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Post by LWPD on May 18, 2008 9:57:31 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Bed of Thumbtacks Match
There are no disqualifications in this match. Whenever any (c) or (ch) are rolled, roll on this chart instead. Regular PIN ratings are used for this match. Roll for injury as usual, but any cases of injury are doubled.
2-3 You take a handful of tacks and shove them in your opponent's mouth. You then give your opponent a rather nasty European uppercut. Opponent rolls on Level 3 Defense
4-5 As you charge your opponent, he ducks low and back body drops you into the tacks. OUCH! You receive 2 fatigue tokens and he rolls on Level 3 Offense
6 You and your opponent clothesline each other in the middle of the ring. You both land in the middle of the thumbtacks and both of you receive a fatigue token. Roll one die. EVEN - You get up first and take over on Level 2 Offense. ODD - Your opponent gets up first and takes over on Level 2 Offense
7 You are able to slam your opponent partially in the thumbtacks. Roll on Level 3 Offense
8 You deliver a perfect drop toe-hold onto your opponent into the tacks. Opponent receives two fatigue tokens and you roll on Level 3 Offense
9-10 Your opponent charges at you recklessly allowing you to deliver a nasty power slam into the tacks. His flesh tears as the tacks rip into him. Opponent rolls his PIN
11-12 You lunge for your opponent but miss! Opponent is able to use your momentum against you and drop you down in the middle of the thumbtacks with a DDT. Opponent rolls on Level 3 Offense
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Post by LWPD on May 19, 2008 1:47:29 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Stairway To Hell Match
This match is fought between two wrestlers who really want to fight. There are four 'stages of hell' to this match. The winning wrestler of each sector takes over on Level 2 Offense of the next level. Fatigue tokens are carried over to the next level. Assume there's a small rest period while both of you are waiting for the other to climb to the next level. Each subtract one token from their count and continue. Do this at each level, but do not fall below your original rating. Use Cage Ratings.
STAGE 1: Ladder Match. Pin your opponent means to climb the ladder and retrieve a set of keys. Use the Earth Ladder match or any other ladder match to determine a winner
STAGE 2: Tables Match. When you roll any chart situation, roll on the table chart. Add 1 to opponent's PIN for each table he's put thru
D6 TABLE CHART
1 Barbed Wire Table 2 Flaming Table 3 Table of Sheet Glass 4 Regular Table 5 Table of Tacks 6 Table of Light Tubes
STAGE 3: Cage Match. Use any cage match. Assume the winning wrestler uses one of the keys on the lanyard to unlock the cage door and move onto the next level
STAGE 4: This is a Four Weapons of Destruction Match. Punish your opponent. Winning the match assume you use the other key to unlock the cuff from the four WOD to set yourself free to win!
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Post by LWPD on May 20, 2008 2:02:44 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Venusian Cane Match
This match is very popular on the Venusian Coast and specialized by Barfly Mike. It mixes random brutality with shock factor. Six different types of canes are placed in a container and when a wrestler rolls any even number on offense, he has the option to play normally or roll on this chart. A special Cane Chart has been added for certain rolls of the match. Refer to Cane Chart when specified. This can also be used in tag matches. Ignore DQ or count outs. The match ends with a pin or submission. Match cannot be won until the chart has been used at least 3 times.
