|
Post by LWPD on Feb 17, 2008 10:11:37 GMT -5
Credit Jumbo Inoki
Parejas Incredibles Match
In this match the teams are composed of enemies or rivals. It is meant to illustrate the tension between the desire to win and the hatred for one's rival. As the name suggests, these pairs matches are used more frequently in Mexico than anywhere else.
Due to the tension between the team mates, here are special rules to keep in mind:
1. There will be no pin saves during the course of the match. For each member it's sink or swim.
2. Defensive tag attempts are severely hampered due to a lack of cohesion. Only one can be executed per team, with a roll of 2D6 at or below 4. For all subsequent defensive rolls that end with (tag) roll on Parejas Incredibles chart.
3. Ignore all double team moves or chart options.
4. Throughout the course of the match, tempers can flare among the makeshift teams while on Offense. Roll on the chart below AFTER rolling for all Ropes, Turnbuckle, Out of Ring and Deathjump scenarios:
Parejas Incredibles Chart
2-3 Your partner 'accidentally' pushes you straight into the the opposing wrestlers finisher! Roll your pin rating.
4-5 Your partner 'mistakenly' drills you from behind. Add 1 to your pin rating. Other team takes over on Level 2 Offense
6-7 You and your partner attempt a double team move which ends up badly. Add one to the legal man's pin rating. Opposing team takes over on Level 2 Offense
8-9 A shoving match ensues amongst you and your partner. Referee may call for your teams DQ. Roll the DQ rating of the legal man. If no DQ your teams momentum has been stifled. Resume control on Level 1.
10-11 We have a pier six brawl as the two faces break team ranks and brawl with the two heels. Roll each team members DQ rating to see if order can be restored.
12 To the surprise of just about everyone, you and your partner pull off a well timed double team maneuver. Add 1 to opponents pin rating. You resume control on Level 3 Offense
|
|
|
Post by LWPD on Feb 17, 2008 10:12:21 GMT -5
Penalty Box Match
Credit Gobble D Gooker
This is a standard team elimination style match with a twist. The match starts out with teams of 3 (or more men) in a regular style tag match. When a man has been eliminated in some fashion, he is gone from the match. Yet aside from pins and submission, a wrestler may also be 'penalized' without being completely eliminated from the match.
Penalty Box Rules
1. On any chart situation (ropes, turnbuckle, deathjump and out of ring) the partner of the offenseive team can be 'penalized' and sent to the Penalty Box. Roll 1D6
Odd: No penalty, offensive team maintains momentum
Even: Offensive team is 'penalizied', man on the outside is sent to the Penalty Box. Defensive team executes a double team omve (add 1 to the victims pin rating) and takes over on Level 2 Offense.
Roll 2D6 to see how many offensive moves for which the handicap situation will take place.
2. On any Defensive Tag, Pin save or Double team attempt, the defensive team must roll for Penalty in the same manner. Odd: No penalty, continue as normal
Even: Defensive team is penalized, as the interfering defensive wrestler is sent to the Penalty Box. Roll 2D6 to determine the length of the cosequtive number of Offensive moves there is a handicap scenario.
3. Match ends when an entire team has been eliminated in ANY combination of pin, submission, dq or penalty box!
|
|
|
Post by LWPD on Feb 17, 2008 10:16:39 GMT -5
Piper's Pit RPG Scenarios
Credit Joe Klase
Piper’s Pit! Interviewing a Face roll 2 die
2 Rowdy Roddy Piper mockingly says he has never heard of his guest , and that his guest hasn’t beaten anybody “big time.” The face guest immediately offers Piper a challenge, but Hot Rod side steps the issue with some insults. With fists drawn, the guest motions towards the ring and demands that Piper face him in the ring right now! Piper says that IF his guest can defeat _____________ in a match, then Piper will face him next week! The face guest agrees, shakes Piper’s hand and turns to leave. Orton steps towards the guest distracting him long enough for Piper to nail the man in the back with a chair and then beat a hasty retreat.
3-4 Piper called out his guest for this week and introduced his guest by saying some very nice things about him, but then really begins to pour on the insults until a fight erupts between the two. Roll fight chart.
