|
Post by LWPD on May 7, 2008 18:25:47 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Light Tube Coffin Match
* There are some coffins around ringside that are loaded with light tubes and small exploding bulbs as well
* To win the match you must slam your opponent into the coffin and destroy the box (the opponent has to be pinned twice at any time in the match)
* When you roll 'out of the ring' or 'death jump' on your card, you can choose to play normally or treat it as 'coffin warfare-3' which is essentially using your imagination like 'slam head into coffin' or 'blast with light tube' etc
* Use cage ratings and Titan Death rules. No one is allowed at ringside
|
|
|
Post by LWPD on May 8, 2008 2:19:45 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Announce Table Chart
On a card there's usually several languages being represented. Assume that there's 3 different tables on a card. One being the regular announce team, the other 2 Cetusian and Venusian or any other races you choose. Use this chart when you have rolled out of the ring or death jump options, also when the opponent (lvs). You refers to the wrestler on offense
2 You and the opponent brawl over to the announce table. He gives you a low blow and rips the monitors out, jamming a colling fan in your face after he rips the cover off. Add 1 to your PIN. The opponent rolls you back in and continues on LEVEL 3 OFFENSE
3-4 You try to fly off the ring apron onto the opponent on the table, but he yanks one of the announcers in the way as you plow into him. The opponent bashes you with a chair and throws you back into the ring. Opponent rolls on LEVEL 3 OFFENSE
5-6 You suplex the opponent on the table as the announcers flee. The table doesn't break. You throw the opponent back in the ring and roll on LEVEL 2 OFFENSE or AGAIN ON THIS CHART
7-9 You place the opponent on the Cetusian (or *other* announce table on the card) Table, then climb up to the guard rail or top turnbuckle and plant him with a devastating move. The table shatters and the opponent crashes to the floor with you on top of him. The table is destroyed but the other announce tables are still in play. Add 1 to opponent's PIN AND YOU ROLL AGAIN ON THIS CHART
10-11 You throw your opponent into the crowd and get on the announce table and land a bone crushing front flip or other move! The crowd starts an explicit chant that compliments the move you just did. You and the opponent make it back into the ring and you roll on LEVEL 3 OFFENSE
12 You take the opponent up on the table and hit an incredible special move (you choose). The opponent adds 1 to his PIN and rolls his PIN for a count out as you roll back into the ring. If no PIN, you take him in and use your finisher. OPPONENT ROLLS PIN PLUS YOUR FINISHER!
|
|
|
Post by LWPD on May 9, 2008 1:49:20 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Three Way Match
* Roll to see which two start. The two lowest rolls start the match & wrestle until a pin or submission occurs
* Loser of that match sits. The winner vs #3
* Winner of that match faces the loser of the first match
* Winner stays and loser sits
* When a wrestler is pinned two times he is eliminated
|
|
|
Post by LWPD on May 10, 2008 7:46:48 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
6-5-4-3-2-1 Match
* Six man tag with random pairings. First wrestler pinned is eliminated
* Five man battle royal, ends when one is eliminated
* Four wrestlers are randomly paired for a tag match, ending when one is eliminated
* Three way dance until one is eliminated
* Two wrestlers in a Falls Count Anywhere Match
* One winner
|
|
|
Post by LWPD on May 10, 2008 16:55:29 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Four Way Three Stages of Hell Match
* It begins with four wrestlers in a 4 Way Falls Count Anywhere Match, ending when one wrestler is eliminated
* Then the remaining three wrestlers are in a Cage Match, which ends when one wrestler is eliminated
* The two remaining wrestlers then compete in a Ladder Match
* Leaving one winner
|
|
|
Post by LWPD on May 11, 2008 7:50:38 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Rage In The Cage
* There are five participants. One man is the 'runner' and begins in the first cage
