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Post by TTX on Nov 23, 2015 8:00:03 GMT -5
Thx, PM. More will be coming later today.
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Post by TTX on Nov 23, 2015 19:15:26 GMT -5
Jinx 1. series of slaps-1 1. dazed-1 (tag) 2. taunt opponent-1 2. JINX-2 3. hair pull-2 (pw) 3. dazed-1 4. elbow smash-2 (pw) 4. JINX-1 5. into the ropes 5. hurt-2 6. Totally Jinxed-3 6. JINX-1
1. choke on ropes-2 1. hurt-2 2. eye rake-2 2. down-3 3. arm drag-2 (ch B) 3. hurt-2 4. flying dropkick-3 (ch E) 4. hurt-2 (tag) 5. 450 splash-3 5. JINX-1 6. handspring into rana-3 6. JINX-1
1. deathjump (c) 1. hurt-2 2. out of the ring (c) 2. hurt-2 3. Jinx Piledriver-3 3. down-3 4. Normal Hex-3 add 1 4. hurt-2 5. DOUBLE HEX (+2)* 5. down-3 (lv) 6. TRIPLE HEX (+3)* 6. PIN 5 (2)/JINX-3** Ropes A Agility -4 Turnbuckle B Power +1 Ring B Cage 2 Deathjump A Disqualification 5 *Double Hex works on a roll of 2-9 plus or minus an opponent's power. *Triple Hex works on a roll of 2-7 plus or minus an opponent's agility. **Jinx attempts a hex that lets her totally counter an opponent. However, this is difficult. Roll 2d6. On a roll of doubles, she succeeds. Add 1 to her pin, and she takes over on level 3 offense. On any other roll, she fails and rolls pin.
Jinx is a little spitfire. She may not have much in size, but she is extremely agile. However, her key attribute is her ability to use hexes to either defeat an opponent or to save herself from defeat. She has partnered up with Starfire and Raven to take control of any federation. With her hexes, Starfire's power, and Raven's mental abilities, they plan on dominating any federation. When two wrestle in tag matches, the third accompanies and serves as a manager for the team. Double Hex is a Hex Blast followed by a Victory Roll. A powerful opponent can catch her and drop her before she can use the move. Triple Hex is a Hex Blast followed by a superkick. An agile opponent can sidestep or duck the move.
Distractor Rating 7
Jinx interference chart 2-4 Jinx blasts the opponent with a Hex Blast. The opponent falls to the mat, allowing Jinx's teammate to roll on level 3 offense. 5-7 Jinx swings a chair. Roll 1d6. 1-3 she hits the opponent. Opponent rolls pin. 4-5 she hits her teammate, teammate rolls pin. 6-she hits the ref. Roll on downed ref chart. 8-9 Jinx argues with the ref to let her partner recover. Opponent rolls on level 1 offense. 10-12 Jinx attempts to deliver the Triple Hex. Use the usual rules. If she is successful, Opponent rolls pin +3. If unsuccessful, Jinx is unable to interfere in the match again.
Jinx appearance: Slender, pink hair in two standing up braids, soft gray skin, big eyes. 5'3 110 from Earth, specific location unknown.
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Post by TTX on Nov 23, 2015 19:17:12 GMT -5
Starfire 1. hammerlock-1 1. STARFIRE-2 2. claw hold-1 2. STARFIRE-2 3. dropkick-2 (ag) 3. dazed-1 (tag) 4. choke slam-2 (ag) 4. STARFIRE-1 5. knee lift-2 (pw) 5. STARFIRE-1 6. roundhouse right-2 (ch A) 6. STARFIRE-1
1. cross body block-2 1. hurt-2 2. back suplex-2 2. hurt-2 (tag) 3. fist drop-2 3. STARFIRE-2 4. into the turnbuckle (c) 4. STARFIRE-1 5. backspin DDT-3 5. STARFIRE-2 6. Shooting Star Press-3 6. hurt-2
1. clothesline-2 1. PIN 5(2) 2. flying leg drop-3 (ch G) 2. dazed-1 3. out of the ring (c) 3. hurt-2 4. out of the ring 4. down-3 (lv) 5. martial arts kick-3 5. hurt-2 6. ENERGY BLAST (roll) 6. hurt-2 Ropes B Agility -1 Turnbuckle B Power -3 Ring B Cage 3 Deathjump A Disqualification 4
Starfire is a young alien princess from a planet that remains unnamed (seems these girls are big on keeping such info secret). She is now strong on offense, but she is incredibly hard to hurt. Her finisher is a well placed energy blast that she manages to keep the ref from seeing. However, because of the secrecy, the damage varies. Roll 1d6 to find the damage. She is exuberant, but often confused as she is quite naive.