5-6 Piper tells his guest that he's never won a match while Piper has never lost a match. Roddy states that his guest’s in-ring strategy is all wrong by shying away from his opponents when he has the advantage. Piper’s guest makes no excuses for his won-lost record, and stands up for himself as a man. The guest is so upset that he storms off the set, and Roddy says, “When they think they have the answers, I change the questions!"
7 Rowdy Roddy Piper bashes his guest verbally until the guest smacks Piper in the mouth and elbows Cowboy Bob Orton who made a move toward the wrestler. Piper recovers quickly and clobbers the guest from behind, knocking the guest to the ground. Piper and Orton then begin to put the boots to the fallen wrestler until officials break up the scene.
8 Rowdy Roddy Piper blabs and finally the face guest asks why Piper has any guests on his show when Piper is the one who does all the talking. An incensed Piper dives at the guest starting a brawl. Roll fight chart.
9 The guest immediately gets into Piper’s face and says he would like to wrestle Rowdy Roddy Piper! The face wrestler then hands Piper a contract. Piper talks his way around it and crumbles it up. As Roddy turns to leave the set, the face wrestler grabs Roddy’s arm, turns him around and lands a roundhouse to Roddy’s temple! Ace Orton steps in and tackles the guest. Roll fight chart.
10 Piper introduced his guest for the week and innocently interviews him for 2-3 minutes, when from out of nowhere, the face guest’s rival launches a Pearl Harbor job on him from behind! The rival really does a number on the face guest. Piper lookes shocked, and takes a few steps back before spreading an evil smile across his face and then helping in the beating! Piper then quips,” You don't throw rocks at a man who's got a machine gun!"
11-12 Piper makes fun of his guest's name. The face wrestler says, “That’s pretty tough talk from someone with a skirt who needs a bodyguard!” Piper then tries to prove him wrong by telling Orton to leave, and Orton hesitantly agrees. Then, after another round of insults between Piper and his guest, Orton comes out on the other side of the set and sneak attacks the guest! Roll fight chart.
Fight Chart roll 1d6
1-2 The men brawl until the set fills with WWF officials who eventually break up the melee. 3-4 Piper and Orton decidedly beat down the guest, leaving him bleeding and unconscious! 5-6 The guest gets the better of Piper and Orton, leaving Piper dazed and Orton bleeding!
Piper’s Pit! Interviewing a Heel roll 2 die
2 Captain Lou Albano makes peace between Rowdy Roddy Piper and his heel guest to end their vicious feud from another promotion. The two men stare at each other vehemently, until Piper smiles, sticks out his hand and says, “Put ‘er there!” The heel guest hesitantly agrees to shake Piper’s hand. With a nod, Piper directs Orton to attack the guest, but Albano stumbles and trips Orton up, sending him crashing into Roddy! Roll fight chart!
3-4 Rowdy Roddy Piper says that fans call his guest a "wimp," which causes the guest to lose it until Piper calms him down reassuring the man that he isn't. Piper then pulls out 3 thick wooden boards for the heel to karate chop through to prove his toughness. The guest seems to be eager to show his toughness, but at the last second backs out and storms off the set. Piper says his guest has nothing to prove to the people, who are all morons anyway.
5-6 Roddy showers his guest with admiration and kindness, and the sentiment is reciprocated by the heel guest. The two men certainly seem to be forming a mutual admiration society between the two of them! The arena is hissing and booing loudly as Piper and his guest heap praise on each other during this segment. They leave together to a chorus of boos.
7-8 The "Interview" is cut short as a face wrestler makes his debut seeking revenge on Rowdy Roddy Piper for what he did to ______________. Piper says the babyface must take on his heel guest before he can have a shot at him. Both the heel and the face agree, and Piper looks relieved to have side stepped this battle…for now at least!
9-10 Rowdy Roddy Piper apologizes to his guest for the fans booing him and allows him to tell us about his background. Piper keeps interrupting his guest saying things about the booing fans, then says "You can't make Chicken Salad out of a bunch of garbage!" Looking disgusted, Piper blows his nose at the fans, and the two men leave the set.
