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Post by LWPD on Aug 30, 2008 16:34:01 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (61-70)
61 You set up a table with one edge on the ring apron & one edge on the guard rail. You lay your opponent on the table and climb to the ring apron. You then dive off the apron and onto your opponent. Opponent gains one token and rolls his PIN
62 As you fight your opponent in the parking lot, you whip him into a parked car. You open the door and place his arm in the doorway before slamming the door shut. Your opponent's Power Rating is weakened by 2 for the rest of the match and he receives 2 fatigue tokens. He also rolls on Level 3 Defense. After the match he is out 2D6 cards with a broken arm
63 After a long battle through the arena the two of you end up battling to the outside. Finally, in front of the arena, you power slam your opponent on the sidewalk, in full view of a bunch of pedestrians. Opponent rolls his PIN
64 You both manage to get a hold of Singapore Canes. You take turns laying shots into each other with them. After about a half dozen shots each, his cane breaks and you nail him a few more times for good measure. You then give him a Russian Leg Sweep with the cane. You both gain a fatigue token and he rolls on Level 3 Defense
65 You DDT your opponent on the concrete and then toss him in a dumpster. You then bring out a huge 15 foot ladder and climb to the top. You deliver a flying elbow drop onto your opponent in the dumpster. Opponent rolls PIN
66 You chase your opponent up the ramp and into the back of the arena. As you get near the production truck, his ally leaps out and nails you with a VCR Tape Machine from the truck. This opens you up and you gain one fatigue token. Opponent rolls on this chart
67 As you are fighting near the crowd, your opponent grabs a crutch from one of the fans and breaks it over your head. You gain a fatigue token and roll on Level 3 Defense
68 You set up a ladder in the corner of the ring. You then monkey flip your opponent into the ladder head first. As he falls back toward you, you roll him up in a pin attempt. Opponent rolls PIN. If the pin is unsuccessful roll again on this chart
69 As you fight near the crowd, you hold your opponent and let one of the fans nail him with an aluminum sheet pan. Roll again on this chart
70 You pull an ironing board out of the dumpster and ram it into your opponent's sternum. You then pull out the iron that goes with it and nail him in the head with it. Opponent gains a fatigue token and you roll on Level 3 Offense
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Post by LWPD on Sept 6, 2008 18:12:36 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (71-80)
71 You fight your opponent in the crowd of fans. As you begin to pummel him, he gets desperate ans grabs the only weapon within reach...a bag of popcorn. It is enough to turn the tables and your opponent now rolls on this chart
72 One of the additions to this match is a stack of light tubes. You and your opponent decide to utilize it. For the next couple of minutes you take turns smashing them over each other. When all is said and done you are both bloody wrecks. Both of you receive two fatigue tokens and 1D6 of injury time. Now re-roll for initiative and start over at Level 1 Offense after a short delay where you are both nearly unconscious
73 You go to clothesline your opponent by the ropes, but he body drops you to the floor below. As he climbs out to continue the attack, your hand happens to find something under the ring. As he gets near you, you give him a good shot in the throat with the tire iron you found. You then roll him in the ring and deliver your finisher after he takes a fatigue token
74 The fight goes through the crowd and ends up with you hurling them into the t-shirt stand. Your opponent gets up and is covered in black t-shirts. You grab your opponent's own souvenir shirt and begin to strangle him with it. Opponent gains one fatigue token and you roll again on this chart after a loud pop from the crowd
75 As you fight your opponent at ringside you grab a handful of cables from some of the equipment and start to strangle him with them. The ref tries feverishly to pull you off. Roll one die. 1-3 You finally let go and roll again on this chart. 4-5 The ref struggles with you a bit more and your opponent finally gets released but takes one fatigue token. Roll again on this chart. 6 It takes several refs and the security to make you release your hold. Your match is thrown out and your opponent is injured for 1D6 fight cards
76 One of your fans at ringside hands you a weapon (your choice of what it is). You clock your opponent with it. Roll on Level 3 Offense
77 As the two of you fight in the parking lot, your opponent tries to slam your head through the car window. Luckily you manage to give him an elbow to the sternum and then slam HIS head through the window. His head is a bloody mess and you pin him easily. Opponent is injured 1D6 fight cards
78 You grab a trash can and put it upside down on your opponent. You then begin to nail the trash can with a chair repeatedly. Finally your opponent falls down and you cover him for the pin. Opponent rolls his PIN
79 As you attempt to ram your opponent's head into the announce table he manages to elbow you in the throat. Before you can regain your senses, he nails you with the ring bell, sending you down hard to the floor. You gain a fatigue token and roll your PIN
80 Your opponent's ally runs into the ring and double teams you. As your opponent holds you, his ally is readying a fireball. Roll one die. 1-3 You duck out of the way and your opponent receives the fireball to the face. You PIN him easily and he is injured for 1D6+4 cards. 4-5 He nails you with the fireball, your opponent gains the PIN and you are injured for 1D6+4 cards. 6 The ref gets in the way and he gets nailed. After you knock your opponent's ally out of the ring, the two of you fight for several minutes without a ref. When a replacement ref enters the ring, you re-roll initiative to see who has the offense. Whoever wins, rolls on Level 2 Offense
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Post by LWPD on Sept 7, 2008 16:04:58 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (81-90)
81 As you are about to finish off your opponent, a group of masked men come rushing out of the back and totally assault you. There are six of them and they show no mercy. After they assault you, you receive two fatigue token and your opponent rolls his finisher