Distractor Rating 5
Starfire interference chart 2-5 Starfire kicks the opponent. Teammate rolls on level 2 offense. 6-9 Starfire tries an Energy Blast. Roll 2d6. 2-7, hits opponent. Roll potency then add that to opponent's pin. Opponent rolls pin 8- 10, hits teammate, roll potency then add to teammate's pin. Teammate rolls pin. 11-12 Hits ref. Roll 1d6. 1-3 Roll on hurt ref chart. 4- 6 A substitute ref comes down. Opponent rolls on level 3 offense. 10-12 Starfire tosses the ref outside the ring and attacks the opponent. Roll 1d6. Odd, Starfire's teammate is disqualified. Even, roll on hurt ref chart.
Starfire's appearance: taller, orange skinned, red haired, green eyed (totally green), powerful, tends to float before matches. 5'10 150 parts unknown.
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Post by TTX on Nov 23, 2015 19:22:08 GMT -5
Raven, Mistress of Telekinesis 1. series of stomps-1 1. dazed-1 (tag) 2. grapevine-1 2. dazed-1 (tag) 3. backslide-2 (pw) 3. RAVEN-2 4. dropkick-2 (ag) 4. dazed-1 5. shoulder tackle-2 (pw) 5. dazed-1 6. Raven Death Lock-3 6. RAVEN-1
1. forearm uppercut-2 1. hurt-2 2. into the ropes (c) 2. dazed-1 3. into the turnbuckle 3. hurt-2 (tag) 4. missile dropkick-3 4. hurt-2 (tag) 5. Tombstone-3 5. RAVEN-1 6. Raven Effect-3 6. hurt-2
1. clothesline-2 (ch C) 1. hurt-2 2. backbreaker-3 (ch G) 2. down-3 (lv) 3. out of the ring (c) 3. down-3 (tag) 4. spinning toe hold-3 4. down-3 5. flying body press-3 5. PIN 6 (3) 6. TELEKINETIC SLAM (+4) 6. hurt-2 Ropes A Agility -2 Turnbuckle A Power +1 Ring C Cage 4 Deathjump A Disqualification 4
Raven is an accomplished telepath and telekinetic. She does not use her abilities much in the ring, but she doesn't really need them. The one exception is for her finisher, the TELEKINETIC SLAM, which she uses telekinesis to lift her opponent, then finishes them off with a Stunner. She is the most accomplished tag wrestler on the team.
Raven Distractor Rating 6
Raven Interference Chart 2-9 Raven places her partner's foot on the ropes. Opponent breaks the pin and rolls again on level 3 offense. 10-12 Raven uses telekinesis to lift the opponent off her teammate. Teammate rolls on level 3 offense.