11-12 Roddy announces his guest as being the man he’d most like to team up with. His guest walks smiling toward Roddy with arms extended, and the two men hug like brothers! Roddy then lists his guest’s accomplishments and boasts that the two of them together would surely be unbeatable! The guest agrees and says he is certain that the tag team champions have never faced a team as great as them! Piper then issues an open challenge to the champs to face this lethal combination of himself and his guest! Roll.
1-2 Tag champs show up on set and accept title shot immediately! Match is set!
3 Tag champs show up and tell Piper to take a hike and that Piper and his guest/partner haven’t even won one match together! Piper then attacks the tag champs! Roll fight chart!
4-5 #1 contenders to tag team titles show up on set and tell Piper and partner to shut their stinking mouths, because THEY are the next ones in line for a shot, not Piper! A stare down ensues between the four men until it is agreed upon that the two teams will meet in the near future to settle their differences.
6 After much jabbering between Piper and his guest, a small misunderstanding quickly escalates into a war of words until a full blown brawl ensues, wrecking the Piper’s Pit set! Roll fight chart!
Fight Chart roll 1d6
1-2 The men brawl until the set fills with WWF officials who eventually break up the melee.
3-4 Piper and Orton decidedly beat down the guest, leaving him bleeding and unconscious!
5-6 The guest gets the better of Piper and Orton, leaving Piper dazed and Orton bleeding!
|
|
|
Post by LWPD on Feb 17, 2008 10:17:41 GMT -5
Platform Match
Credit Nemecys
The fighters compete on a platform roughly the size of a ring and a meter off the ground. The rules to win are the same.
-OFC or COM rules.
-On all charts, the fighters try to toss each other off the platform. Roll 1 die for each fighter and;
-Add or subtract power if the total of the 2 dice is even.
-Add or subtract agility if the total of the 2 dice is odd.
-Lowest score wins and loser falls off the platform. Add 1 to fighter's cage (or fatigue if using OFC rules). Defender climbs back onto the platform, and attacker continues on Level 3 Offense. ______________________________________________________
Playtime Death Match
Credit Anonymous
This match is held in any major toy store. The wrestling organization secures the rights to enter the store for a match sometime after closing, as soon as the stockers have finished re-stocking the shelves. The object of the match is to pin an opponent or make him submit anywhere with-in the store. The competitors and a ref are ushered into the store, the lights are dimmed, the door is locked and the fun begins. Titan Death Match rules apply during this match. Whenever 'out of the ring', 'into the ropes', or 'into the turnbuckle' are rolled then roll on the chart below instead. When 'deathjump' is rolled the wrestler on offense has the choice of climbing on top of one of the display stands and attempting a regular deathjump or rolling on the chart below. Ignore leaving the ring options (lv) as there is no ring to leave. 'You ' refers to the wrestler on offense.
2 You and the opponent brawl into the back of the store and into the break room. Before you can react, the opponent grabs a pot of scalding hot coffee and throws it in your face! As you stagger backward in pain, the opponent rolls you up with a schoolboy! ROLL YOUR PIN
3 You whip the opponent into a shelf of merchandise. Boxes, cards and bits of plastic go flying everywhere. Meanwhile the opponent stumbles across a box cutter left in the aisle by a careless stock person. As you approach he slashes you across the forehead and moves in for the kill! ADD 1 TO YOUR PIN RATING. OPPONENT ROLLS ON LEVEL 3 OFFENSE
4 The opponent grabs a whiffle ball bat from a nearby display. WHAP! WHAP! The flailing plastic raises nasty welts and forces you to backpedal. OPPONENT ROLLS ON LEVEL 2 OFFENSE
5 You slam the opponent into one of the store's sandboxes and are moving in for the kill. Suddenly the opponent grabs a handful of sand to fling into your eyes. Roll one die to see what happens: EVEN ROLL: You kick the sand back into the opponent's face. ROLL ON LEVEL 2 OFFENSE. ODD ROLL: The opponent throws the sand into your eyes and you are blinded. OPPONENT ROLLS ON LEVEL 2 OFFENSE
