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Post by wyldesyd on Jan 19, 2018 12:59:57 GMT -5
with me , I usually let the heels interfere first. Unless the heel has an overwhelming advantage, then I assume they have done something underhanded that the ref did not see, then the babyface manager, valet will get involved.
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Post by TDalton on Jan 19, 2018 16:08:10 GMT -5
Generally only after heel interference/shenanigans, unless in a big feud where the baby had been getting screwed over time and time again.
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Post by Drew on Jan 19, 2018 17:11:31 GMT -5
What I've always done is have the faces keep from interfering until provoked. A long time ago I made kind of a house rule where if I have both a face and a heel manager present in the same match, I give the face manager a chance to also roll his Distraction Rating in an effort to 'intercept' the heel manager's distraction attempt. Kind of like Paul Ellering being there to make sure J.J. Dillon was behaving himself or he'd face the consequences. Also, though, it really depends on the wrestler in question. Shades of grey, so to speak. I think I’m going to try this. Along with interfering after he’s being provoked when it fits the case. Again, thanks for all the ideas guys
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Post by Pete on Jan 19, 2018 18:53:25 GMT -5
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Post by Swarm on Jan 19, 2018 19:19:14 GMT -5
There's an unspoken honor system in my fed where I use interference as little as possible. Sometimes not at all for long periods, and only in extreme cases where it makes perfect sense for the heel to take cheating to such an intense level. Nothing ruins a good match/feud/main event like outside interference.
When the heroes want to get their hands dirty, they call for hardcore speciality matches.
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Post by Broc Riblet on Jan 20, 2018 13:59:10 GMT -5
I usually envision interference for a babyface to be more of a "manager motivation" tactic. So instead of cheating, they are simply getting fired up and urged on from outside the ring at a key moment. Keeps the playing field level without sacrificing character integrity.
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Post by DMKII: 'The Revenge' on Jan 27, 2018 19:48:33 GMT -5
If you don't want to determine on your own if a given face will interfere, I have two ideas. One is pretty straightforward... if faces only interfere in extreme situations, roll a "will they?" roll of 2 dice before a particular match. On an 11 or 12, allow the face to use interference. The second is a little more complex, but may be more rewarding. Using some other means of logging this stat (or pencil it in somehow on the card, especially if you're using PDF printouts, etc), add an alignment scale for wrestlers in your fed. The purest of faces who would never stoop so low, will never interfere. Modify the "will they?" roll according to that system. This way, more noble heels are less likely. More tweener-style faces are more likely... etc. If you wanted to get super-complex, you could classify certain in-match happenings as "dishonorable" or "honorable" that could accumulate to gradually turn a wrestler's behavior. You can obviously make things as complicated as you like, but the ideas above are things I've played with before. The Alignment Chart idea is perfect. I really like this idea and plan on giving it a try coming up here. Its a great in-game way of handling babyfaces & heels and interference while keeping things 'impartial'. I like to have a hand in the booking/match making of my feds, but as I consider CotG future wrestling to be real, I try to allow the dice to determine the rest and the alignment chart idea is perfect for that.
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