Cane Chart (roll 1D6)
1 Flaming Cane - half of the stick is gasoline soaked and contains a flare which can be ignited by striking the cane on the mat, which sets the cane on fire 2 Barbed Wire Cane - needs no explanation 3 Glass Cane -see #2 4 Shock Cane - emits shock thru the cane, except for the rubber end 5 Standard Singapore Cane 6 C-4 Cane - this cane has small explosive charges on one end
Venusian Cane Match Chart
2-3 Your opponent takes the glass cane out and smashes you with it. The cane shatters over your head. You are stunned as the opponent gives you a DDT onto the broken shards which bust you open. Opponent rolls on LEVEL 3 OFFENSE
4 You and the opponent brawl near the cane container. He tries ramming your head into it, and you try to block it. Roll 2 dice. EVEN-The opponent is successful and ROLLS ON CANE CHART, thinking of an awesome spot. You add 1 to your PIN and opponent rolls on LEVEL 3 OFFENSE. ODD- You block it, and ram his head into the tub, then pull out a cane. YOU ROLL ON THE CANE CHART, thinking of a scenario with the cane. Opponent adds 1 to his PIN and you roll on LEVEL 3 OFFENSE
5-6 The opponent has the barbed wire cane. He plasters you with it. If you're not bleeding already, you are now. He then proceeds to grate the cane across your head for more damage. Add 1 to your PIN, and the opponent can roll on LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
7 You take the shock cane and crack the opponent in the midsection with it. He doubles over in pain, but you're not done yet. You take the cane around his throat and deliver a Russian leg sweep with it. Add 1 to the opponent's PIN and roll on LEVEL 3 OFFENSE
8 It's a toggle over the C-4 cane. Roll 2 dice. 2-4 The opponent head butts you and yanks the cane away...POP. The cane goes off twice on your head and once on your back. You are in serious pain and add 2 to your PIN as the opponent rolls on LEVEL 3 OFFENSE OR ON THIS CHART AGAIN! 5-12 You get the cane away from him. *POP* You smash him in the face and then nail him with a charged groin shot. Opponent adds 2 to his PIN and you roll on LEVEL 3 OFFENSE OR ON THIS CHART AGAIN!
9-10 PLAYER'S CHOICE! You roll on the CANE CHART and think of a wicked scenario. After that brutality, ROLL AGAIN ON THIS CHART
11 PLAYER'S CHOICE! The opponent gets the upper hand and rolls on the CANE CHART thinking of an interesting spot with that cane. He then ROLLS AGAIN ON THIS CHART.
12 The flaming cane has been retrieved! You get it, but the opponent tackles you to the mat and the cane goes sprawling. Roll 1 die. EVEN- The opponent grabs it and smack the tip on the mat to set the cane on fire. He then lays into your body with shots. You add 2 to your PIN AND ROLL YOUR PIN. If no PIN, opponent rolls on LEVEL 3 OFFENSE. ODD- You smack the cane and ignite it, then as the crowd counts along, give the opponent 10 fiery shots to the head as the crowd goes nuts! The opponent crumbles to the mat, clutching his head in agony. Add 2 to the opponent's PIN AND OPPONENT ROLLS PIN. If no PIN, you continue your onslaught on LEVEL 3 OFFENSE
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Post by LWPD on May 21, 2008 1:55:58 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Glass Windows Shock Match
This takes place in a ring where large panes of glass replace two sides of the ring ropes. Teleporters replace the glass after it's been broken. When you roll into the turnbuckle or into the ropes, roll 1D6: EVEN is the Glass Chart, and ODD is the Turnbuckle Shock Chart, or you can choose to play normally. Use Cage Ratings. The match ends via pin or a wrestler can no longer continue. (Cage rating reaches 12 or more). You refers to the wrestler on offense
GLASS CHART
2-3 A sheet of the glass gets kinked and explodes, splattering both of you. Roll 1D6: EVEN - You make it to your feet and add 1 to your Cage Rating, opponent adds 2 to has Cage Rating. ODD- Opponent recovers and adds 1 to his cage rating, and you add 2. The winning roll is on Level 3 Offense
4-5 The opponent bounces off the glass which doesn't break. You then toss your opponent out of the ring. Opponent rolls on the Out of the Ring chart
6 Your opponent reverses the whip. You just went head first thru the glass and tumble to the floor. You add 1 to your Cage and your opponent rolls on Level 3 Offense