6 You see that the stockers have left a ladder set up in one of the aisles. You quickly climb up and attempt a big move on the opponent. Roll one die to see what happens: EVEN ROLL: You come flying off with a devastating move (use your imagination). OPPONENT ADDS 1 TO PIN RATING. ROLL ON LEVEL 3 OFFENSE. ODD ROLL: The opponent makes a desperation move and dropkicks the ladder, sending you crashing to the ground. Did you just feel something pop? ADD 1 TO YOUR PIN RATING. OPPONENT ROLLS ON LEVEL 3 OFFENSE
7 You drag the opponent to the front of the store and ram his head repeatedly into one of the cash registers, breaking it open. Thinking quickly, you stuff a few large bills into your trunks then go after your opponent. ROLL ON LEVEL 3 OFFENSE
8 You daze the opponent with one of your favorite moves, then realize you are in the aisle. Thinking back to the Mister Wizard shows you watched as a child you tear open one of the chemistry sets and grab a bottle of phenolphthalein solution. Roll one die to see what happens next. EVEN ROLL: You splash the acidic compound into the opponent's face! He grabs his eyes and falls to the ground screaming in pain. OPPONENT ADDS 1 TO PIN RATING. ROLL ON LEVEL 3 OFFENSE. ODD ROLL: While you are struggling with the blasted child safety seal on the vial, the opponent crawls up behind you and nails you with a low blow. You crumple to the ground in pain. OPPONENT ROLLS ON LEVEL 3 OFFENSE
9 You spot an action figure of your opponent and grab it from the shelves. Tearing open the package, you rip the head off of the figure and jab the broken neck into your opponent's throat. OPPONENT ROLLS ON LEVEL 3 DEFENSE
10 You grab a can of silly string and pull a disposable lighter out of your tights, then spray your opponent with a gooey fireball. FOOM! OPPONENT LOSES MOST OF HIS FACIAL HAIR AND ADDS 1 TO HIS PIN RATING. ROLL ON LEVEL 3 OFFENSE
11 You slam the opponent into a shopping cart, then get a running start and send it screaming toward the entrance of the store. CRASH! The cart and opponent go sailing through the plate glass window, ending up in a heap outside. You quickly follow and make the cover. Roll one die to see what happens next: EVEN ROLL: The ref follows you outside and attempts a three count. OPPONENT ROLLS PIN. ODD ROLL: The ref refuses to make the count, as the rules dictate the match must be won inside the store. You throw the battered opponent back through the window and move in for the kill. ROLL ON LEVEL 3 OFFENSE
12 It's getting late, your back hurts and you're getting tired of this silliness. Roll one die to see how you deal with this: EVEN ROLL: You kick the opponent in the midsection and hit him with a crippling piledriver onto the bare floor! You roll his twitching body onto his back and make the cover. OPPONENT ADDS 1 TO HIS PIN RATING AND ROLLS PIN. ODD ROLL: You drag the opponent into the center aisle and nail him with your finisher. OPPONENT ROLLS PIN, PLUS YOUR FINISHER RATING
|
|
|
Post by LWPD on Feb 17, 2008 10:18:52 GMT -5
Political Glass Ceiling Chart
Credit Jumbo Inoki
* Use the Glass Ceiling chart when you have an up and coming wrestler who's trying to break into the upper echelon. Use your imagination to fill in the blanks where necessary.
Political Glass Ceiling Chart
2-4 Hot wrestler X is viewed 'as a threat' to the Main Event players. He is mysteriously 'taken off' the next PPV and works dark matches for 2D6!
5-6 The hot wrestler suddenly becomes the victim of the infamous Start-Stop push. Title considerations are thrown out the window as he is mysterious placed into an extended program with a lower tier wrestler. He will wrestle against this person at the open of the card for 1D6.
7-8 Word has it that the hot prospect hasn't 'paid his dues' yet. Before he can be considered 'ready' hot wrestler X must work away from the title picture in mid card tag matches with another lower card performer. Roll 2 dice to determine the number of cards they team together.
9-10 One of the established (but cold) stars decides to give the hot newcomer 'the rub' so to speak. He volunteers to 'take the kid under his wing' for a period of time. He really plans to steal the kids heat. Roll 2 dice to see how many cards this will last. For this length of time the hot wrestler will be positioned on the card BELOW his new mentor.
11 Hot wrestler X goes to the promoter and asks for a title shot. The booker tells him "You're not ready yet kid!" Roll 2 dice to see how long he must wait before asking again.
