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Post by LWPD on Jun 29, 2008 7:35:07 GMT -5
The Tome of Terror Archive
Credit Mark Vander Zanden
Sodomy's Staple Gun Match
This match was first used by Sodomy in a series of battles against Lady Leatherface. Now it is quite common throughout the ICOF. It is painful and brutal, and can also be very dangerous.
Each competitor in the match has his own staple gun. Any time that a 'choice option' is rolled on their offense, they may elect to roll on this chart instead. The first person to score a pin wins the match as usual. However no pin falls can be attempted until somebody rolls on this chart first. Treat such pin falls as kick outs. There are no count outs or disqualifications.
2 You whip your opponent into the ropes, but he reverses it and sends you flying. As you bounce back toward him he nails you with a staple right to your gut. The pain is incredible. Add 1 token and roll your PIN
3-4 You and your opponent are grappling for position in the ropes, he catches you with an eye rake and follows it up with a horrendous staple to the cheek. OUCH! Add one token and roll on Level 3 Defense
5-6 You have your opponent down and are ready to deliver the coup de grace on him. As you stalk him where he lies in the corner, you became overconfident, allowing him to spring up and knock you away. You hit the mat hard. Opponent takes over on Level 3 Offense
7 Your opponent tosses you off the ropes and goes for a clothesline. You duck the clothesline and do a leapfrog over him. As he drops to the mat, you quickly stop your momentum and stand over his prone form. You then show off your staple gun to the crowd and give him one good staple to the small of the back. Opponent gets one token and you roll on Level 3 Offense
8-9 You are stomping a mud hole in your opponent in the corner. After about a dozen kicks and punches you take your staple gun and give him a good shot to the skull with it. Opponent gets one token and you roll on Level 3 Offense
10 Your opponent attempts to get you good in the head with a staple. Unfortunately for him, his gun jams up, giving you the chance to take over with a good elbow shot to the sternum. You follow that up with a staple to the bridge of the nose. Opponent is in extreme pain, gains two tokens and rolls his PIN
11 Your opponent tries a high risk maneuver and it backfires. This allows you the time to take him outside the ring. While out there, a fan hands you a dollar bill which you promptly staple to your opponent's forehead (unless you are a villain, then you just pocket it). Either way the crowd eats it up. Opponent adds one token and rolls on Level 3 Defense
12 After a back and forth battle, you get a massive adrenaline rush. You take your staple gun and really go crazy. You staple your opponent all over his body about a dozen times, and then start smacking the gun against his forehead. Opponent takes four tokens and rolls his PIN
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Post by LWPD on Jul 4, 2008 17:04:06 GMT -5
The Tome of Terror Archive
Credit Mark Vander Zanden/Nick Jenkins
Rivers of Blood Match
This nasty little match takes place in a ring surrounded by Algorian Lava Water. Lava water, though acidic and hot, is not true lava. It is also a blood red color giving this match it's name. To win you must throw your opponent into the lava water. Roll on the chart below in place of 'Out of the Ring'. Ignore 'Out of Ring' Ratings and substitute Cage Ratings.
2-3 You are charged at by the opponent, but as he runs toward you, you give him a back body drop right into the liquid lava! You win, the opponent rolls on Injury Chart
4 You kick the opponent in the stomach and then give him one of your specialty moves very near the lava water. Roll again on this chart or roll on Level 3 Offense
5-6 You and the opponent both try to throw each other into the lava water. Roll 1D6. EVEN - You win the battle and DDT the opponent on the cold, hard ground. Opponent rolls on Level 3 Offense. ODD - Your opponent gets the better of you and he gives you a power bomb onto the ground. Opponent rolls on Level 3 Offense. Whoever loses, add one to any injury rolls at the end of the match
7 It's up to you! Choose a devastating move by the opponent. The opponent then rolls on Level 3 Offense
8-9 The opponent finds a table and lays it across the liquid, making a bridge. He then proceeds to suplex you on it. Luckily the table doesn't break. The opponent rolls on this chart again. Add one to any injury rolls at the end of the match.