7 Opponent reverses. You roll on this chart
8-9 You go up top and hit a high risk move, sending your opponent smashing thru the sheet of glass. He's lacerated pretty bad and adds 1 to his Cage and you roll on Level 3 Offense
10 You chair smash a window, but his head is right in front of it! Glass is smashed into his face, not to forget the chair as well. The opponent adds 2 to his cage and you roll on Level 3 Offense
11-12 Both of you take a spill thru the glass to the floor and get cut up. The opponent has glass shards sticking in his scalp and you have a shard stuck in your arm. Both of you add 2 to your cage. Roll 1 D6 to see who recovers first and rolls the other one in for the PIN. EVEN: Opponent gets up first. ODD: You recover and cover him
TURNBUCKLE SHOCK CHART
1 You go up top but your opponent hits the rope and you crotch yourself. Your groin gets zapped as you crumble to the mat in pain. Add 1 to your cage and your opponent rolls on Level 3 Offense
2 The opponent reverses the whip and you smash into the turnbuckle and take the heat. Opponent then takes over on Level 3 Offense
3 You send the opponent into the buckle, but he puts on the brakes. You take over on Level 2 Offense
4 You send the opponent into the turnbuckle and he gets zapped. Without thinking you charge him and clothesline him in the corner. He takes another hit and you get buzzed. Both of you add 1 to your cage rating. You then take a roll on either chart again
5 You manage to smash the opponent's head five successive times into the top turnbuckle without you getting shocked. He's not so lucky as he takes a few charges and adds 1 to his Cage and you roll on Level 3 Offense
6 You send your opponent into the turnbuckle, but he may reverse it. Roll 2D6. EVEN: You win the roll. ODD: Opponent wins the roll. Winner sends the other into the buckle and he gets shocked...as he comes out they get planted with a dropkick sending him back in for ANOTHER SHOCK! The victim adds 2 to their cage rating and rolls PIN!
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Post by LWPD on May 22, 2008 2:44:05 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
House of Pain Match
This match is basically a hardcore weapons match, but the weapons are hung around the ring on chains surrounding all four sides of the ring, or ladders and tables set up on the outside of the ring at your disposal. There's a tool belt with misc. tools, a shopping cart with plunder, and even a golf bag (Goody Bag) loaded with assorted uglies. You can roll on this chart when any chart situation is rolled, or when a chart situation is rolled, you can play normally on that chart as well. Use d20 to see what weapon you use. Use your imagination and opponent adds 1 to his pin. The match is over when the opponent's PIN is 12 or higher and pinned. If the opponent rolls the PIN option before his 12 tokens, ignore it and the opponent rolls on Level 3 Offense.
1. Stun Gun 2. Chain 3. Box Cutter 4. Trash Can 5. Ladder 6. Chair 7. Ram With Cart 8. Goody Bag 9. Barbed Wire Bat 10. Bag of Thumbtacks 11. Light Tube 12. Imagine a Weapon 13. Shopping Cart Chart 14. Staple Gun 15 Ladder 16. Table 17. Roll Tool Belt Chart 18. Kendo Stick 19. Coil of Barbed Wire 20. Hair spray w/ lighter (fireball)
Tool Belt Chart (1D6)
1. Pliers 2. Hammer 3. Vise Grips 4. Screw Driver 5. Staple Gun 6. Carpenter's Square
Shopping Cart Chart (1D6)
1. Ram with Cart 2. Sheet Glass 3. Light Tube 4. Fire Extinguisher 5. Bowling Ball 6. Guitar
Goody Bag (1D6)
1. Cricket Paddle 2. Baseball Bat 3. Hockey Stick 4. 1 Wood Golf Club 5. Croquet Mallet 6. Pool Cue
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Post by LWPD on May 23, 2008 1:55:22 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Body Bag Match
This match can be used in singles or tag team matches. When a wrestler rolls the 'down-3' option on defense, the offensive wrestler rolls 1D6. EVEN- he stuffs an opponent into a body bag and rolls on the Body Bag Chart. ODD- The opponent fights off the attack and you take over on Level 2 Offense. The match ends when one wrestler's PIN rating has reached 12 or higher and has been pinned in a singles match, or in a tag match when both wrestler's PIN totals 8 or more and one guy is pinned. When PIN occurs (after reaching token amount) assume the opponent(s) are in the bag and can no longer continue.
