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Post by roninnoir on Dec 24, 2008 18:25:10 GMT -5
Hm. When the Great American Bash rolls around in my fed again, I'll give this version a shot...but this looks very solid. Ha, you must have posted while I was writing my 'farewell address' so to speak. ;D I hope you like it! And I LOVE that you'll be doing it at The Bash! EDIT: Now that I think about it, should I have posted this in the LOW fan-made section? I had plans on using it for my aCe eventually in conjunction with the variations for the Caged Battlefield Match. I shall let the mods decide. I don't currently play any CotG...just Legends...but if I DID play GWF, CPC/POW or aCe, I would gladly use it there...so if this is where more people are going to see it, its probably the best place for it.
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Post by Alexander Ubel on Dec 24, 2008 23:01:19 GMT -5
The Flying Titans vs The Masked Assassins
Lord Nexus and Darkos were the first in for their teams. Darkos laid an early beating on Nexus but Lord Nexus' experience shined through and he started to dominate Darkos. When time ticked down, things got worse for the assassin as Billy Jo Boxer stepped into the cage and leveled him with a solid punch and the two Titans began to use double team maneuvers.
Boxer and Nexus beat on Darkos for the full two minutes before Whiplash entered the cage to even things up. Whiplash grabbed Boxer off of Darkos and hefted him in to the steel cage with a gorilla press and slammed him to the mat. After delivering some additional punishment he traded places with Darkos and tried to give Lord Nexus the same treatment but Nexus countered with a rake to the eyes as Darkos went after Boxer.
Lord Nexus whipped Whiplash toward the middle rope and the assassin bailed into the second ring with Nexus hot on his heels. Dragonmaster was the next to enter the cage and attacked Darkos. Dragonmaster charged at Darkos but he was ready and sent Dragonmaster in to the steel with a back body drop. Darkos decided against pressing his attack on Dragonmaster and focused on Lord Nexus who up until that moment had kept Whiplash on the ropes.
Darkos grabbed Lord Nexus and began to pound his head into the top turnbuckle repeatedly. Before his fellow Titans could get to him, Whiplash cut them off along with the newest entrant...Krakan.
Krakan went after Dragonmaster but was countered and Dragonmaster took over on offense. Dragonmaster whipped Krakan in to the ropes and used his momentum to catapult Krakan in to the steel. Krakan and Dragonmaster traded blows before Krakan was blindsided by Lord Nexus. Krakan avoided the shot and after a couple of blows was able to catch Lord Nexus with the HITMAN'S CARD and taking the Titan out of the fight for now.
On the other side, Whiplash was taking on Billy Jo Boxer and Darkos was squared off with Dragonmaster. Whiplash schooled Boxer and leveled him with an Executioner's Clothesline before the time ticked down and Quasar entered the ring.
Quasar caught Whiplash with a back breaker and followed up with the HIGH ROLLER. Quasar switched targets and went for Krakan after dealing with Whiplash. This proved to be a mistake as Quasar tried to smash Krakan in to the cage but Krakan countered and caught Quasar in the jaw with a back elbow.
Things were evened up once again as Death Masque entered the cage. Death Masque went after Dragonmaster and started pounding on him. Dragonmaster used his speed to take over on offense and began to pick Death Masque apart. As the assassin was knocked to the mat he was relieved by Darkos who stepped in to fight Dragonmaster. Dragonmaster and Darkos went toe-to-toe before Darkos gained the advantage and hit Dragonmaster with the FINAL CURTAIN as the final member of the Titan's team entered.
Pulsar Prime went right for Darkos to save his friend only to get caught with a Darkos Death Kick which dropped him. Splatter slipped Arsenal through the cage but Darkos fumbled it, Pulsar dived for it but Darkos recovered the weapon and blasted Pulsar with it. Soon after the last combatant entered the ring and Splatter went right to work on the downed Pulsar Prime. Pulsar took a lot more punishment from the two assassins, getting hit with several double team moves and was bloodied by another shot with Arsenal. Darkos looked to put things to an end after hitting Pulsar with the FINAL CURTAIN, but the Titan refused to surrender.
Lord Nexus fought free of Krakan after a Titan Drop and moved in on Darkos as the other members of his team were busy with various members of the assassins. Lord Nexus came up behind the head assassin and hit the TITAN DROP. A bloody Pulsar actually pushed Nexus away and locked on the SOLAR STRAIN forcing the submission and winning the grueling battle for his team.
Not entirely sure I played by the rules 100% but the match was very exiting and I enjoyed it. Thanks again Hyde.
