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Post by pressslam on May 22, 2008 5:55:09 GMT -5
Do you think that the fued chart is sometimes hard to reconcile with Face wrestlers? I mean if the game ended in a DQ and on a double for example, and the heel is then attacked by the faces' ally and then the downed wresler (face) joins in, does that become hard to believe if it seems out of character?
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Post by Cory Olson on May 22, 2008 8:33:33 GMT -5
I run into this scenario from time-to-time in my USWA fed. Depending on the severity of the injury, sometimes I say that the heel gets injured on the finish of the match (as most injuries usually happen in real life wrestling), or I say that the heel(s) tried to attack the face(s) first, and the faces were defending themselves and fighting back, and ending up going crazy on one of the heels.
Hope that helps.
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Post by pressslam on May 22, 2008 8:35:42 GMT -5
Thanks Cory. I think it's a good idea to edit the details to fit the character, that seems to be the best way around it.
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Post by holland227 on May 22, 2008 16:18:07 GMT -5
Yeah, editing the feud chart to make the face still look the hero is fantastic. It is a good way to work your feuds better.
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Post by smathis on May 22, 2008 16:37:06 GMT -5
Here's a related question:
What do you guys do about the Injuries on the Feud Chart?
When I first got LOW, I played everything by-the-book. And I wound up with a third of my roster (easy) out on injuries. The length of the injuries on the Feud Chart also tend to kill whatever gas I have in an existing feud.
How do you guys handle this?
I tend to ignore the injuries unless they seem thematically appropriate. Like the Heels injuring a Face's partner or something.
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Post by holland227 on May 22, 2008 16:44:51 GMT -5
I go with most the injuries that happen as it is a good way to set up feuds. If you are injured and get injured again you are on the shelf. I let people wrestle with their injuries to start using the chart for injuries in the companion
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Post by TDalton on May 22, 2008 16:51:34 GMT -5
Relating to your first question, I will always roll on the feud table, but sometimes ignore a result that makes absolutely no sense given the storyline. Not a perfect answer, but it works for me.
As far as injuries, there is a chart in the Ringside Companion that shows how to adapt wrestler stats for minor, moderate and severe injuries.
Depending on how it could impact the storyline, I'll usually have guys "gut it out" and wrestle with minor and moderate injuries to keep the story going.
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Post by holland227 on May 22, 2008 17:02:32 GMT -5
Yes. Totally Agree with Dalton.
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Post by dukedave on May 22, 2008 17:10:32 GMT -5
Relating to your first question, I will always roll on the feud table, but sometimes ignore a result that makes absolutely no sense given the storyline. Not a perfect answer, but it works for me. This is exactly how I do it. In addition, I limit the number of guys injured to a max of 4 at any one time and no more than 3 faces or heels at any one time. If I'm at the limit I don't roll on the chart.
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Post by holland227 on May 22, 2008 17:20:43 GMT -5
Relating to your first question, I will always roll on the feud table, but sometimes ignore a result that makes absolutely no sense given the storyline. Not a perfect answer, but it works for me. This is exactly how I do it. In addition, I limit the number of guys injured to a max of 4 at any one time and no more than 3 faces or heels at any one time. If I'm at the limit I don't roll on the chart. This is another great idea.
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