Post by LWPD on Feb 15, 2008 20:29:13 GMT -5
Credit Daytondave
Money in the Bank/Ladder Match
Rules:
1 Choose two wrestlers at random to start the match
2 When a (ch) is failed, the action fizzles. Choose two new wrestlers from the stack
3 Whenever "Out of the Ring" or (lv) is rolled, the defensive wrestler is thrown from the ring. Choose another wrestler to replace him. The wrestler on offense may remain active, or pursue his opponent out of the ring
4 When the wrestler on offense rolls a 5 or 6, he may choose to roll on the Chairs chart, or the Tables chart
5 When the wrestler on offense rolls a finisher, or the wrestler on defense rolls "Down-3", the wrestler on offense may roll on the "Set Up Ladder" Chart. If the ladder is already set up, he may roll on the "Climb Ladder" Chart
Tables Chart
Chairs Chart
Set Up Ladder Chart
Climb Ladder Chart
____________________________________________________
Money In The Bank Match
Credit: Ray DeGarmo (Disaster)
Rules:
Eight men compete in a Ladders/Tables/Four Weapons of Destruction style match. There's a breifcase hanging from high above the middle of the ring with a contract for a title shot of their choosing at any time of their choosing. In order to win, a wrestler must obtain the briefcase and have full control of it to win the match. Use Titan Death Rules, no Outside Interference (unless you want it). Pin Saves can also occur up to two times each wrestler. Winning can happen two ways. If a wrestler is successfully pinned or by rolling a on the Ladder Chart of which the wrestler climbs the ladder and grabs the briefcase!!!
All wrestlers must have at least three fatigue tokens in order for a successful pinfall can happen. In the event of a successful pinfall, assume the wrestler on offense then climbs the ladder and retrieves the briefcase and wins the match.
*Note, I only opted to have the "3 token before pinfall" rule to insure that the match lasts a long time, making it seem that there was more at stake in this match. You can do it however you want, as I'll make that rule optional!
Rolling on the charts:
How to pick which chart:
1. Randomly. You can just pick the chart you wish to roll on.
2. Rotation: You can create an order that you go thru the charts (ie. 1) Four Weapons of Destruction, 2) Mensa Tables, 3) Ladder Match) and continue to rotate between the three charts. How you arrange them is entirely up to you.
3. Set: You can use one chart until the rules have been engaged before switching to another (ie. Breaking two tables in the Mensa Tables chart before moving onto the next chart.)
4. My personal favorite..."It's Up To You Promoter!!!" Do what you want, it's your game!
Whenever a wrestler rolls his PIN, roll 2d6:
Even: Play normally.
Odd: Roll on PIN Chart Below:
PIN CHART: (Odd rolls using 2d6:)
2: Defender rolls PIN. If the Defender is Pinned, the wrestler on offense climbs the ladder and grabs the briefcase to win the match. If otherwise, Add 1 to Defender's PIN Rating and opponent rolls on L3O.
3: Draw a new wrestler. This wrestler attacks the enemy (or sides with an ally). Allies double team the defender. Defender makes a comeback and nails both enemies! Add 1 fatigue token to both enemies. Defender goes on L3O against any wrestler of his choosing!
4: Draw a new wrestler. This wrestler attacks an enemy (or sides with ally). Allies double team a defender. Add 1 fatigue token to the defender. Return new wrestler to stack and attacker rolls on L3O against another wrestler!
5: Draw another wrestler. New wrestler attacks enemy (or non ally if there is no enemy). New wrestler rolls on L3O. Third wrestler is returned to the stack.
6: Check Defender's chart ratings. A=3 pts., B=2 pts, C=1 pt. Add the four chart values together. If the Defender's value is equal or greater, he goes on L2O. If wrestler on Offense value is greater, he goes on L2O.
7: Two new wrestlers come into play and toss the wrestlers out of the ring. The Attacker goes on L2O (you pick who the attacker will be).
8: Check Defender's Pw and Ag ratings. compare the sum of bothe defender's number and if it's better, he goes on L2O. If both numbers are equal or less, the wrestler on offense continues his assault on L2O.
9: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team third wrestler. Return one of the wrestlers to the stack (Your choice) and the other continues their assault on the Defender. Roll on one of these charts (Ladder/Tables/Four Weapons of Destruction).
10: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team the defender. Defender is thrown out of the ring (returned to the stack). The two attackers then attack each other (the original attacker goes on L2O).
11: Defender rolls on one of the other charts (Ladder/Tables/Four Weapons of Destruction).
12: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team defender. Defender fights back and knocks one of the attackers out of the ring (returned to the stack). Defender rolls on one of the charts (Ladder/Tables/Four Weapons of Destruction) against the other wrestler!