I didn't leave this in one big block of text so hopefully it is easier to read.
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Post by Eliath on Dec 25, 2008 18:10:53 GMT -5
Well Hyde..once again you have gone beyond EXCELLENT in your match creation!
I was planning a WAR GAMES 2 Supercards down the road...I will definately be using these rules!! I will give you some feedback as I will have mini-war games to build up the event.
Thanks again for this contribution!
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Post by ceo on Dec 25, 2008 21:35:43 GMT -5
Looks and sounds fantastic! I loved the old War Games matches and can not wait to try this match out in my fed!
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Post by jimsteel on Dec 25, 2008 23:24:15 GMT -5
Awesome Job
Cant wait to try it out
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Post by Mr. Hyde on Dec 26, 2008 1:02:12 GMT -5
Thanks to everyone who has been taking a look at this! I'll be making sure to keep an eye on any of the feds that get posted here and are thinking about giving it a try. Dharneth: Awesome feedback. I don't want to toot my own horn (toot toot) , but when I read your match results, I felt as if I were watching the real thing. And leaving the text separated into blocks made it a far easier and more exciting read. If you can remember any rules specifically that you were a bit unsure of, maybe I can try to clarify them. Perhaps they are situations I never even thought of. Also, if you can remember correctly, how long, in general, did the Match Beyond portion last as opposed to the rest of the match? As an addendum for consideration, I believe there should be some sort of injuries worked into the rules. Although I usually like to let the promoters decide injury stuff, I feel like there should at least be some sort of ill effect for the guy who surrenders. Any thoughts? Once again, thanks!
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Post by Mr. Hyde on Dec 26, 2008 1:05:29 GMT -5
This looks solid, and like it could be pretty fun. I'll play it pretty soon, not sure how soon though, and will definitely give feedback. Side-Question: Inferno Match soon? I promise, I'm already putting some considerations into the Inferno Match. Within the next few days, I think I should have some stuff to discuss with you. Nothing major. The main thing with the Inferno matches from the WWE is that none of them have really ended like they are "supposed" to. So, I think a good bit of tinkering is in order. I'll PM you more about this soon.
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Post by Mr. Hyde on Dec 26, 2008 3:57:08 GMT -5
...I ran this tonight. It's a bit long, but provided some good insights that I had not thought to clarify before...
WARGAMES: THE MATCH BEYOND
WARGAMES I: BOMBSHELL
THE FEDERATION DEFENDERS: Star Warrior, Massif, Omega, Commander Sam, and Wolf
VS.
THE CODEBREAKERS: Thantos, Comrade Terror, Executioner, Death Knight and Exo-King
-Massif and Exo-King were chosen to the start the match and, as expected, took it straight to one another! The warriors stood toe-to-toe for a bit, but Exo-King began to dominate, and locked Massif in the DEATH VISE! Massif could not surrender, so had to endure the punishment! Luckily, the Federation Defenders won the coin toss at ringside, electing to send in WOLF!!!
-Wolf and Exo-King go at it, with Wolf taking the advantage. Comrade Terror scales the cage and drops a pair of brass knuckles inside the cage, but is forced down by Commander Sam and accidentally drops the weapon to Wolf! Wolf busts Exo-King wide open with the knuckles, and Massif just begins to recover as the Codebreakers send in COMRADE TERROR!
-Comrade Terror charges Wolf and slams him into the cage, then picks up the brass knuckles laying on the canvas! Terror tries to blast Wolf, but Massif comes from nowhere and grabs his hand, ripping the knucks off and leveling Terror! Just as time ticks down, Terror is bleeding along with Exo-King as COMMANDER SAM storms the cage!
-The Commander tears into Terror, trapping him between the ropes and cage and slamming him into it again and again and again! Sam catches sight of a staggering Exo-King and charges, but gets back dropped into the cage for it! As time ticks down, The Gamemaster himself steps in to even the odds and hopefully take the advantage! THANTOS goes right for Commander Sam!
-Thantos beats on Sam and barks a command at Exo-King. Exo-King proceeds to unhook one of the top turnbuckles and brandish the long steel support rod! Exo-King hands the new weapon to Thantos and The Gamemaster swings for the fences, but Sam slips away from Exo-King and Thantos cracks Exo-King hard right in the shoulder! Thantos cannot believe what just happened as Sam fights back, knocking Thantos over but running into a very angry Exo-King! Exo-King batters Sam and uses himself as a human projectile, launching over both sets of ring ropes and colliding with Sam as time ticked down and STAR WARRIOR entered the fray!