10 The opponent finds a bucket and hits you in the forehead with it, cutting you open! He then fills the bucket with the liquid and throws it onto your face painfully burning you! Roll on Level 3 Defense. Add 1 to any injury rolls at the end of the match
11-12 The opponent kicks you in the stomach and then power bombs you into the lava water, winning the match and burning you. Roll on the Injury Chart
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Post by LWPD on Jul 5, 2008 17:31:17 GMT -5
The Tome of Terror Archive
Credit Mark Vander Zanden
ICOF Taped Fist Match
Here is Maxwell Sidious' personal specialty match. Sidious was pretty famous for his boxing skills when he first began wrestling years ago. He now uses these skills in his battles against Revelation, Kreepshow and the likes.
Whenever someone rolls an ag, pw or choice move on their offensive card, treat these moves as a 'punch maneuver' instead with an intensity of one level higher than the original move. Example:. a side headlock-1 (ag) would be treated as a punch-2. In other words a 1 would become a 2, a 2 would become a 3 and a 3 would become a 3 add one move.
There are no disqualifications or count outs. Each player starts with a number of tokens equal to his cage rating. Pin falls do not count, but if you pin your opponent you get a number of pin tokens equal to how much you scored the pin fall by. Each unsuccessful pin attempt gives your opponent a token as usual. Note that these simulated pins only reflect upon how much you have beaten up your opponent. They have no bearing on who wins the match. The only way to win is to score ten tokens on your opponent.
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Post by LWPD on Jul 6, 2008 17:23:00 GMT -5
The Tome of Terror Archive
Credit Mark Vander Zanden/Modified by LWPD
ICOF First Blood Match
There are no pin falls, disqualifications or count outs. The first wrestler to bleed loses the match. Use each wrestler's Cage Rating as a substitute for their Pin Rating.
Each wrestler rolls 2D6 each time they gain a token, this simulates the ref 'performing a check for bleeding'. A wrestler gains a token each time:
1. An add 1 offensive move is hit 2. The defensive wrestler rolls PIN 3. A wrestler is attacked outside the ring (assume only the defensive wrestler is checked for blood) 4. An offensive wrestler hits his finisher
* Note that execution of a finisher results in 'only one token' being added to the Cage Rating regardless of the finisher's impact
* If a wrestler reaches a Cage Rating of 10 they bleed automatically and lose the match.
If a 2D6 'blood check' roll is the exact number of the defensive wrestler's Cage Rating plus any tokens that a defensive wrestler has added at that specific moment in the match, then they are bleeding and the match is over. (ie. a wrestler has a Cage Rating of 2 and has added 1 token of damage, then a 2D6 roll that totals 3 means that he is bleeding). If a wrestler survives the blood check, the offensive wrestler maintains control on Level 3 Offense
Should the match reach a point where the Cage Rating/Added Token Count has reached 6 for a wrestler, at that point and beyond the roll of the 2D6 'blood check' will find bleeding on any roll that is below their token count. Example: Wrestler A is hit with an add 1 move. He already had accumulated a Cage Rating of 5, making the combined damage rise to 6. Roll 2D6. If the roll is 5 or less that wrestler is bleeding. Should he survive the blood check and later gain a 7th token, on his next blood check he will bleed on a 2D6 roll of 6 or less.
This match can be combined with other charts to come up with hybrid specialty matches. For instance you could have a First Blood Cage Match with some slight modifications. Use your imagination promoter, as they say - it is up to you!
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Post by LWPD on Jul 8, 2008 18:39:42 GMT -5
The House of Horrors
Credit Mark Vander Zanden
What Is The House of Horrors?
Picture an actual house built inside an arena with the sole purpose of unleashing a bunch of professional wrestlers loose on the house to totally destroy it. The House of Horrors is a series of matches. Each of the preliminary matches take place in a different room of the house (though the match doesn't necessarily stay there). The night is capped off by a main event battle where the entire house is fair game.
The first match of the evening is the Kitchen Massacre. This is an evil battle with dishes, silverware, cutlery and dinner all on the line. Warning...you may lose your lunch during this one!
The night continues with an interesting match entitled Commode Combat. Both wrestlers plunge themselves into this vicious battle with swirlies, mirrors and whatever that stuff is in the medicine cabinet. This match may be hazardous to your health.
Wrestlers in the next match have an interesting little war entitled Bedroom Battle Zone. These bedroom buddies may not be good friends but you never know if a marital aid may yet come into play!
Now it is time for the final preliminary match. This one is called Danger In The Den. This is an awesome struggle with such items as VCRs, stereos, coffee tables and anything else not nailed down being available to bash over your opponent's head.