Put all wrestlers in a stack and shuffle them in a random order. Draw two wrestlers to start the match. One is called the attacker and the other the defender. When returning a wrestler to the stack, reshuffle the pile again as well as after each drawing to ensure a good randomness.
Also, like in a Battle Royal, you can choose to use different wrestlers at any time. If you choose to pick two new wrestlers, choose one to be the attacker and one to be the defender, and the new attacker goes on the same offensive level as the previous attacker was on. The new attacker can go on offense against the previous defender as well. Once again, it's entirely up to you.
*note: These rules are not set in stone. If you have a better idea on how to make this flow better, the skies the limit! Go for it and remember, have fun!!! It's YOUR GAME!!!!
Money in the Bank/Ladder Match
Rules:
1 Choose two wrestlers at random to start the match
2 When a (ch) is failed, the action fizzles. Choose two new wrestlers from the stack
3 Whenever "Out of the Ring" or (lv) is rolled, the defensive wrestler is thrown from the ring. Choose another wrestler to replace him. The wrestler on offense may remain active, or pursue his opponent out of the ring
4 When the wrestler on offense rolls a 5 or 6, he may choose to roll on the Chairs chart, or the Tables chart
5 When the wrestler on offense rolls a finisher, or the wrestler on defense rolls "Down-3", the wrestler on offense may roll on the "Set Up Ladder" Chart. If the ladder is already set up, he may roll on the "Climb Ladder" Chart
Tables Chart
Roll | Result |
2 | Reversal! You attempt to pick up your opponent, but he reverses the move and suplexes you through the table! Add 1 to your cage rating. The opponent Rolls on the Ladder Chart! |
3-4 | Reversal! You attempt to power bomb your opponent, but he reverses the move and backdrops you! The opponent Rolls on Level 3 Offense |
5 | The opponent shoves you away. Select two different wrestlers from the stack |
6-7 | You attempt to put the opponent through the table, but he slips away. You alertly kick him in the stomach and deliver a stunning DDT! Roll on Level 3 Offense |
8-10 | You pick the opponent up and power bomb him through the Table! The opponent adds 1 to his Cage rating. Roll on Level 3 Offense |
11-12 | You hoist the opponent overhead (or whip him over with a hurracanrana), and send him flying over the top rope and through a table at ringside! The opponent adds 1 to his Cage Rating. Roll on the Ladder Table! |
Chairs Chart
Roll | Results |
2-3 | Reversal! You bring a chair into the ring, but the opponent dropkicks the chair and it smashes into your face! Add 1 to your Cage Rating. Opponent rolls on the Ladder Chart |
4-5 | You bring a chair into the ring and get ready to swing it, but the opponent alertly catches you with a Spear! Both wrestlers tumble out of the ring. Select two new men from the stack to continue the match |
6-7 | You bring a chair into the ring, but your opponent grabs it! Roll one die: Even: You pull the chair away from him! Roll again on this chart. Odd: The opponent snatches the chair from you! Opponent rolls on this chart |
8-9 | The opponent attempts to grab the chair, but you kick him in the stomach! While he is doubled over, you smack him across the back with the chair! Opponent adds 1 to his Cage Rating. Roll on Level 3 Offense, or again on this chart |
10-12 | You bring the chair into the ring, and you blast your opponent! Opponent adds 1 to Cage Rating. Roll on Ladder Table! |
Set Up Ladder Chart
Roll | Result |
2-4 | Disaster! You pick up the ladder, but your opponent dropkicks the ladder and knocks you out of the ring! Add 1 to your Cage Rating. Select two new wrestlers from the stack |
5-6 | You attempt to set up the ladder, but the opponent attacks you. The ladder falls to the mat. Your opponent rolls on Level 3 Offense |
7-8 | You bring the ladder into the ring, but your opponent tries to take it away! Each wrestler rolls two dice, and subtracts the Cage Rating. The wrestler with the highest roll grabs the ladder and rolls again on this chart |
9-10 | You bring the ladder into the ring and set it up successfully. Roll on the Climb Ladder chart |
11-12 | Mayhem! You bring the ladder into the ring and swing wildly! You clear the ring! All opponents add 1 to their Cage Rating. Roll on the Climb Ladder chart |
Climb Ladder Chart
Roll | Result |
2-4 | You attempt to climb the ladder, and your opponent follows. A third wrestler enters the ring and kicks over the ladder! Both men tumble out of the ring and crash to the arena floor. Both men add 2 to Cage Rating. Select two new wrestlers from the stack and continue the match |
5-6 | You attempt to climb the ladder, but your opponent pulls you to the mat! Opponent rolls on Level 3 Offense |
7 | You attempt to climb the ladder, but your opponent grabs your leg and you are unable to climb. You return to the mat. Both men roll one die, and the higher roll takes over on Level 1 Offense |
8-9 | You begin to climb the ladder! Your opponent tries to stop you, but you kick him to the mat and continue climbing. Roll again on this chart |
10-12 | Success! You climb the ladder and retrieve the object from over the ring. You are the victor! |
____________________________________________________
Money In The Bank Match
Credit: Ray DeGarmo (Disaster)
Rules:
Eight men compete in a Ladders/Tables/Four Weapons of Destruction style match. There's a breifcase hanging from high above the middle of the ring with a contract for a title shot of their choosing at any time of their choosing. In order to win, a wrestler must obtain the briefcase and have full control of it to win the match. Use Titan Death Rules, no Outside Interference (unless you want it). Pin Saves can also occur up to two times each wrestler. Winning can happen two ways. If a wrestler is successfully pinned or by rolling a on the Ladder Chart of which the wrestler climbs the ladder and grabs the briefcase!!!