-Star Warrior obliterates Thantos, hitting him with a NOVA LAUNCH and then a hurricanrana from a hanging position off the ceiling of the cage! Thantos scrambles away and Commander Sam lays out Comrade Terror, who also feels the impact of the NOVA LAUNCH! The crowd goes wild as Star Warrior is on fire and the EXECUTIONER enters the cage!
-The Executioner runs right into what has now become a Lion’s Den for the Codebreakers, attacking a bloody Commander Sam but quickly getting launched into the cage with SAM’S ATOMIC DROP! Executioner rebounded off the cage right into the awaiting Wolf and a SAVAGE FACE CLAW! The fight becomes ugly trench warfare as Executioner scrambles in between the rings, tricking Wolf and slamming him into the ring post! Executioner reaches over the ropes to choke Sam, but The Commander responds by gnawing on The Medieval Headsman’s hooded face! As time ticks down, the final entrant for The Federation Defenders enters the cage, as OMEGA takes to the battlefield!
-Omega went after The Executioner, but soon found himself isolated and beaten on by Thantos and The Executioner! Both Villains double teamed the Legendary grappler, sending him into the cage and applying a double half crab! But as they charged Omega for a double elbow, the Legend ducked! The Villains whipped around, only to get leveled by a double clothesline from Omega and Star Warrior! Omega and Star Warrior got the crowd on their feet, whipping Thantos from cage wall to cage wall and busting him open! The Executioner got launched into the next ring by the Father and Son duo, and as timed ticked away, the final entrant into the cage appeared in the form of DEATH KNIGHT!
THE MATCH BEYOND IS UNDERWAY! SUBMISSION OR SURRENDER!
-Death Knight immediately obliterated an unsuspecting Omega with a COSMIC LANCE! The Codebreakers put their hidden plan into action at this point, isolating Omega from the rest of his team, and tossing Death Knight the same brass knuckles that caused so much chaos in the beginning of the fight! Death Knight slipped the brass knucks onto his already loaded fist and hit Omega with another COMIC LANCE, Busting the Legend wide open! Death Knight prepared for another devastating finisher, but was intercepted in the middle by a Running Star Blast from Star Warrior, who had broken through the enemy barricade! The brass knucks went flying and a bloody Omega quickly scooped them up! As Thantos dragged Star Warrior in between the rings, Omega leveled Death Knight with a TOMAHAWK THRUST, using the brass knuckles and cracking Death Knight’s helmet! Quickly, Omega grabbed Death Knight in a headlock, and began to pound away mercilessly with the brass knuckles! The Codebreakers all scrambled to get to their endangered ally, but they were too slow, and Death Knight screamed in agony as he surrendered to Omega! Omega wins the War Games for his team!
DEATH KNIGHT SURRENDERED TO OMEGA!
THE FEDERATION DEFENDERS HAVE WON THE WAR GAMES!
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Post by Mr. Hyde on Dec 26, 2008 4:10:03 GMT -5
And now the insights:
--To clarify, ONLY Finisher rolls on offense, PIN instructions on defense, and results on the 'War Games' and 'War Games Double Team' chart can cause a surrender, and only if:
a. The Match Beyond is underway
b. the afflicted wrestler has as many Fatigue Tokens on him as equal to his THRESHOLD
...so, instructions on the 'Into the Ropes', 'Into the Turnbuckle', 'Pin Save', and 'Wrestler Interference' charts that tell you to ROLL YOUR PIN, do not result in a SURRENDER ROLL, no matter what. Simply Add 1 to the person who should have rolled his PIN, and his most recent opponent rolls on Level 3 Offense
--Also, ONLY the War Games specific charts allow you to attack any opponent with that same instruction. All the other charts in play MUST be rolled against the most recent opponent
--You may not switch attackers off of a chart instruction. For example, if a chart tells you to ROLL ON LEVEL 3 OFFENSE, you must roll on Lvl 3 Off with this wrestler and ONLY this wrestler. Designated attackers must be chosen AFTER a successful offensive roll and BEFORE the next (this applies to switching defenders during offense, unless off of a chart roll)
--If the Match Beyond is underway, and a wrestler is has not yet reached his THRESHOLD, anything that would result in a SURRENDER ROLL is simply an Add 1 situation. A wrestler does not roll for Surrender until his number of Fatigue tokens matches his THRESHOLD
...I think that's it! Once again, Thanks!
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Post by Suicide "DOA" on Dec 26, 2008 16:45:21 GMT -5
nice hyde it's sick mate
RJT
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