a "3" move or a finisher, rolled the move, he had to roll DQ. If he wasn't, I made up some reason that the ref was distracted. Now with a rare guy who had a piledriver as a "2" move, I didn't think it made sense to have a "weaker" move be cause for a disqualification. So I just changed it to something else. Since a good number of guys that I was using had a piledriver on the card, I didn't want the gimmick to get beaten to death, so for a few of the babyface wrestlers, I substituted another move. The Road Warriors weren't involved in the feud with the guys who were injured, so I said their spike piledriver was another double team move. (I forget off the top of my head what I had them doing.) The ban was something I ran for a few months, before the USWA Committee reinstated the piledriver, citing requests from the fans.
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Post by executioner on Feb 16, 2010 21:02:54 GMT -5
I like these ideas alot, which is what makes this board alot of fun. Thanks Jason and Cory.
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Post by jasonjaconetti on Feb 16, 2010 22:48:57 GMT -5
Cory, I would never change a card to make it more powerful or less powerful. Certain guys have so many moves that certain move tweeks that don't impact the card allow for greater variety in matches.
The Brody tweek was one that was told to me when I first started playing LOW. so it was one that I used in certain situations.
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Post by Justin Case on Feb 18, 2010 21:40:08 GMT -5
This is an interesting topic. I've never actually thought about changing a move on a card. I usually just create a new card if I get bored with an old one. I guess when I do that, it's similar to when Osk said about the cards with the online game, and updating little tweeks on them as they progress or digress because of age, skills, whatever. But I definitely see where Jason is coming from and it makes sense to keep it real. I think he's on to something with this. The key is just to keep it simple.
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Post by LWPD on Sept 21, 2010 7:07:25 GMT -5
Moved to Gen-Pop!
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Post by Shon Maxx on Sept 23, 2010 6:58:48 GMT -5
-I made a new card for Killer Kowalski, which was as strong as his original but mixed moves from both cards. I also made the Bomb's Away an optional +1 (which would miss if used from the turnbuckle). To balance that, I weakened his L1 defense slightly.
-I made Dan Severn's card a little stronger and gave him the Beast Choker as a finisher (still a + 1).
-Andre finishers are either the Big Splash, Elbow Drop, or Giant Driver (Tombstone), determined by roll. I'm still debating on whether to keep the +5 with a chance to miss or + 3 with no miss chance.
-Frank Gotch will use, as a finisher, either the Gotch Toehold or a version of the Small Package, depending on the circumstances similar to Terry Gordy's finishers. Both are the same rating, I just use the Small Package if I think it makes more sense than the Gotch Toehold (Yes, that means 200 lb. Frank Gotch can lock anyone in a SMALL PACKAGE +3, because he's That Damn Good!).
-I'm still working on a heel Jimmy Snuka card. Although the stats will be the same, I want to replace some flashy moves with more brutal ones.
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Post by jasonjaconetti on Sept 23, 2010 21:59:24 GMT -5
cool! I actually use the Mr.Wrestling 3 changes pretty often.
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