12 Miraculously the fan reaction and level of skill are just too much to ignore. The promoter tells the hot wrestler he's going to get a 'super push' with an immediate title shot and top level programs! Roll 1D6 to see how many title shots he's guaranteed.
|
|
|
Post by LWPD on Feb 17, 2008 10:22:56 GMT -5
Pre-Match Action Chart
Credit Brian Cahill
When starting a match, both wrestlers/teams roll 1 die to see who makes the first move. If both wrestlers/teams roll the same number TWICE IN A ROW, you should use this chart to solve the “dispute”. The word “Wrestler” can also mean “Tag Team”. “Wrestler A” is usually the face and “Wrestler B” is usually the heel, although when having a face vs. face or heel vs. heel match, you decide who fits these into these roles the best. If injuries occur to a tag team, you decide who takes the most, if not all, of the injury.
2-3: Wrestler A is getting ready to make his entrance. His music hits the crowd, and they respond with cheers and chants. Wrestler B, who is watching all of this from behind, suddenly attacks Wrestler A as he walks through the opening. (Think of a type of attack that fits Wrestler B’s personality!) The assault catches Wrestler A off guard and Wrestler B easily beats him into an unconscious state. The bell never rings as Wrestler A is injured and taken to the back on a stretcher.
ROLL 2 DICE TO SEE HOW LONG THE WRESTLER A IS INJURED. IF THE RESULT OF THE INJURY ROLL IS DOUBLES, THEN HE IS “SEVERELY” INJURED & WILL BE OUT OF ACTION FOR SOME TIME. ROLL 2 DICE AGAIN TO SEE HOW LONG.
4-5: Wrestler A is already in the ring when Wrestler B sneaks up behind him from the crowd! WRESTLER B STARTS THE MATCH BY ROLLING ON LEVEL 2 OFFENSE
6: Wrestler B is waiting in the ring for Wrestler A. As Wrestler A maneuvers between the ropes to enter the ring, Wrestler B attacks him! WRESTLER B STARTS THE MATCH ON LEVEL 1 OFFENSE
7: One of the wrestlers (you pick) wants to up the ante. He grabs the microphone and challenges the opponent to make this a Titan Death Match! WHICHEVER WRESTLER MADE THE CHALLENGE STARTS THE TITAN DEATH MATCH ON LEVEL 1 OFFENSE
8: Wrestler A courageously charges into the ring and attacks Wrestler B before the bell! WRESTLER B STARTS THE MATCH BY ROLLING ON LEVEL 1 OFFENSE
9-10: Wrestler B is already in the ring when Wrestler A sneaks up behind him from the crowd! WRESTLER A STARTS THE MATCH ON LEVEL 2 OFFENSE
11-12: As Wrestler B makes his way to the ring, Wrestler A races to meet him in the aisleway and an all-out brawl erupts! The bell never even rings as security and referees have to pull the two combatants apart! A TITAN DEATH MATCH BETWEEN THE TWO COMBATANTS IS BOOKED FOR THE NEXT CARD
*This chart is a remixed version of Kaz’s “Entrance Chart”
|
|
|
Post by LWPD on Feb 17, 2008 10:23:55 GMT -5
Credit David Bassnett
Press Conference Chart
I have come up with an angle , that I feel could be used in any federation (GWF / Legends \ Bootlegs etc) . A press conference title match signing at maybe a big up and coming PPV ? This can be used for single or tag matches and don't forget the commissioner .
Roll 2 x 6 sided dice and see what happens
2) Face wrestler sneak attacks Heel wrestler (Injury roll 1 dice)
3-4) Face wrestler/s (or manager or valet) want to make it a special match , which one ? (Your choice of match , make your own or use a special matches choice chart) Roll 2 dices if it is Even the commissioner says Yes to the special match . If Odd then it is No just a normal match ///
5-6) They sign the contract followed by a long big staredown (with maybe a show of power etc) (but nothing more) ///
7-8) Nothing much happens the wrestlers just sign the contract .