BODY BAG CHART
2 You repeatedly bash the bag with a chair and land a big move (elbow, knee drop, etc.). Add 1 to the opponent's PIN and you roll on Level 3 Offense
3-4 Hauling the opponent up top, you superplex him off in the bag. He's hurt and you roll on Level 3 Offense or again on this chart
5 You slam the bagged opponent hard on the arena floor and grab a chair. You then leap off the ring apron with a wild chair dive, smashing the opponent. Opponent adds 1 to his PIN and you roll on Level 3 Offense or let him out of the bag and he rolls on the Out of the Ring chart
6 You slam the opponent down and hit a move of your choice. You roll on Level 2 Offense
7 PLAYER'S CHOICE! Think of an awesome scenario with the opponent in the body bag. Add 1 to the opponent's PIN and roll on Level 3 Offense or again on this chart
8 You haul the opponent up the ramp and dump him off 10 feet to the floor. You then fly off and plant him with a flying elbow drop. Add 1 to your PIN and 2 to the opponent's PIN. Roll 1D6. EVEN-You recover and take over on Level 3 Offense. ODD-Opponent gets out and recovers and rolls on Level 3 Offense
9 Snagging a bag of tacks, you pour them on the arena floor and slam the opponent on them. Then you splash him adding further pain. Add 1 to opponent's PIN and roll on this chart
10 You stack two tables on top of each other and dump the opponent thru the top table over the top rope. Add 1 to opponent's PIN and roll on Level 3 Offense
11-12 You stack two tables on top of each other and then set them on fire. In an insane move, you power slam (or do some other crazy spot) the opponent thru both tables. You get burned a little as well. Add 1 to your PIN and two to the opponent's PIN. Regardless of tokens, opponent rolls PIN. If no PIN you resume your attack on Level 3 Offense
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Post by LWPD on May 24, 2008 6:59:17 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Deneb Four Corners of Pain Match
From the Deneb series comes the match that contains random sensors in specially designed turnbuckles that resemble the rectangular boards you see in a boxing ring corner, and can emit heat, shock, cold or have the blast of a land mine. Not only that but one side of the ropes are covered in barbed wire as the combatants are connected at the wrists by a 15' long steel chain. Roll on this chart when any chart situation is rolled. The match ends when an opponent has been pinned twice, but the match can't end before this chart is used at least twice. If a pin were to end before that, just add 1 and continue the match as normal. Use cage ratings for PIN. You refers to the wrestler on offense at the time of the roll.
