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Post by bdjsb7 on Jan 18, 2018 16:09:11 GMT -5
If you don't want to determine on your own if a given face will interfere, I have two ideas.
One is pretty straightforward... if faces only interfere in extreme situations, roll a "will they?" roll of 2 dice before a particular match. On an 11 or 12, allow the face to use interference.
The second is a little more complex, but may be more rewarding. Using some other means of logging this stat (or pencil it in somehow on the card, especially if you're using PDF printouts, etc), add an alignment scale for wrestlers in your fed. The purest of faces who would never stoop so low, will never interfere. Modify the "will they?" roll according to that system. This way, more noble heels are less likely. More tweener-style faces are more likely... etc.
If you wanted to get super-complex, you could classify certain in-match happenings as "dishonorable" or "honorable" that could accumulate to gradually turn a wrestler's behavior.
You can obviously make things as complicated as you like, but the ideas above are things I've played with before.
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Post by TTX on Jan 18, 2018 16:10:30 GMT -5
I sometimes use "interference" for a comeback without a wrestler actually interfering.
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Post by DMKII: 'The Revenge' on Jan 18, 2018 16:38:01 GMT -5
If you don't want to determine on your own if a given face will interfere, I have two ideas. One is pretty straightforward... if faces only interfere in extreme situations, roll a "will they?" roll of 2 dice before a particular match. On an 11 or 12, allow the face to use interference. The second is a little more complex, but may be more rewarding. Using some other means of logging this stat (or pencil it in somehow on the card, especially if you're using PDF printouts, etc), add an alignment scale for wrestlers in your fed. The purest of faces who would never stoop so low, will never interfere. Modify the "will they?" roll according to that system. This way, more noble heels are less likely. More tweener-style faces are more likely... etc. If you wanted to get super-complex, you could classify certain in-match happenings as "dishonorable" or "honorable" that could accumulate to gradually turn a wrestler's behavior. You can obviously make things as complicated as you like, but the ideas above are things I've played with before. I really like the idea of an 'Alignment Chart' being used for Interference rolls. I may use it.
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Post by Justin Case on Jan 18, 2018 17:22:48 GMT -5
I've always handled it like this: if the villain camp interfere first, the hero side retaliate. Otherwise, no outside interference. Just how I roll? Reminds me of some of the post-match chaos you'd often see in Memphis/Mid-South or ECW when the heels would run out and attack the babyfaces they're feuding with and the entire face side of the roster would run out to break it up and save the babyfaces. Yes, sort of kind of how I envisioned it too! Chaotic!
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Post by executioner on Jan 18, 2018 17:26:58 GMT -5
Heel managers, valet and bodyguards. We know they will stoop to any level to win a match. But what about the hero’s side? Do you even the playing field and have the Babyface managers and valets interfere in matches? Not doing so gives Heels major advantages in a fed. But doing so feels out of character. How do you handle Babyface interference? I've always handled it like this: if the villain camp interfere first, the hero side retaliate. Otherwise, no outside interference. Just how I roll? It is with great pain to admit, but I agree with Justin Case To me it is the most logical. A babyface would not cheat until provoked, but a heel would cheat anytime.
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Post by Justin Case on Jan 18, 2018 17:32:08 GMT -5
I've always handled it like this: if the villain camp interfere first, the hero side retaliate. Otherwise, no outside interference. Just how I roll? It is with great pain to admit, but I agree with Justin Case To me it is the most logical. A babyface would not cheat until provoked, but a heel would cheat anytime. LOL 😂 "Great Pain to admit" bwahahahaaaa! 😄
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Post by Pete on Jan 18, 2018 17:46:27 GMT -5
I sometimes use "interference" for a comeback without a wrestler actually interfering. This is actually a chart I've always wanted to do, if I had enough lives, but never have. Basically a Heroic Comeback/"Hulk-Up" chart that's a substitute for Interference, creating a more level playing field.
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Post by Justin Case on Jan 18, 2018 18:00:13 GMT -5
I sometimes use "interference" for a comeback without a wrestler actually interfering. This is actually a chart I've always wanted to do, if I had enough lives, but never have. Basically a Heroic Comeback/"Hulk-Up" chart that's a substitute for Interference, creating a more level playing field. I think Pokett did a "Come Back/Hulk up" type chart for Heroes, to counter the villain dirty tactics charts? I could be wrong, but I'm sure it exists somewhere?
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Post by Drew on Jan 18, 2018 18:31:55 GMT -5
Thinking further on this what I picture a Face Manager trying or wanting to do is counter the interference. You can’t stop a distraction. But interference is totally different. I can see Destructon 3K stopping Thunder from getting involved or if he does being able to level him before he strikes. Or Omega seeing Krakan ready to pounce, nails him from behind with a Tomahawk Thrust.
Now how I will implement this idk. I don’t want to make it a simple even/odd roll as so many things could happen but I’ve always been intimidated by chart creation. But maybe now’s the time
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Post by ajcostello on Jan 19, 2018 11:45:02 GMT -5
What I've always done is have the faces keep from interfering until provoked.
A long time ago I made kind of a house rule where if I have both a face and a heel manager present in the same match, I give the face manager a chance to also roll his Distraction Rating in an effort to 'intercept' the heel manager's distraction attempt. Kind of like Paul Ellering being there to make sure J.J. Dillon was behaving himself or he'd face the consequences.
Also, though, it really depends on the wrestler in question.
Shades of grey, so to speak.
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