Finally the main event of the evening is the House of Horrors. This is usually a team event with tornado rules applied. The battle can take place anywhere in or out of the house and often times some bizarre results can happen!
Common Rules
All events use the Cage Ratings and there are no count outs or disqualifications. The match cannot end until at least three tokens are in play. All out of the ring results are modified depending on which match you are currently in. All choice results are re-rolled on the appropriate chart for the match you are in.
One last warning: -DO NOT- try this at home. The ICOF is NOT responsible for any broken furniture (or bodies for that matter) that may result in anyone trying to recreate the action from these matches! YOU HAVE BEEN WARNED!!!
NOTE: This event was actually staged by Big Japan Pro Wrestling. This event chart has been modified by my demented brain, but for fans of death matches I HIGHLY suggest you locate the original event and check it out!
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Post by LWPD on Jul 9, 2008 18:28:04 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Kitchen Massacre Match
This match starts in the kitchen, but like all of these matches, it does not necessarily stay there. Roll on the chart below for Out of the Ring situations. Roll on the Kitchen Massacre Chart for all 'Choice' results.
Out of the Ring
1-2 Re-roll on the Commode Combat Chart. Play continues from there
3-4 Re-roll on the Danger In The Den Chart. Play continues from there
5 Hurl Into The Wall-3. Opponent takes over on Level 3 Offense
6 You throw the opponent through the back door and to the outside of the house. Re-roll on the Exterior Insanity Chart. Play continues from there
Kitchen Massacre Chart
2 You attack your opponent with the handy cutlery in the kitchen. Opponent receives two fatigue tokens and rolls Pin. If the match ends as of this result, roll for injury
3 You grab a beer can from the fridge and guzzle some of it down before slamming it on your opponent's head. Opponent rolls PIN
4 You try to grab your opponent in a suplex, but he reverses the attempt and powerslams you thru the kitchen table. Opponent rolls on Level 3 Offense
5 Digging in the freezer you find a large halibut and hammer your opponent with the large fish. Roll again on Level 3 Offense
6 You move in on your opponent but he starts to hurl a bunch of dishes at you, slowing you down. Roll again on Level 2 Offense
7 You ram you opponent's head into today's entree'. Your opponent rolls on Level 2 Offense
8 You grab your opponent and give him an up close look at the refrigerator. Your opponent rolls on Level 3 Defense
9 You grab the cord of a nearby toaster and spin the small appliance quickly nailing your opponent on the side of the head with it. Roll again on Level 3 Offense
10 You slip on the messy floor allowing your opponent to nail you with a handy bar stool. You gain one fatigue token and roll on Level 3 Defense
11 As your opponent charges, you grab the electric mixer and turn it on giving him that queasy feeling in his stomach. Opponent takes one fatigue token and rolls on Level 3 Defense
12 You grab your opponent's hand and hold it onto one of the burners on the stove. You turn on the stove and watch him squirm. Opponent receives one fatigue token, has his PW & AG lowered by 1 and rolls on Level 3 Defense
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Post by LWPD on Jul 12, 2008 9:07:41 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Commode Combat
The next match on the show is a little battle in the bathroom. Hopefully you can score a nice clean win! For all Out of the Ring rolls, use the chart below. All Choice Rolls use the Commode Combat Chart
Out of the Ring
1-2 Re-roll on the Kitchen Massacre Chart. Play continues from there
3-4 Re-roll on the Danger In The Den Chart. Play continues from there
5 Hurl into the wall-3
6 Slam into mirror-3 add 1
Commode Combat Chart
2 You grab your opponent in a headlock and force his mouth open. You give him a nice and tasty laxative treat. If the match lasts for another ten turns, your opponent feels that sudden squishy sensation and heads off in a full out run to the back. He is immediately counted out of the match
3 After slamming your opponent against the back shower wall, you grab the shower head and stick it in his wrestling trunks, turning the water on full. This distraction allows you to immediately roll your finisher
4 You grab your opponent by the back of the neck and shove his head in the toilet giving him a nice old fashioned swirly. Roll again on Level 3 Offense
5 Due to all the action in the room, there are many jagged mirror shards lying around. You go to reach for one, but your opponent manages to beat you to it and gives you a hard jab to the top of the head. You receive one fatigue token and he rolls again on Level 3 Offense
