lk3185
Infinity Challenge
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Posts: 154
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Post by lk3185 on Jul 17, 2024 22:53:14 GMT -5
Hey folks, tonight I finished my first Legends card and wanted to post something here about it before I post my results in a Fed thread. Still have to add some flavor between some things but all the matches I wanted to do, are done right now.
I keep track of what I call Move interactions.. its not a perfect system but basically the offensive player and the opponent are tied together except for charts and a few other things. So it keeps me engaged in the flow of a match. My early limit as I fine tune is a 100 move interactions which gets me to next talking point..
The Road Warriors tag was wild.. close to 100 move interactions against a team I didn't expect.. I still want to find something to do with time that works for me but considering only the tag match came close to 100, that's pretty good.
I probably wasn't supposed to add fatigue for when the partner stopped a count on pin save.. but I did.. Don't think it effected too much.
I'm using the house rule where it makes defensive tags harder but the difficulty only gets harder when the wrestler has at least 2 fatigue tokens, it gets even harder with 2 more etc.
Won't say too much about the card but with Legends, the connection I feel with certain wrestlers makes it more interesting for me when things don't go according to plan. That is the beauty of the game. Can plan it, but the Devil dice is like nope.
Oh I had one match where a wrestler was getting pinned off a finisher, then the pin roll was a 12 so I let him hit his finish on his opponent. That was fun.
Anyway, it was a fun experience.
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Post by Cory Olson on Jul 17, 2024 23:31:26 GMT -5
Congratulations on completing your first card! I probably wasn't supposed to add fatigue for when the partner stopped a count on pin save.. but I did.. Don't think it effected too much. The official rule is that you do add one to the PIN after a successful pin save has been made. This also applies to Distractor Ratings or the various outside interference charts saving a wrestler from a pin.
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lk3185
Infinity Challenge
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Posts: 154
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Post by lk3185 on Jul 17, 2024 23:42:21 GMT -5
Congratulations on completing your first card! I probably wasn't supposed to add fatigue for when the partner stopped a count on pin save.. but I did.. Don't think it effected too much. The official rule is that you do add one to the PIN after a successful pin save has been made. This also applies to Distractor Ratings or the various outside interference charts saving a wrestler from a pin. So that means any roll on the Pin saves chart where it doesn't say you roll pin cause of the failed save is added to the fatigue? Cause what I mean is when I rolled a 4 on the Pin Save Chart, I think it said 'your partner saves you, breaking the ref's count' but its not as cut and dry as some others..
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Post by CanadianPitbull on Jul 18, 2024 4:00:21 GMT -5
At the top of the PIN SAVES Chart it states: "Use this chart when you are trying to save your tag team partner from being pinned (or losing by submission or being counted out of the ring). You may attempt a maximum of two pin saves per match or pin fall. Remember to add one to your PIN Rating after all pin attempts"
So yes any roll on the Pin Saves chart adds a fatigue token.
You also get a reminder of this on the Outside interference chart:
OUTSIDE INTERFERENCE Chart:
"Use this chart when you want a wrestler (or ally) to interfere during the match.
The wrestler does not have to be at ringside at the beginning of the match, but
can storm the ring at any time! You can call for an ally to interfere when you have
rolled “down-3” or “PIN” on your card. You can only roll on an interference chart
one time per match. Don’t forget to add one to wrestler PIN ratings after all pin
attempts. Roll two dice and see what happens. Use your imagination to make
the interference of wrestlers fit their personality and style!"
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lk3185
Infinity Challenge
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Posts: 154
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Post by lk3185 on Jul 18, 2024 7:57:27 GMT -5
^ah its only a little confusing cause some of the chart results say roll Pin while others do not.
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Post by pikemojo on Jul 18, 2024 8:48:29 GMT -5
^ah its only a little confusing cause some of the chart results say roll Pin while others do not. The idea would be that the damage from the move causing the pin attempt was done, so the fatigue goes up, whether the pin attempt was broken up or not. Glad you're enjoying the game so far!
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Post by Cory Olson on Jul 18, 2024 10:38:33 GMT -5
Congratulations on completing your first card! The official rule is that you do add one to the PIN after a successful pin save has been made. This also applies to Distractor Ratings or the various outside interference charts saving a wrestler from a pin. So that means any roll on the Pin saves chart where it doesn't say you roll pin cause of the failed save is added to the fatigue? Cause what I mean is when I rolled a 4 on the Pin Save Chart, I think it said 'your partner saves you, breaking the ref's count' but its not as cut and dry as some others.. Are you using the color charts? If you look at the rules/description above the chart results themselves, you will see it says to add one after the pin attempt. EDIT: Sorry, I should have read everyone else's response first. Thanks, CanadianPitbull, for answering!
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