All wrestlers must have at least three fatigue tokens in order for a successful pinfall can happen. In the event of a successful pinfall, assume the wrestler on offense then climbs the ladder and retrieves the briefcase and wins the match.
*Note, I only opted to have the "3 token before pinfall" rule to insure that the match lasts a long time, making it seem that there was more at stake in this match. You can do it however you want, as I'll make that rule optional!
Rolling on the charts:
How to pick which chart:
1. Randomly. You can just pick the chart you wish to roll on.
2. Rotation: You can create an order that you go thru the charts (ie. 1) Four Weapons of Destruction, 2) Mensa Tables, 3) Ladder Match) and continue to rotate between the three charts. How you arrange them is entirely up to you.
3. Set: You can use one chart until the rules have been engaged before switching to another (ie. Breaking two tables in the Mensa Tables chart before moving onto the next chart.)
4. My personal favorite..."It's Up To You Promoter!!!" Do what you want, it's your game!
Whenever a wrestler rolls his PIN, roll 2d6:
Even: Play normally.
Odd: Roll on PIN Chart Below:
PIN CHART: (Odd rolls using 2d6:)
2: Defender rolls PIN. If the Defender is Pinned, the wrestler on offense climbs the ladder and grabs the briefcase to win the match. If otherwise, Add 1 to Defender's PIN Rating and opponent rolls on L3O.
3: Draw a new wrestler. This wrestler attacks the enemy (or sides with an ally). Allies double team the defender. Defender makes a comeback and nails both enemies! Add 1 fatigue token to both enemies. Defender goes on L3O against any wrestler of his choosing!
4: Draw a new wrestler. This wrestler attacks an enemy (or sides with ally). Allies double team a defender. Add 1 fatigue token to the defender. Return new wrestler to stack and attacker rolls on L3O against another wrestler!
5: Draw another wrestler. New wrestler attacks enemy (or non ally if there is no enemy). New wrestler rolls on L3O. Third wrestler is returned to the stack.
6: Check Defender's chart ratings. A=3 pts., B=2 pts, C=1 pt. Add the four chart values together. If the Defender's value is equal or greater, he goes on L2O. If wrestler on Offense value is greater, he goes on L2O.
7: Two new wrestlers come into play and toss the wrestlers out of the ring. The Attacker goes on L2O (you pick who the attacker will be).
8: Check Defender's Pw and Ag ratings. compare the sum of bothe defender's number and if it's better, he goes on L2O. If both numbers are equal or less, the wrestler on offense continues his assault on L2O.
9: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team third wrestler. Return one of the wrestlers to the stack (Your choice) and the other continues their assault on the Defender. Roll on one of these charts (Ladder/Tables/Four Weapons of Destruction).
10: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team the defender. Defender is thrown out of the ring (returned to the stack). The two attackers then attack each other (the original attacker goes on L2O).
11: Defender rolls on one of the other charts (Ladder/Tables/Four Weapons of Destruction).
12: Draw a new wrestler. This wrestler attacks enemy (or sides with ally). Allies double team defender. Defender fights back and knocks one of the attackers out of the ring (returned to the stack). Defender rolls on one of the charts (Ladder/Tables/Four Weapons of Destruction) against the other wrestler!
Put all wrestlers in a stack and shuffle them in a random order. Draw two wrestlers to start the match. One is called the attacker and the other the defender. When returning a wrestler to the stack, reshuffle the pile again as well as after each drawing to ensure a good randomness.
Also, like in a Battle Royal, you can choose to use different wrestlers at any time. If you choose to pick two new wrestlers, choose one to be the attacker and one to be the defender, and the new attacker goes on the same offensive level as the previous attacker was on. The new attacker can go on offense against the previous defender as well. Once again, it's entirely up to you.
*note: These rules are not set in stone. If you have a better idea on how to make this flow better, the skies the limit! Go for it and remember, have fun!!! It's YOUR GAME!!!!