6 You greet your charging opponent with a nice plunger shot to the face. One only knows just how clean the plunger is. Roll again on Level 3 Offense
7 The battle continues on into the bath tub where the two of you keep slugging it out. Roll one die. EVEN - You win the slugfest and take over on Level 3 Offense. ODD - Your opponent wins the struggle and is on Level 3 Offense
8 As your opponent comes toward you, you hit him HARD with the toilet seat. Opponent is on Level 3 Defense
9 As the two of you are struggling for the leverage advantage, your opponent slips on the wet floor. You are able to give him a brutal belly to belly suplex into the shower curtain and land on top of him for the cover. Your opponent rolls his PIN
10 You are able to pick your opponent up and slam him down on the bathroom sink, making a big mess of things. Opponent receives one fatigue token and rolls on Level 3 Defense
11 You capture your opponent in a reverse chinlock and grab a nearby razor, slashing your opponent about the head & face repeatedly. Your opponent receives two fatigue tokens. You roll again on Level 3 Offense
12 You manage to raid the medicine cabinet and try to give your opponent a 'speedy recovery'. Your opponent pukes the medicine up, but is having a hard time continuing. Your opponent adds 4 fatigue tokens and rolls his PIN
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Post by LWPD on Jul 13, 2008 8:10:13 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Bedroom Battle Zone
Next we join in battle in the master bedroom. Home of beds, babes and brawls. As usual, for Outside of the Ring use the chart below. For ail Choice Situations use the Bedroom Battle Zone Chart
Out of the Ring Chart
1-2 Hurl Into The Wall-3
3-4 Re-roll on the Commode Combat Chart. Play continues from there
5 The wrestlers tumble down the stairs, both receiving 1 fatigue token. Roll 1D6. ODD - opponent takes over on Level 2 Offense. EVEN - you take over on Level 2 Offense. Play continues in the Danger In The Den
6 You toss your opponent over the balcony and onto the ground. Roll 1D6. On a 1-5 he receives a fatigue token and you meet him downstairs in the kitchen. Re-roll on that chart. On a 6 he is too injured to continue and is counted out!
Bedroom Battle Zone Chart
2 You grab a handy 'marital aid' lying nearby and cram it into your opponent's mouth. You then kick him hard in the chest and send the rubber device flying across the room. Roll again on Level 3 Offense
3 You grab a pair of women's undergarments from the floor and throttle your opponent. He gains a fatigue token and rolls on Level 3 Defense
4 While jockeying for position, you find a bedside lamp and slam it upside his head, shattering it and ringing his bell. Opponent rolls PIN
5 You try to slam your opponent into the wall but he reverses the action, whipping you into the closet as you get tangled into all the clothing. Opponent rolls on Level 3 Offense
6 You and your opponent get caught up in a bizarre pillow fight sending stuff flying all over the place. Roll again on this chart
7 As your opponent rushes you, you beam him in the head with a dressing drawer. Opponent receives a fatigue token and you roll on Level 3 Offense
8 While grappling with your opponent you both tumble over the large bed and come crashing down on the other side. You are both tangled up, but you get up first and take over on Level 2 Offense
9 You give your opponent a Russian Leg Sweep into the small TV stand in the bedroom. Your opponent rolls on Level 3 Defense. Any further rolls of this result by either wrestler changes this result to 'jab with shards of glass from the broken TV screen-3 Add 1'
10 Your opponent reverses your move and slams you hard onto the dresser, causing you to crash to the ground. You receive a fatigue token and opponent takes over on Level 3 Offense
11 You grab your opponent and give him a hard power bomb onto the bed, breaking it (if it wasn't already broken). Opponent rolls PIN
12 You grab your opponent and ram his head through the small bedroom window. Opponent rolls PIN +2
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Post by LWPD on Jul 16, 2008 19:39:02 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Danger In The Den
The final preliminary match takes place in the living room. Here there are plenty of weapons with which to help remodel or remove your opponent's face. Again use the chart below for all Out of the Ring rolls. For all Choice Situation rolls use the Danger In The Den Chart
Out of the Ring
1-2 You hurl your opponent to the outside of the house. Re-roll on the Exterior Insanity Chart. Play continues from there
3-4 Re-roll on the Kitchen Massacre Chart. Play continues from there
5 You chase your opponent up the stairs. Your opponent gets the jump on you. He immediately rolls on the Bedroom Battle Zone Chart. Play continues from there
6 Re-roll on the Commode Combat Chart. Play continues from there
Danger In The Den Chart
2 You ram your opponent back first into the large console television set. Opponent rolls on Level 3 Offense