* Four cages are stacked on top of each other. Wrestlers draw for which number of cage they get: #1 The Runner, #2 Goes in Cage 1, #3 Goes in Cage 2, etc. Cages starts with #1 at the bottom and goes up to #4 at the top. The title is on top of #4
* Winner of the first cage moves up to the second cage. Then that winner goes up to the third cage, with winner going to the fourth cage. The winner of that one 'grabs the belt' and climbs back to face the guy in the fourth cage, The winner then keeps moving 'down' until he reaches the bottom cage. The winner of the bottom cage is presumed to have climbed out the door and wins the match
* Substitute 'out of the ring' for 'head into cage -3'. For more dimensional play, use 'death jump' as well for 'head into cage -3'
|
|
|
Post by LWPD on May 13, 2008 2:24:52 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Out of the Ring Table Chart
Use this chart for more diversity when you toss an opponent out of the ring or the opponent uses the (lv) option. You refers to the wrestler on offense
2-3 You bridge a table between the guard rail and the ring apron. You then slam the opponent's head down on the table. You enter the ring, and spring off the ropes. You leap onto the top rope and leap off, grabbing the opponent and delivering a DDT through the table! The crowd pops as you both crash thru the table and the opponent's head smacks the concrete. ROLL ON LEVEL 3 OFFENSE
4 You take hold of an unopened table and suplex the table onto the opponent. The table catches the opponent's head and breaks in two. The opponent goes down and you roll him back into the ring. ROLL ON LEVEL 3 OFFENSE
5 You attempt to piledrive the opponent through the table, roll 1 die:
EVEN: You piledrive the opponent through the table. Roll on LEVEL 3 OFFENSE
ODD: The opponent fights back and back body drops you through the table. OPPONENT ROLLS ON LEVEL 3 OFFENSE
6-7 You set a table up in the corner and Irish Whip the opponent but he reverses it and you smash head first thru the table. ROLL ON LEVEL 2 OFFENSE
8 Your ally sets a table up at ringside as you brawl with the opponent. You take control and chokeslam the opponent over the top rope and through the table at ringside. It gets a nice pop from the crowd, as the opponent is laying nearly unconscious at ringside. ADD 1 TO OPPONENT'S PIN RATING AND ROLL ON LEVEL 3 OFFENSE!
9 You have the opponent dazed on the ring apron and try to hit a bulldog (or other cool move) from the apron thru a table at ringside. Roll 2 dice:
EVEN: You hit it and the table shatters as the opponent's head bounces off the concrete. ROLL ON LEVEL 3 OFFENSE
ODD: The opponent figures you out and shoves you off. You crash thru the wood and smash the floor. OPPONENT ROLLS ON LEVEL 3 OFFENSE
10 You set a table up, and take the opponent to the top rope to attempt a superplex through the table. Theopponent gets a second wind and starts fighting back, sending punches into your gut. He finally gets the upper hand and delivers a front face superplex through the table. Add 1 to you PIN AND THE OPPONENT ROLLS ON LEVEL 3 OFFENSE
11-12 You deliver a clothesline sending the opponent to the floor. You get a steel chair and smack the opponent in the back with the chair and he arches his back in pain. As he does this you move forward and plant the chair over the opponent's head with a STIFF CHAIRSHOT! You then land a brutal powerslam off the ring apron thru the table, driving the opponent to the floor. You then roll him in and cover him for the PIN. OPPONENT ROLLS PIN
|
|
|
Post by LWPD on May 15, 2008 2:11:18 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Cruiserweight Out of the Ring ChartUse this chart when a Cruiserweight (229 lbs or less) wrestler wants to try a daring acrobatic move on his opponent who has just left the ring or has been thrown out. The Cruiserweight wrestler can have his opponent roll on the normal Out of the Ring chart, or he can roll on this one himself. The opponent's 'Ring' rating is not taken into account on this chart; it is the agility of the wrestler on offense that counts. Roll two dice to see which move is attempted, then roll another two dice to see if the move works. For example, 2-9 means the move works on rolls of 2-9; on rolls of 10-12, the move is unsuccessful. If the move doesn't work (assume the Cruiserweight misses or the opponent counters) then the opponent takes over