Dark haired girl wearing a blue singlet 5’2 105 An Alternate Dimension
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Post by TTX on Nov 23, 2015 19:26:47 GMT -5
Roxy Rampage 6'0 175 Philadelphia, PA 1. slap to face-1 1. dazed-1(tag) 2. kick to stomach-1 2. ROXY RAMPAGE-2 3. elbow drop-2 (ag) 3. ROXY RAMPAGE-1 4. choke hold-2 (pw) 4. ROXY RAMPAGE-2 5. dropkick-2 (ag) 5. ROXY RAMPAGE-1 6. choke slam-3 6. ROXY RAMPAGE-1 1. shoulder block-2 1. hurt-2 2. backbreaker-2 2. dazed-1 3. into the ropes 3. hurt-2 (tag) 4. fist drop-2 (ch B) 4. dazed-1 5. flying leg drop-3 5. ROXY RAMPAGE-2 6. Gothic Superplex-3 6. dazed-1 1. jawbreaker-3 (ch G) 1. PIN 6 (3) 2. out of the ring (c) 2. down-3 (lv) 3. out of the ring (c) 3. hurt-2 4. Freaks 4 Life-3 4. hurt-2 5. Raver Rack-3 5. down-3/ROID RAMPAGE-2* 6. TOTAL RAMPAGE (+2 or +4)* 6. down-3/dazed-1 Ropes B Agility 0 Turnbuckle B Power -3/-5 Ring A Cage 2 Deathjump A Disqualification 6/8* *When Roxy rolls ROID RAMPAGE, roll 2d6 on a roll 9-12, use the secondary stats Freaks 4 Life-jackknife power bomb Raver Rack-torture rack into a death valley driver Total Rampage-two hand choke slam
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Post by TTX on Nov 23, 2015 19:29:11 GMT -5
Wolfina 5'11 254 1. stinging slap-1 1. dazed-1 (tag) 2. taunt, strut, and kick-1 2. WOLFINA-2 3. quick jabs-2 (pw) 3. dazed-1 4. karate kick-2 (pw) 4. dazed-1 (tag) 5. into the turnbuckle 5. WOLFINA-1 6. foreign object-3 6. hurt-2 1. falling knee drop-2 1. WOLFINA-1 2. backbreaker-2 2. hurt-2 (tag) 3. into the ropes (c) 3. down-3 4. neckbreaker-2 (ch F) 4. dazed-1 5. choke with boa-3 5. WOLFINA-2 6. Flamboyant Forearm-3 6. hurt-2 1. eye gouge-2 1. PIN 6 (3) 2. vicious nail rake-3 (ch H) 2. down-3 (lv) 3. out of the ring (c) 3. hurt-2 4. low blow then pin with tights-3 4. hurt-2 5. Checkmate-3 5. hurt-2 6. MANICURED FACE CLAW (+2) 6. down-3 Ropes A Agility -4 Turnbuckle B Power +2 Ring A Cage 2 Deathjump B Disqualification 6
Unfortunately Stephen Platter is MIA. Doomsayer's most bizarre creation has been released. Instead of Monad where two bodies merged into one, it seems this took the qualities of both wrestlers and combined them into one. Wolfina is ready to strut and howl his way to the top of the rankings (or not, but he thinks he will)
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Post by TTX on Nov 23, 2015 19:32:12 GMT -5
Hulk Necros 6'7 305 1. shoving match-1 1. HULK NECROS-1 2. test of strength-1 2. HULK NECROS-2 3. elbow drop-2 (ag) 3. hurt-2 4. big punch-2 4. dazed-1 5. shoulder tackle-2 (ag) 5. HULK NECROS-2 6. Phantom Dust-3 add 1 6. HULK NECROS-1 1. vertical suplex-2 1. HULK NECROS-2 2. into the turnbuckle (c) 2. hurt-2 3. into the ropes 3. hurt-2 4. head butt-2 (ch F) 4. HULK NECROS-1 5. Axe Bomber-3 5. hurt-2 6. Shadow Boxing-3 6. dazed-1 1. eye rake-2 1. PIN 5 (2) 2. big body slam-3 (ch G) 2. hurt-2 3. out of the ring (c) 3. down-3 4. bite to neck-3 4. HULK NECROS-2 5. big boot to face-3 5. dazed-1 6. LEG DROP O' DOOM (+2) 6. down-3 (lv) Ropes A Agility +1 Turnbuckle B Power -4 Ring B Cage 2 Deathjump B Disqualification 5
What happens when a mix of Hulk Hogan's DNA is spliced with a vampire. (There was a good story behind this but I've forgotten it and I don't even know if the original Filsinger Board is around anymore)
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Post by TTX on Nov 23, 2015 19:36:12 GMT -5
Half human half globe, all boxer....he's gigantic but is he unbeatable? Hardly.