2 You are trying to whip the opponent into the turnbuckle that has turned into a frozen sheet of dry ice. Roll 2D6 to see what happens. EVEN: You send the opponent in head first and the turnbuckle shatters to pieces as the opponent is cut up and hits the ring post. Opponent adds 1 to his Cage and you ROLL ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART. ODD: Opponent reverses. You smash the corner, add 1 to your Cage and opponent ROLLS ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
3 You lash the opponent with the steel chain, then rake his head across the barbed wire rope. He's cut open as he screams out in pain. Opponent adds 1 to his Cage, and you ROLL ON LEVEL 3 OFFENSE
4 Opponent slides out of the ring and you take off after him. He low blows you and sends you into the ring steps which are grounded to the ring post. It is searing hot, as you burn the side of your face and neck when you hit them. Add 1 to your Cage. Opponent now takes over on LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
5 You lay the opponent neck first across the second rope and bounce off the other side preparing to jump on his back. You do this but the cable in the rope becomes charged with shock, as the opponent is trapped under your weight, his throat and chest are taking a zap. You ROLL ON LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
6 You are trying to send the opponent into the corner, but he reverses it and you crash into the land mines. The crowd 'ooohs' as the charges pop off on your back, burning it. Opponent now takes over on LEVEL 3 OFFENSE
7 You are trying to send the opponent into the turnbuckle with cold. Roll 2D6. EVEN: He reverses. ODD: You reverse it. Winner of the roll sends opponent in, and the cold sticks to the sweat on his back. He tries not to move, but the opponent rips him out of the corner with a DDT. Add 1 to opponent's Cage, and winner of roll is on LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
8 You give the opponent a gourd buster or some other move on the barbed wire ropes. You continue on LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
9 You imagine a spot using any of the elements in this match. Opponent adds 1 to his Cage and you ROLL ON LEVEL 3 OFFENSE
10 You try to ram the opponent's head into the turnbuckle shock, but he elbows you and smashes your head into it five times. You add 1 to your Cage. Opponent then rolls on LEVEL 3 OFFENSE OR AGAIN ON THIS CHART
11 You send opponent into the turnbuckle with land mines. They go off on him, and he's stumbling out, but you dropkick him back into the turnbuckle for shock. Opponent adds 2 to his Cage. You ROLL ON LEVEL 3 OFFENSE
12 You whip opponent into the turnbuckle with heat, and he takes the damage. Then you try a splash, but he moves out of the way, yanks on the chain, and you get snared on the barbed wire ropes. Both add 1 to your Cage. Roll 1D6 to see who recovers first. EVEN: You recover and roll on LEVEL 3 OFFENSE. ODD: Opponent recovers and now takes over on Level 3 Offense
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Post by LWPD on May 25, 2008 7:34:18 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Deneb Ultimate Ladder MatchUse this match in the popular Deneb series when you've rolled any chart situation. This match has to be used twice before the match can end, and to win the match, you have to pin your opponent twice (they don't have to be consecutive pins). When rolling on this chart call out ODD or EVEN before rolling 2D6, then go with the corresponding roll. Roll | Even | Odd | 2 | With opponent sitting in the corner, you place the ladder between his legs and hit it with the chair. The ladder emits a shock to his groin! Opponent adds 1 to PIN and you roll on Level 3 Offense | The ladder gets hot as you hold it down on the opponent's back. Opponent adds 1 to PIN and you roll on Level 3 Offense | 3-4 | Barbed wire shoots out and you ram the opponent with it in the head, cutting him open. Opponent adds 1 to his PIN and you roll again on this chart | You ram the butt of the ladder into the opponent and some C-4 goes off in his face! Opponent adds 1 to his PIN and you roll again on this chart | 5 | You try to hit the opponent with a chair, but the ladder directs current thru and shocks you. Opponent hits a big move and rolls on Level 3 Offense | You repeatedly ram the opponent in the stomach with the butt of the ladder as it's hot, burning him several times. You roll on Level 3 Offense | 6 | You hit a leap frog leg drop or other cool move over or off the ladder. Roll on Level 3 Offense or again on this chart | The opponent is on top of the ladder and nails a sweet cannonball or other big move on you. He now rolls on Level 3 Offense or again on this chart | 7 | You imagine a ladder spot using some sort of damage by a move or usage of the ladder