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Post by Swarm on Apr 4, 2024 9:44:01 GMT -5
I put this in the LOW area because it’s a LOW match, even though I used it in a COTG setting.
Played this match for the first time and the results had major implications on my fed. Very controversial stuff.
For those who have not yet used this match, it’s extremely rare in the fact that no PIN ratings or finisher ratings are involved. The winner is determined strictly by the chart result.
So my match was Swarm vs Spike. At one point Spike hits MEGA DESTROYER and I still rolled PIN just for shits & giggles and Swarm would have lost here in any other situation. But the match played on and a few moves later Swarm gets back on offense, rolls a random chart situation and Spike loses the match (according to the chart).
Spike ends up losing a match he should have won, and is injured 6 cards.
Spike then misses Tournament of the Immortals 8 as a result and Swarm gets into the tournament.
Swarm obviously benefited from this very unique match and I’m not sure how I feel about it or if I will use it again.
Curious about how others feel about this match?
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Post by TTX on Apr 4, 2024 10:05:19 GMT -5
A curse of charts is that they often just end up as lucky rolls even more than PINs.
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Post by Cory Olson on Apr 4, 2024 10:16:21 GMT -5
The official version of this match was based on rules that Mark Taggart ( "Emperor Norton" (Mark T)) had made for the old Super Report, where you would roll on the original Feud Table and the match would only end when a scenario involving a wrestler leaving on a stretcher was rolled. When we decided to include this in the Ringside Companion, we figured it was best to make a chart because promoters might have different versions of the Feud Table. The most recent Feud Table really doesn't lend itself to playing this match by those rules. I have used Mark's original rules over the years and had some memorable matches, as well as some stinkers, where the match ended on the first roll on the Feud Table. I have played one match so far with the official rules and it was a great one. Like with any match, it can end quickly or go a long time but I think it works well to represent what most Stretcher Matches were like in real-life wrestling.
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Post by guiltyparty on Apr 4, 2024 10:19:00 GMT -5
I used it once and had a similar outcome. I've not gone back to it because I feel like the companion has a bunch of better stipulations to use for blow offs.
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Post by TDalton on Apr 5, 2024 9:41:02 GMT -5
I understand the issue with pins and finishers not playing a big role, but I've had pretty good luck with the match in the past. Maybe because the wrestlers matched up didn't have much disparity in pins, finishers or overall strength. I did have one that never seemed to end, but can probably say that about a lot of special matches over the years.
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Post by Swarm on Apr 5, 2024 9:48:07 GMT -5
I understand the issue with pins and finishers not playing a big role, but I've had pretty good luck with the match in the past. Maybe because the wrestlers matched up didn't have much disparity in pins, finishers or overall strength. I did have one that never seemed to end, but can probably say that about a lot of special matches over the years. I like how you have to roll on the chart after a successful PIN, but maybe next time I’ll add the finisher rating to the roll in an added effort to roll that 12. In Spike’s case, that’s a +4 added to whatever the chart roll is after that PIN. Maybe that would have changed things for him.
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Post by Chad Olson on Apr 6, 2024 16:22:17 GMT -5
I've always been a fan of this match, which is why I lobbied to have it included in the Ringside Companion.
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