grash
Infinity Challenge
Posts: 99
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Post by grash on Oct 18, 2008 16:22:28 GMT -5
Right now the rest period rules in the MMA sim takes 1 token from both sub and KO between rounds.
Is this too much, then which of the following options should I be using?
If you see merit for multiple ones, say so.
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Post by Trent Lawless on Oct 18, 2008 21:47:24 GMT -5
I think for a sim, I'd take one off of each, because that would be easier to program than my option (I'm assuming). Which would be whichever of the two (KO or SUB) has fewer tokens added to it, reduce it by one. The reason I say take it off the one with fewer tokens and not more tokens is because if a guy's really been having his leg worked on through a round and got 2 sub tokens but didn't take as much damage in the stand-up and only got 1 KO token, he'd still be more likely to get submitted because of the extra stress on the joints. I'm probably not making sense so I'll just shuddup.
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grash
Infinity Challenge
Posts: 99
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Post by grash on Oct 19, 2008 13:23:01 GMT -5
Right now it is taking one off of each.
But I like the idea of taking one from the Lesser of the two. When equal, I'd prob make the call to take it from the SUB. SUB rolls seem slightly less likely than a KO roll.
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Post by Trent Lawless on Oct 19, 2008 14:34:50 GMT -5
Right now it is taking one off of each. But I like the idea of taking one from the Lesser of the two. When equal, I'd prob make the call to take it from the SUB. SUB rolls seem slightly less likely than a KO roll. Agreed there.
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Post by Eliath on Oct 20, 2008 18:24:59 GMT -5
I said roll to determine which...but that does not really account for what I was thinking.
I see sub tokens as genuine fatigue & soreness; the ko tokens are injury / unstableness.
grappling is tireing. ko's are ususally flash bangs that result from overall buildup of fatigue.
take one token from whichever is higher
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