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Post by Mr. Jimmyface on Jul 16, 2009 22:21:24 GMT -5
I had an old school way of doing rounds. Each dice roll counts as second. Roll a 2, 2 seconds. Roll a 5, 5 seconds. Roll two dice and get an 11, 11 seconds. Would something like that work?
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Post by Trent Lawless on Jul 17, 2009 4:12:31 GMT -5
Well, if you want to sit and add all that up, more power to you. For the general public, that probably would be a bit cumbersome. The trick is going to be to make it realistic without having to stop at every move and add something up. That's what the problem's always been.
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Overman
Infinity Challenge
POW Promoter
Posts: 32
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Post by Overman on Jul 17, 2009 10:43:20 GMT -5
This is all very exciting. Can't wait to see it in action.
POW/MMA is one of the flat-out coolest things to come out of the COTG universe, period.
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Post by Darth Turkish on Jul 17, 2009 10:51:13 GMT -5
Well, if you want to sit and add all that up, more power to you. For the general public, that probably would be a bit cumbersome. The trick is going to be to make it realistic without having to stop at every move and add something up. That's what the problem's always been. I have seen MANY good, solid ways to do rounds suggested by many people. However, the main problem with all of them is counting/ adding and whatnot. This game, bith GWf and MMA, is fast paced with little calculation, and we want the rounds system to refelct that.
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Post by executioner on Jul 17, 2009 11:19:56 GMT -5
I use rounds for my MMA fed. A combination of either 20 offensive moves or reversals equals one round. So that balances out to about 4 moves per "minute" based on the 5 minute per round format. Has led to some exciting finishes as fighters are trying to finish a fight before the horn sounds.
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Post by Trent Lawless on Jul 17, 2009 12:24:18 GMT -5
Yeah, that's the kind of thing I want. Without the counting.
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Post by GrumpyBigBee on Jul 17, 2009 12:57:54 GMT -5
I typed out a very long reply to this post but decided I if I have time at work tonight I work on something that might help out this problem and could develop to help the game in the future. Ill be PMing you Mark with what I am thinking will help, possibly solve this.
TBH, I dont see a way at the moment to get away from using any kind of counting or math.
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Post by MonkeyDBain on Jul 17, 2009 13:27:49 GMT -5
None of the matches I ran were long enough to a time limit. The thing about time limits is that each group uses a different time limit arrangement.
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Post by Hegemony on Jul 18, 2009 21:26:35 GMT -5
I want to echo the sentiment that the MMA mechanic of POW is spectacular. I had a blast playing the matches at GCon last weekend (doesn't hurt that I actually won a few here ) and am interested in playing more MMA matches. The only way to describe the mechanic is elegant, even though that description seems antithetical to what one would normally associate to describing a fight. However, I still have not reconciled how to incorporate it into the COTG mythos since it almost by nature positions non-MMA contests as choreographed or scripted, something that never is uttered in my COTG mythos. I do like the idea of using the mechanic with completely new characters though... As for the rounds issue, at least in the POW it seems fine without it to me. I cannot imagine guys like Saboteur or Shylock stopping their battle to return to neutral corners just because some time limit was reached. Instead, the premise of a no-frills fight to the finish seems almost essential to the principles of POW, at least in my mind. If you wanted to replicate contemporary MMA then yes, the round system seems appropriate. But in the POW of 2123/2124, it almost seems arbitrary.
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Post by Mr. Jimmyface on Jul 18, 2009 22:42:22 GMT -5
I don't plan on using time limits either, but there has to be an easy way to calculate the length of a fight without endless number crunching. We're phenomenially smart players... let's put our heads together and solve this!
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