9-10) A Heel wrestler/s (or manager \ valet) wants more . The Title match be a special match. Which one ? (Your choice of match , make your own or use a special matches choices chart) Roll 2 dices if Even the commissioner says Yes if Odd them its No ///
11) Heel wrestler sneak attacks the Face wrestler (Injury roll 1 dice)
12) A 3rd wrestler/s appear. Wants to make it a Triple Threat . Roll 2 dice if it is between 2-9 then the answer is No but if 10-12 then the Commissioner says Yes (If you want roll on a special matches charts to see what type of Triple Threat match it will be) ///
|
|
|
Post by LWPD on Feb 17, 2008 17:57:58 GMT -5
Pure Wrestling Style Rules
Credit Jumbo Inoki
This is based off the concept of Ring of Honors Pure Wrestling title. Pure wrestling refers to what is often called technical wrestling. A mat-based style with lots of holds and counter-holds and the working over of body parts. It makes things easy if you set up a division of wrestlers who focus on a technical style to fit the style.
The following moves are forbidden in this style. Should a wrestler have such a move on his card, create a substitute:
*Punching and kicking. *Using headbutts, elbows and knees for any reason other than breaking a hold. *Eye-raking/gouging. *Low blows. *Performing an offensive move by jumping off the ropes/turnbuckles. *Performing an offensive move by jumping out of the ring. *Throwing an opponent out of the ring. *Attacking an opponent outside of the ring.
Pure Wrestling Rules
1. A wrestler CANNOT go for a Finisher attempt until AFTER building his opponent to a kinimum of a pin rating of 6 and then scoring two consecutive downs on offense. For a finisher rolled before this substitute a zero (add 1) pin or submission attempt.
2. Each wrestler is equipped with three automatic rope breaks that they can use in the event of a pin or submission attempt. Note this rope break CANNOT be used after a finisher attempt!
3. For out of the ring and death jump situations, substitute the following 1D6 Roll:
Odd: Defensive wrestler counters with a technical move and takes over the momentum. Defensive wrestler rolls on Level 2 Offense
Even: Offensive wrestler locks in a submission. Defensive wrestler can either use one of his automatic rope breaks, or roll for submission (zero add 1 if escapes).
4. A wrestler has the option of 'chancing' use of out of the ring and deathjump rules once only with a DQ roll of 8. A second attempt results in an automatic DQ.
5. Pure Wrestling Champions LOSE their title in the event of disqualification!
Optional rule: You can make this even more unique of a match by combining this with the Timed Round Scoring System I created as well.
|
|
|
Post by LWPD on Feb 17, 2008 17:58:50 GMT -5
Credit Jumbo Inoki
Quick Play Jobber Match
Use this chart when you are looking to 'pad' a wrestlers win/loss record through use of a nameless, faceless jobber. This is a way to build up a 'name' wrestler quickly without much risk or time investment. The probability of winning quickly is high.
1-2 Dominant wrestler destroys the jobber and hits his finisher. Roll 7 plus finisher and then roll for pin/submission. If unsuccessful re-roll on this chart.
3-4 The jobber doesn't know what hit him, as the superstar goes for the cover. With his pin fatigue at 9, the jobber is covered, roll for pin. Re-roll on this chart.
5 The jobber is completely overmatched. The finisher is successful and the match is over.
6 The match is stopped shortly by the ref due to it being a complete mismatch. The superstar gets the duke by ref stoppage!
|
|
|
Post by LWPD on Feb 17, 2008 17:59:40 GMT -5
Credit David Bazzy Basnett
Rat and Bat Cage
With Halloween coming up . I came up with a bizzare idea . Hold any type of match , that you want . Some loser must go in the Rat & Bat Cage . It can be the losing wrestler , losing wrestler's manager , referee , losing wrestler's valet , commissioner etc
Roll 2 x 6 sided dices and see what happens .
(2) The rats bite you (If you are a wrestler your pin is +1 for the next card)
(3) You try stomping on the rats . They still bite (but nothing to bad)
(4-9) Nothing happens
(10) Bats start flying about . You started waving your arms about. You survive the scare , but are still nervous (Re-roll again on this chart)
(11) Bats bite you (If you are a wrestler your pin is +1 for 1 card)
(12) Rats and Bats both bite you . You will need medical attention . You are injured . You roll 2 x 6 sided dices = You are injured for that length of cards .
|
|