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Post by MonkeyDBain on Aug 6, 2009 1:02:11 GMT -5
Ok, so after several hours of work, here is my first attempt. Main purpose for the creation is to understand the rules of card making. Ok, this guy is suppose to be a superstacked Titan's answer to Monolith. Grand Titan | 7'2" 415 Titan, Saturn | Level 1 Offense | Level 1 Defense | 1. slap to the head - 1 2. knife edge - 1 3. press slam - 2 (pw) 4. running clothesline - 2 (ag) 5. into the turnbuckle 6. airplane spin - 3 (pw) | 1. GRAND TITAN - 1 2. GRAND TITAN - 1 3. GRAND TITAN - 2 4. dazed - 1 5. GRAND TITAN - 1 6. GRAND TITAN - 2 | Level 2 Offense | Level 2 Defense | 1. forearm smash - 2 2. double ax handle - 2 3. into the ropes (c) 4. pump handle slam - 3 (ch D) 5. Sledgehammer - 3 6. Titan Slam - 3 | 1. GRAND TITAN - 2 2. hurt - 2 3. hurt - 2 4. dazed - 1 5. GRAND TITAN - 1 6. GRAND TITAN - 2 | Level 3 Offense | Level 3 Defense | 1. inverted suplex - 3 (ch G) 2. out of the ring (c) 3. Titan Drop - 3 4. Whirlwind - 3 5. TKO - 3 Add 1 6. POWER OF THE TITANS (+4) | 1. down - 3(lv) 2. down - 3 3. PIN 3 (0) 4. dazed - 1 5. hurt - 2 6. hurt - 2 | Ropes - B Turnbuckle - A Ring - A Deathjump - B Disqualification 4 | Agility -2 Power -4 Cage 1 |
Ok, any thoughts, suggestions, or criticism welcome. X
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Post by doublea on Aug 6, 2009 1:09:03 GMT -5
Other than being one STACKED card, you have to change the (ch B). You already have a turnbuckle option and the (ch B) is your turnbuckle choice option when you don't have an into the turnbuckle on your card.
JMO, I don't use bootlegs in the GWF, but from talking with those who do, most don't like "superstacked" bootlegs. They'd rather have one who is more balanced out.
But if you use him in your fed, I see no problem. But speaking with those who use them, you can make him "strong", but not "superstacked".
Just some stuff I would do to balance him out. I'd change the airplane spin to a - 2 (pw) move.
For your pump handle slam - 3 I'd add the (ch X) after it. To be "official", you have to change the (ch B) so make it a (ch D or ch E, which are the ch X moves that come after - 3 moves)
I'd change his agility to maybe a 0 or +1
Tinker with some of the defense...Not so many - 2 reversals.
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Post by MonkeyDBain on Aug 6, 2009 1:12:52 GMT -5
The guy is suppose to be superstacked, his sole purpose is to go against Monolith. I have no plans to use him as I don't use Monolith half the time. But he is my test guy to see how to make things work.
One of those defense 2's was suppose to be a 1. Cut and paste is hard lol...
The chart rules are the toughest for me. I have ignored them for years, so that is why I have never made a real bootleg.
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Post by Alexander Ubel on Aug 6, 2009 3:50:14 GMT -5
Compared to Monolith, they are almost identical. Though Monolith can miss his +5 finisher.
I would suggest if you keep him with a -2 AG you should lower his PW to -4 so it gives him an edge in speed, but Monolith an edge in power. I would also move the (Ch D) to the pump handle slam as suggested above.
Otherwise he seems just fine to me.
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Post by Avarice on Aug 6, 2009 5:59:07 GMT -5
I'd make his finisher of +5 to be able to miss. If I'd do it, I'd say roll odd to work, misses on even with a d6 roll.
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Post by doublea on Aug 6, 2009 16:21:26 GMT -5
The guy is suppose to be superstacked, his sole purpose is to go against Monolith. I have no plans to use him as I don't use Monolith half the time. But he is my test guy to see how to make things work. One of those defense 2's was suppose to be a 1. Cut and paste is hard lol... The chart rules are the toughest for me. I have ignored them for years, so that is why I have never made a real bootleg. I get what you are saying, and this isn't a knock on you or your bootleg (because I'm sure most would agree), but there isn't anything creative in making a bootleg that is better than Monolith. What is interesting is making a guy, who looks like he could be a underdog, but maybe give him an interesting mechanic that can turn the table on Monolith and defeat him. Making a booting better than Monolith is about the easiest thing in the world. I'd love to see your take on a underdog type of guy with some kind of ability to actually beat Monolith.
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Post by MonkeyDBain on Aug 6, 2009 16:38:17 GMT -5
I understand, my thought is making a superstaked is it would be pretty easy. And give me a basic idea of card rules. If I ever created a set, this guy would not be in it. He is my template. I am more likly to concentrate on making weight class between 215 - 285. I prefer the smaller guys who spend more mat time than just brawling. My main interest is in the card mechanics and if I have gotten them right.
I am already working on a more balanced wrestler now. He should be ready in a few days. Or if there is nothing good on tv, maybe sooner. lol
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Post by MonkeyDBain on Aug 6, 2009 17:51:57 GMT -5
the card may not be balanced, but it is correct in the stats right? I have everything right now?
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Post by LWPD on Aug 6, 2009 18:27:23 GMT -5
the card may not be balanced, but it is correct in the stats right? I have everything right now? Your card is compliant with the official rules. Your best bet for making cards consistent with the official rules would be using this resource: Card Creation Guidelines & Checklist If you follow the checklist you'll never have a problem designing compliant cards. To get a feel for different strategies regarding stat potency on each Offensive/Defensive level you can check out: Rahl Rating System Guide Your Level 3 Offense alone is 14 Rahl Points (which equals a mid carders entire offense). Ultra-potent.
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Post by MonkeyDBain on Aug 6, 2009 18:43:45 GMT -5
I have been studying the guidelines. I may have some questions about some of it. I still seem to be confused by a bit.
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