on the opponent using the elements. Roll again on this chart | Opponent imagines a ladder spot using some sort of damage by a move or usage of the ladder o you using the elements. Roll again on this chart | 8-9 | You suplex or slam the opponent on the ladder. The C-4 goes off on his back. You roll on Level 3 Offense | You slam the opponent on the freezing cold ladder. The sweat on his back causes him to stick to it, but you rip him off along with some skin on his back. You roll on Level 3 Offense | 10 | You take the ladder and helicopter it, hitting the opponent with the cold ladder, then again and the barbed wire catches him. Opponent adds 1 to his PIN and you roll on Level 3 Offense | Opponent smashes you with the ladder. The C-4 goes off on you, then he chucks the ladder at you, hitting you in the head. You add 1 to your PIN and the opponent rolls on Level 3 Offense | 11-12 | You set the ladder up in the corner and hit a running spear on the opponent into the hot ladder that shot out barbed wire. You rip him out of the tangle. Opponent adds 1 to PIN and you roll on Level 3 Offense | You try a splash in the corner, but he moves and you land on the shocking ladder. You come out, but the opponent dropkicks you back into the shock ladder again. You add 1 to PIN and opponent rolls on Level 3 Offense |
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Post by LWPD on May 26, 2008 7:25:32 GMT -5
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Post by LWPD on May 27, 2008 2:20:49 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Deneb Dog Collar Match
Coming from the Deneb star system, wrestlers use a 15' steel chain that they're attached to by leather dog collars. The combatants wear special protective gloves on their hands due to the changing elements on the links that are randomly controlled by a sensor chip in the collars. The chain can get blistering hot, freezing cold, and even emit shock. This can be used in tag team matches, when one man is tagged in, the chain connects itself to the new person in the match. When you roll on any chart situation, roll on the chart below and follow the instructions. The match is won when you've successfully pinned your opponent TWICE, or he can no longer continue (Cage goes to 12 or more). Use Cage ratings for PIN
2 PLAYER'S CHOICE. Roll 2D6: EVEN: You win the roll. ODD: Opponent wins the roll. Winner creates a scenario with the elements and the chain. Add 1 to cage rating and winner rolls on Level 3 Offense
3 You climb to the top turnbuckle, but the opponent crotches you with the chain, and you straddle the turnbuckle, but land on the chain which emits shock. Your family heirloom is in pain, add 1 to Cage, and opponent rolls on Level 3 Offense
4 After a wild exchange of elemental punches, you toss the opponent back into the ring. Each adds 1 to Cage and you roll on Level 3 Offense
5 PLAYER'S CHOICE: Offensive wrestler does something cool to you. Add 1 to your cage and opponent rolls on Level 3 Offense
6 You choke opponent with the chain, then toss him over the top rope, hanging him. The chain gets very hot and starts to tattoo the links into his neck. Add 1 to opponent's Cage and you roll on Level 3 Offense
7 Double clothesline with the chain as opponent comes off the ropes. Wrestler with least tokens gets up first and rolls on Level 3 Offense. If a tie roll 1D6. EVEN: You get up first. ODD: Opponent makes it to his feet before you.
8 You wrap the chain around the opponent's face as it starts to freeze to the sweat, causing it to stick to his face. In a sick move, you rip the chain off, bringing some skin with it. The opponent howls in pain. You then dish out more punishment and roll on Level 3 Offense
9 Opponent takes a risk and wraps the chain around his arm and tries an elbow off the top rope, but you move and he crashes to the mat injuring his elbow. You stomp on his injured arm multiple times and take over on Level 3 Offense
10 The opponent takes some Zippo fluid from a fan. As the chain gets hot, it ignites the fluid as your chest and back are toasting to a medium brown. He stomps out the fire but you are hurt badly. Add 2 to you Cage and opponent rolls on Level 3 Offense
11 You wrap the chain around the opponent's neck and haul him up to the top rope for a superplex, but instead you shove him off the top and hang him outside the ring. Shock emits as he's becoming fried chicken. He then stomps you loose. Opponent adds 1 to Cage and you ROLL ON THIS CHART!
12 You crash into the turnbuckle and the opponent charges, but you drop down to the mat and he smacks the turnbuckle. The collar sensor goes nuts, shocking, heating and freezing you both! Both add 2 to Cage. Roll 1D6 EVEN: You get up and roll on Level 3 Offense. ODD: Opponent gets up and rolls on Level 3 Offense
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