on Level 3 Offense. If you want a non-Cruiserweight to try these moves, go for it, but he must use the 'Other' section of this chart, even if he has a good Agility Rating. Roll | Move | Ag -5 or -4 | Ag -3 or -2 | Ag -1 or 0 | Other | 2-3 | CORKSCREW PLANCHA off the top turnbuckle onto the opponent! | 2-8 | 2-6 | 2-4 | 2 | 4-5 | SPRINGBOARD ASAI MOONSAULT from the ropes onto the opponent | 2-10 | 2-9 | 2-8 | 2-4 | 6 | An incredible PLANCHA over the top rope and onto the opponent! | 2-10 | 2-8 | 2-6 | 2-4 | 7 | Roll on the normal Out of the Ring chart | - | - | - | - | 8 | An awesome SUICIDE DIVE between the ropes! | 2-9 | 2-7 | 2-5 | 2-3 | 9-10 | Turn a baseball slide into a FLYING HEAD SCISSORS! | 2-7 | 2-6 | 2-5 | 2 | 11-12 | GUILLOTINE LEG DROP from the top turnbuckle! | 2-7 | 2-6 | 2-5 | 2-4 |
|
|
|
Post by LWPD on May 16, 2008 2:11:36 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Cruiserweight Death Jump ChartUse this chart when a Cruiserweight wrestler wants to leap to the top rope and attempt a daring acrobatic maneuver against his opponent, who is laying on the mat. The Cruiserweight wrestler can have his opponent roll on the normal Death Jump Chart, or he can roll on this one himself. The opponent's Death Jump Rating is not taken into account on this chart; it is the agility of the wrestler on offense that matters. Roll two dice to see which move is attempted, then roll another two dice to see if the move is successful. For example '2-9' means the move works on rolls of 2-9; on rolls of 10-12, the move is unsuccessful, then the Cruiserweight wrestler adds 1 to his PIN Rating, and the opponent takes over on Level 3 Offense. If you want a non-Cruiserweight to try these moves, go for it! But he must use the 'Other' section of this chart, even if he has a good Agility Rating. When a move works, the wrestler on defense adds 1 to his PIN Rating, and the Cruiserweight wrestler rolls on Level 3 Offense. Roll | Move | Ag -5 or -4 | Ag -3 or -2 | Ag -1 or 0 | Other | 2-3 | As the opponent stumbles to his feet, you leap from the top rope with an incredible ASAI MOONSAULT, but the opponent might catch you with a TOMBSTONE PILEDRIVER | 2-8 | 2-6 | 2-4 | 2 | 4-5 | You wait for the opponent to struggle to his feet, and leap from the top rope with an incredible MISSILE DROPKICK, though the opponent might duck, sending you crashing to the mat | 2-10 | 2-8 | 2-6 | 2-4 | 6 | You fly from the top rope with a GUILLOTINE LEG DROP across the opponent's throat, though he might move and leave you in big trouble | 2-10 | 2-9 | 2-8 | 2-4 | 7 | Roll on the normal Death Jump Chart | - | - | - | - | 8 | With the opponent motionless on the mat, you hurry to the top turnbuckle and come off with a breathtaking SHOOTING STAR PRESS hoping the opponent isn't playing possum and prepared to bring his knees up at the last moment | 2-9 | 2-7 | 2-5 | 2-3 | 9-10 | As the winded opponent staggers to his feet and turns around, you fly from the top rope with an awesome FLYING HURRICARANA, which the opponent might counter with a thunderous POWER BOMB | 2-7 | 2-6 | 2-5 | 2 | 11-12 | The opponent manages to make it to his feet, just as you come off the top turnbuckle with an amazing SPINNING HEEL KICK, but if the opponent moves, you will go crashing to the canvas | 2-7 | 2-6 | 2-5 | 2-4 |
|
|
|
Post by LWPD on May 17, 2008 6:38:49 GMT -5
Chaotic Companion Archive
Credit Eric Konecne
Cut Throat Tables Match
Four tag teams compete in this match. Each team gets a number 1-4. Each team has two tables in their respective corner. A team is eliminated when both of their tables are broken. A team can lose a table without going thru it. Team A can use Team B's table to put a member of Team C thru it, costing Team B a table. This is sort of like cut-throat pool.
When 'out of the ring' or 'death jump' is rolled, use a D4 (or some other method) to determine which team's table was used. After that, roll a 1D6 to see if the table is broken. If the roll is ODD, the table is broken. If the roll is even, it's a near-miss, no break, etc. The wrestler on offense rolls on Level 2 Offense.
Use your imagination as to how a table was broken or not broken. Power bomb, whip opponent into table set up in the corner, etc. Not broken could be the table moved, opponent shoved out of the way, etc.
|
|