Mr. Globe 7'8 478 lbs. You're better off not knowing. 1. mock opponent-1 1. dazed-1 (tag) 2. power slap-1 2. MR. GLOBE-2 3. choke hold-2 3. dazed-1 (tag) 4. bear hug-2 (ag) 4. MR. GLOBE-1 5. body slam-2 (ag) 5. dazed-1 6. shoving match-2 (ch F) 6. MR. GLOBE-2 1. gnaw ear-2 (ag) 1. dazed-1 2. elbow smash-2 2. MR. GLOBE-2 3. stomp chest-2 3. dazed-1 4. into the ropes(c) 4. hurt-2 (tag) 5. into the turnbuckle(c) 5. down-3 6. series of jabs-3 6. dazed-1 1. heart punch-3 (ch G) 1. hurt-2 2. out of the ring 2. dazed-1 3. massive head butt-3 add 1 3. hurt-2 4. RIGHT CROSS (+1) 4. MR. GLOBE-1 5. LEFT HOOK (+2) 5. down-3 6. FOCUS PUNCH (+2-7)* 6. PIN 7(4) Ropes C Agility +4 Turnbuckle C Power -5 Ring B Cage 6 Deathjump C Disqualification 4
* Roll two dice. If the roll is 8-12, Globe's opponent interrupts and counters the move. The opponent rolls on level 3 offense. Note: If the opponent tries to throw Mr. Globe into the ropes, turbuckle or out of the ring, the move only works if the opponent has a Power Rating of -3 or better. In other cases Mr. Globe rolls on level 2 offense.
From a part of the universe most people should never explore comes the gigantic domed, Globe.....That's Mr. Globe...right Mr. Globe......perhaps the largest boxer ever. He can hit like a freight train but has little experience in wrestling. He's hard to hurt but susceptible to quick pin attempts.
Focus Punch is a move where Mr. Globe draws back his fist and counts to 5 before unleashing a massive blow. However, some opponents manage to avoid or counter the blow and take over on offense when they do.
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Post by TTX on Nov 23, 2015 19:38:03 GMT -5
Lady Shamrock 1. monkey flip-1 1. LADY SHAMROCK-1 2. forearm smash-2 (pw) 2. dazed-1 3. into the ropes 3. LADY SHAMROCK-2 4. body slam-2 (pw) 4. dazed-1 (tag) 5. flying fist-2 (ag) 5. dazed-1 (tag) 6. Mean Green Machine-3 6. hurt-2 1. headlock rollover-1 1. LADY SHAMROCK-1 2. back elbow-2 2. hurt-2 3. high hip toss-2 3. hurt-2 (tag) 4. back flip kick-2 (ch B) 4. down-3 5. Leap of Faith-3 5. hurt-2 (tag) 6. Irish Curse-3 6. LADY SHAMROCK-1 1. hair grab bulldog-2 1. PIN 5 (2) 2. springboard elbow-3 (ch G) 2. hurt-2 3. out of the ring (c) 3. hurt-2 4. out of the ring (c) 4. down-3 (lv) 5. Kiss the Blarney Stone-3 5. hurt-2 6. SHAMROCK LOCK (+2) 6. down-3 (tag) Ropes B Agility -2 Turnbuckle B Power +1 Ring C Cage 4 Deathjump A Disqualification 5 Mean Green Machine-tiger driver Irish Curse-side slam backbreaker Kiss the Blarney Stone-bicycle kick to the face Shamrock Lock-ankle lock
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Post by TTX on Nov 23, 2015 20:08:58 GMT -5
Catarina 1. claw playfully-1 1. CATARINA-2 2. leg sweep-1 2. hurt-2 3. cross body block-2 (ag) 3. dazed-1 4. fireman's carry-2 (ag) 4. dazed-1 (tag) 5. into the ropes 5. dazed-1 6. full nelson slam-3 (pw) 6. CATARINA-2 1. leg drop-2 1. hurt-2 2. eye rake-2 2. dazed-1 3. into the turnbuckle (c) 3. CATARINA-1 4. head butt-2 (ch F) 4. hurt-2 5. Cat and Mouse-3 5. CATARINA-1 6. Feline Fury-3 6. hurt-2 (tag) 1. power bomb-3 (ch G) 1. hurt-2 2. out of the ring (c) 2. hurt-2 3. arm trap neckbreaker-3 3. down-3 4. Cat Corner Clutch-3 4. PIN 6 (3) 5. United We Stand-3 add 1 5. down-3 (lv) 6. CLAWS OF CONCERN (+1) 6. hurt-2 Ropes B Agility -1 Turnbuckle A Power 0 Ring C Cage 3 Deathjump C Disqualification 5 Cat and Mouse-diving bulldog Feline Fury-series of kicks to the face Cat Corner Clutch-Catarina hooks on a cobra clutch, climbs up the turnbuckle and then drops the opponent to the mat United We Stand-torture rack Claws of Concern-Catarina dives off the top turnbuckle, claws first, pinning the opponent's shoulders to the mat
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