3 You grab your opponent's head and dunk him into the fish tank. Your opponent receives one fatigue token and rolls on Level 3 Defense
4 You try to Irish Whip your opponent but he reverses it sending you flying into the glass curio cabinet. You receive a fatigue token and opponent rolls on this chart
5 You beam your opponent with a potted plant. Roll again on this chart
6 You suplex your opponent onto the coffee table. Your choice to roll on Level 3 Offense again or roll again on this chart. Opponent receives one fatigue token
7 You bodyslam your opponent on the couch. Roll again on Level 2 Offense
8 You hurl your opponent into a large book case. Your opponent falls to the ground. Roll 1D6: 1-4 Several books fall on top of him. Roll again on Level 3 Offense 5-6 The book case falls on top of the opponent. Add 2 fatigue tokens and he rolls his PIN. If this result is rolled again after the book case falls, replace future rolls with 'slam onto book case-3'
9 You place your opponent into the recliner. You then lay the recliner back, climb halfway up the stairs and deliver a flying elbow drop. Opponent rolls PIN
10 You grab a large framed picture and try to ram it over your opponent's head. He kicks you in the stomach, grabs the picture and beams you in the head instead. Roll on Level 3 Defense
11 You repeatedly hammer your opponent's head into the computer monitor. You opponent is completely dazed. Roll your finisher
12 While your opponent is dazed, you rip out the stereo wire and begin to strangle him. The wire is wrapped tightly around his throat. Opponent gains a fatigue token and rolls PIN. If pinned, he is immediately injured
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Post by LWPD on Jul 26, 2008 7:13:33 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Exterior Insanity Chart
Finally the main event of the evening. Let the insanity begin. In this match one member of each team begins in a different room or even on the outside. Where you begin is up to you. Tornado rules apply as all members of each team fight simultaneously. First pin or submission ends the match. For 'Out of the Ring' and Choice options, use the same charts as were pertaining to the section of the house you are in. For fighting outside of the house use the Exterior Insanity Chart. If you roll the same result on the same chart three times in the match, you may chose to roll again on the Optional Chart. This replaces the roll you just made.
Exterior Insanity Chart
Use the following chart for action outside of the ring. For actual Out of the Ring rolls, roll one die. EVEN - the battle goes back into the living room. Roll on the Danger In The Den Chart. Play continues from there. ODD - the battle enters the back door into the kitchen. Roll on the Kitchen Massacre Chart. Play continues from there.
2 As your opponent was about to pummel you, one of your allies shows up and attacks him. One of your opponent's allies then shows up and attacks your ally! Treat both wrestlers as part of the match from this point on starting outside the house. You roll again on Level 3 Offense
3 You chase your opponent with a lawn mower. Although you do run him over, the blades do not strike him. Opponent rolls on Level 3 Defense
4 You give your opponent a hard body slam into the kids wadding pool. Opponent rolls PIN
5 You and your opponent battle over control of the garden hose. Both of you get sprayed as does the ref and a good portion of the first few rows of the crowd. Eventually you slip on the wet ground and the opponent takes over on Level 2 Offense
6 You whip your opponent hard into the brick wall. Opponent receives a fatigue token and rolls on Level 3 Defense
7 You pop on a football helmet and do a charging head butt into your opponent's gut. Roll on Level 2 Offense
8 You grab a handy basketball and after a few dribbles you beam your opponent in the head with it. Your opponent is dazed and you can roll again on Level 3 Offense or this chart
9 After giving your opponent a strong kick to the chest you grab a sledgehammer and bash him in the face. Opponent receives two fatigue tokens. You roll again on Level 3 Offense
10 You grab a bicycle and charge with it into your opponent. The front wheel catches him in a 'soft spot' as he falls to the ground. Opponent rolls PIN
11 After having your opponent stunned, you get carried away and put on some Rollerblades that were lying nearby. When you get close to your opponent he surprises you with a nasty clothesline, knocking you on your butt. Opponent takes over on Level 3 Offense (but you manage to get the blades off again)
12 You rev up a nearby weed wackier. After a couple of quick shots to your opponent's chest and abdomen, you move in for the kill. Opponent receives two fatigue tokens and you roll your finisher. If this results in victory, the opponent is automatically injured. Roll 2D6 to see how long
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