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Post by Justin Case on Oct 11, 2017 6:36:40 GMT -5
I usually do a -2 to PIN ratings for major title defenses and -1 for minor titles. So the lowest you'd have could be 3 (0) or do you not go that low? I like & respect that rule! Thanks! π
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Post by TTX on Oct 11, 2017 6:36:40 GMT -5
Some really good ideas here for sure. Always enjoy seeing promoters creativity.
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Post by Justin Case on Oct 11, 2017 6:37:03 GMT -5
Some really good ideas here for sure. Always enjoy seeing promoters creativity. Me too! π
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Post by graymar on Oct 12, 2017 4:23:34 GMT -5
I usually do a -2 to PIN ratings for major title defenses and -1 for minor titles. So the lowest you'd have could be 3 (0) or do you not go that low? I like & respect that rule! Thanks! π I actually go lower. If Torin Caelum is defending the GWF title, his 4(1) wold be a -1 to start the match.
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Post by victoryroll84 on Oct 12, 2017 16:10:57 GMT -5
Hmmm Well Justine I've always used the 3 dice rolls i.e. the ref counting to three! Beyond that I've used a 1d4 and rolled it before the match as this acts as free passes for said champion either to reroll for an opponents finisher (like he reversed it countered it) ect. Its worked well for me 1d4 before the match? Explain? Free pass? Interesting, this is what I like to see. Innovation! Would like to learn more about this. Thanks! Yeah so before the Champs match I roll a 1d4 (and the roll could be 1,2,3 or 4). Let's say I rolled a 3 then that means the champ has that many "free passes" to burn up before the match ends. So if the champ gets in trouble be can use a free pass to say take over on level one offence, kick out of a PIN he usually wouldn't have ect. Hope that helps buddy
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Post by Crossbones on Oct 12, 2017 16:46:51 GMT -5
How about this, if the champion's pin tokens reach five, then roll one six-sided dice. If the roll is 1-3 then champion loses the match due to count out. He takes his championship and walks. If the roll is 4-6, then roll PIN as normal. Then, if the match continues, keep adding +1 to the roll on Finishers and PIN attempts, until the roll is a 1-6 on a count out. Just an idea, to add to the discussion.
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Post by Justin Case on Oct 12, 2017 17:33:17 GMT -5
1d4 before the match? Explain? Free pass? Interesting, this is what I like to see. Innovation! Would like to learn more about this. Thanks! Yeah so before the Champs match I roll a 1d4 (and the roll could be 1,2,3 or 4). Let's say I rolled a 3 then that means the champ has that many "free passes" to burn up before the match ends. So if the champ gets in trouble be can use a free pass to say take over on level one offence, kick out of a PIN he usually wouldn't have ect. Hope that helps buddy That does help! Excellent idea!!! I like that alot actually! Thank you!
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Post by Justin Case on Oct 12, 2017 17:35:02 GMT -5
How about this, if the champion's pin tokens reach five, then roll one six-sided dice. If the roll is 1-3 then champion loses the match due to count out. He takes his championship and walks. If the roll is 4-6, then roll PIN as normal. Then, if the match continues, keep adding +1 to the roll on Finishers and PIN attempts, until the roll is a 1-6 on a count out. Just an idea, to add to the discussion. I dig it! Good idea! Might use this one too! Let's keep it going peeps! This is what I like to see!!! π
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Post by Justin Case on Oct 12, 2017 17:36:38 GMT -5
So the lowest you'd have could be 3 (0) or do you not go that low? I like & respect that rule! Thanks! π I actually go lower. If Torin Caelum is defending the GWF title, his 4(1) wold be a -1 to start the match. Excellent! That's alright with me! Thank you for the clarification! ππ
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Post by Big Bri on Oct 23, 2017 16:34:10 GMT -5
The countout and free pass ideas are pretty unique. Might have to try them. Here's the ones I use...
-All champions will have their PIN ratings decreased by 1 at the beginning of ALL of their matches (title, non-title, and all special matches) -To lose a title match, the champion must roll at or under their PIN Rating THREE TIMES IN A ROW (this is only TWICE in a row if itβs a non-title match). *Seems like a lot of you use this rule as well.
-I also have "Desperation Maneuver" charts for both face and heel champions. A player named Curt Ligot originally made them but if anybody wants them, PM me. For faces, most of the options involve Hulking up or hitting an "outta nowhere" reversal, but most of the heel options involve interference or the champ bailing to take a countout. Adds a dramatic twist to some title matches.
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