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Post by captaincold on May 25, 2008 13:10:09 GMT -5
I'm primarily an LOW fan but have tried to get into COTG several times over and seem to have problems sticking with it for very long. I guess what I'm asking for are some tips and advice for keeping a COTG fed interesting and running.
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Post by holland227 on May 25, 2008 13:29:52 GMT -5
RUnning my COTG fed, Which is about to reach 2090, is a tough thing to keep running. I get burnt out quickly. With COTG I find that walking away for a month or so lets me get time to reload. The Handbook is always there so I can get primary feuds up and running. Also I try to end all feuds created by the dice and my play at a big event before I step away. It has really helped
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Post by Mr. Hyde on May 25, 2008 13:37:18 GMT -5
You also might want to try to start with an edition that is current, such as the new all-centra entertainment edition. Being caught up in the excitement with other promoters really helps.
Also, having a few feds going may help as well. Say you really want to write and focus on booking, you play the aCe. But, if that burns you out and you just want to roll, buy the New Beginning GWF and try to just work your way up to the current edition, witching between the two depening on your mood.
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Post by Phoenix on May 25, 2008 16:17:21 GMT -5
I don't know. Think of angles you've seen in real world wrestling, and try to incorporate them. it gets the most tedious without putting in a story.
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Post by LWPD on May 25, 2008 17:55:15 GMT -5
I'm primarily an LOW fan but have tried to get into COTG several times over and seem to have problems sticking with it for very long. I guess what I'm asking for are some tips and advice for keeping a COTG fed interesting and running. Maybe this will help. For me, the two main creative appeals of CotG is that of performance progression and time progression. Exploring the depths of these elements make playing out the GWF more intellectually challenging and rewarding than doing hobbies like Sudoku or a crossword puzzle. Performance progression works on a micro level. This allows us to actively book each wrestler's career as they develop, peak, transition and fade. Mechanisms like upgrades, downgrades and changes in style and performance emphasis make these 'fictional' characters seem real. Not to mention 'personality changes' should you assume the challenge of playing up that angle. Finding ways to make these changes 'make sense' in terms of how a wrestler is presented is an awesome challenge. Even more rewarding is to build a logical system that captures these micro elements...from wins and losses, to the amount of money they earn and the accolades they achieve. This isn't isn't very hard to do if you're time efficient...and really increases your short term and long term ROI by further personalizing your experience as the 'booker' of your own promotion. I always believe in 'system first'...but the intricacies of what a booking system can be comprised of is infinite and YMMV. On more of a macro level CotG offers large scale 'time progression'. Changing game edition years yield to evolving official story arcs. Finding a way to work with the changes being thrown at an established system of booking isn't always easy, but that's what makes it fun. A new game edition year can mean anything from the composition of a roster radically changing, to the style of wrestling (through game charts and card stats) being effected by the pro wres landscape a writer is influenced by at the time, to the writer being influenced by pop culture and creative elements that seep into the fabric of the game...not necessarily for the better. Finding a way to 'make it work' is what always keeps me coming back for more. I don't doubt that LOW is much easier to 'stick to'. The LOW Team does a great job of delivering the sets in line with their intent. Using real world wrestlers is easier to connect with and the lack of dynamic changes with a new release (other than the addition of new wrestlers to use) make it more predictable and stable. Harley Race doesn't 'get older' no matter how many cards you book him in. The Road Warriors will always do what they do...year after year...after year. 'Dick The Bruiser will always be the same Richard Afflis he's always been...he doesn't debut as a rookie, make a run pre-prime and then offer you the challenge of booking him in a way that gets the most out of his name value while adjusting to the realities of aging. You don't have to 'think' too much about character development as the wrestlers real world personas serve as a guide to what is/isn't realistic. CotG relative to LOW offers unique dynamics and challenges that do make it harder to play, easier to overbook and more likely to lead to creative burnout, but it's unique characteristics can offer you a very rich payoff for the time you invest...and I personally wouldn't want it any other way.
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Post by Tournament Master on May 25, 2008 20:18:36 GMT -5
I personally find it much easier to stick to COTG than Legends, because of the ongoing storylines. Then again I am the type of person who likes working within a set framework. Legends is cool in its own right, but having to chart my own direction for everything doesn't always work for me. Same problem I had with a bootleg fed.
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Post by lwffantrav on May 25, 2008 21:39:35 GMT -5
I just like to rotate things out so it will keep fresh. I rebooted everything a while back, making a full year 26 fight cards (I can't tell you how many cards I would hold previously, which was time consuming).
But with rotating with COTG, Legends and my Memphis stuff..I can keep fresh, come up with new ideas, etc instead of burning myself out.
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Post by Mr. Hyde on May 25, 2008 22:24:53 GMT -5
Another thing to consider, and this happens to me way too often, is getting caught up with all of the feuds and storylines in the handbooks.
You might be better at dealing with this because of having to plan out and pace everything yourself with LOW, but it seems way too easy for me to get caught up with the storylines and give myself a headache trying to tell all the feuds and stories at once.
Pacing is key, because if you try to run every feud at the same time I can almost guarantee you are going to burn out quickly. Also, if you pace yourself and you find your fed becoming stale, you can always start up another feud detailed in the handbook and see if freshens things up.
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Post by lwffantrav on May 25, 2008 22:57:40 GMT -5
Another thing to consider, and this happens to me way too often, is getting caught up with all of the feuds and storylines in the handbooks. . I usually start a new set with the storyline based in the books, but eventually title shots start coming to other wrestlers, etc....so I agree with hyde.
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Post by Justin Case on May 26, 2008 14:41:11 GMT -5
The thing I like about my CoK fed is I can pick up and go with whatever I'm playing with. If I feel like I'm getting bored with say the GWF, I can switch it up to a POW or aCe or just do a Kronos scene where I can pick and choose the matches I really wanna see (or other promoters wanna see via their requests). So far for me, it's really helped me stay fresh and not get burnt out.
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