82 You grab a tennis racket out of the shopping cart full of weapons and deliver a perfect serve to your opponent's skull. Roll on Level 3 Offense
83 While fighting at ringside, you grab a lit cigarette from a fan and jab your opponent's face with it. As he screams in agony you punish him with a brutal chair shot. Opponent gains one fatigue token and you roll again on this chart
84 Both wrestlers end up battling on the rooftop of the arena. Several times it looks like someone is going to throw their opponent off the roof to their certain death, but fortunately nothing happens. The battle proceeds to continue on back inside the building. Roll again on this chart
85 Your opponent sets up a ladder in the ring and climbs to the top of it. As he is about to come diving off the ladder on top of you, you manage to kick at the ladder and send him flying. You then take the ladder and suplex it on top of your opponent. Opponent receives one fatigue token and rolls on Level 3 Defense
86 As you try to suplex your opponent to the mat, he manages to grab some brass knuckles out of his trunks and beans you in the forehead. He then lands on top of you and goes for a PIN after you take a fatigue token
87 Yes, you hit your opponent with the KITCHEN SINK! The whole ordeal seems to have 'drained' your opponent completely. He receives two fatigue tokens and rolls on Level 3 Defense
88 You grab another weapon out of the cart. This time it is a rusty skillet. You level your opponent with it, then cockily pin him with one foot. Opponent gains one fatigue token and rolls his PIN. If he is not pinned, he immediately reaches up and rolls you over and goes for his own pin. You then roll your PIN. If you are not pinned, he takes over on Level 3 Offense
89 The match totally breaks down in a wild melee as both of your allies storm the ring. The ring completely fills up as everyone from the dressing room runs in. The melee rages on uncontrollably with the fans even running in and getting involved. The police finally have to come in and restore order. The match is thrown out
90 You battle through the crowd and over to the cattery. You pick your opponent up and hurl him headfirst into the soda cart, sending dozens of sodas flying everywhere. You are both drenched. Roll again on this chart
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Post by LWPD on Sept 20, 2008 18:02:26 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (91-100)
91 You attack your opponent with light tubes. You begin nailing him with one after another. The glass begins to fly all over the place including into the crowd. Finally after about a dozen of the tubes busted up all over the ring, you decide to try for the pin. Opponent takes a fatigue token and rolls his PIN. If the match continues, each time someone rolls down-3, he takes a fatigue token from broken glass
92 Your opponent pulls a fork from his trunks and begins to carve his initials in your forehead. You bleed like a stuck pig and the bloodshed makes visibility difficult. Your Agility Rating is weakened by 2 for the rest of the match, and you receive 2 fatigue tokens. You also roll on Level 3 Defense
93 Oh No! It is time for the dreaded plunger attack. You nail your opponent in the face with the plunger. Unfortunately for him, the plunger appears to have been used. Roll on Level 3 Offense
94 After battling up the stairs to the balcony, you manage to give your opponent a solid kick in the chest. Your opponent loses his balance and rolls all the way back down the stairs to the floor. There is a 1 in 6 chance that he injures himself severely to end the match and give him 4D6 cards of injury. Otherwise he is just bruised and rolls his PIN+1
95 You stick a chair in between the top and middle ropes then attempt to Irish Whip your opponent into it. Unfortunately he reverses the move and sends you into the chair injuring the small of your back. Your Power is weakened by one for the rest of the match. Roll on Level 3 Defense
96 The fight ends up way above the ring in the rafters. Both wrestlers are in a precarious position and any slip may spell disaster. Roll 2D6. On a 2-6 the two of you manage to make it back to the ground. Roll again on this chart. On a 7-9 you both make it back to the balcony but your opponent wrenches his back badly while in the rafters. He receives two fatigue tokens and you roll on Level 3 Offense. On a 10-11 one of you falls to the ring. EVEN- it is you. ODD - it is your opponent. Either way the match is over and the person who fell is automatically injured for 4D6+6 fight cards. On a 12 both wrestlers fall to the mat with one landing awkwardly on the other. The wrestler who fell easier will be injured for 4D6+6 fight cards. The other one will never wrestle again! EVEN- you are retired. ODD- Your opponent's career is over
97 You put your dazed opponent in the shopping cart that was loaded with weapons earlier. You roll him up the ramp and onto the stage. You then shove the cart off the stage and onto the concrete ten feet below. Your opponent receives one fatigue token and rolls his PIN+2
98 As you fight by the ring, your opponent gives you a reverse atomic drop, followed by a clothesline. He then pulls a sledgehammer out from under the ring. Roll one 1D6. 1-3 he nails you with it. You receives a fatigue token and roll your PIN. On a 4-6 you give him a kick to the gut and take control of the sledgehammer and nail him. He takes a fatigue token and rolls his PIN
99 You dig in the dumpster for another weapon and come up with deer antlers. Fortunately for you your opponent was just trying to nail you with a cane and you block the cane instinctively with the antlers. You then kick your opponent in the gut and follow up with an antler gouge. Roll on Level 3 Offense
100 You grab a guitar from the trash can and strum on it a few times. You then play a tune over your opponent's head, smashing the guitar to pieces. Opponent rolls PIN +2
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Post by LWPD on Oct 25, 2008 8:57:02 GMT -5
Just added into the archive: Throw in the Towel Match: Dan SchwentThis is an original stand alone chart that also makes for a good addendum stip to specialty matches. Thank board member Gunslinger for the contribution.
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Post by LWPD on Nov 1, 2008 19:11:41 GMT -5
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Post by LWPD on Feb 17, 2009 7:03:47 GMT -5
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Post by LWPD on Mar 22, 2009 19:15:03 GMT -5
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Post by LWPD on May 26, 2009 18:34:27 GMT -5
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