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Post by LWPD on Jul 27, 2008 15:50:01 GMT -5
The House of Horrors
Credit Mark Vander Zanden
Optional Chart
When the same result on any given chart is rolled several times, you can opt to replace that roll with a roll on the following chart to keep things interesting.
2 You lift up and give the opponent an atomic drop onto a wooden sawhorse. Opponent receives a fatigue token and rolls on Level 3 Defense
3 You grab a pair of stereo speakers and give him a double shot on each ear. Opponent rolls on Level 3 Defense
4 You pop your opponent with a ballpean hammer. Opponent rolls PIN
5 Your opponent gets the better of you and dazes you with some hard kicks. He then sits you in a computer chair and proceeds to give you a leg lariat. Opponent rolls on Level 3 Offense
6 You beam your opponent hard with an iron. Roll on Level 3 Offense
7 You and your opponent manage to get hands on hockey sticks. After a quick hockey stick sword fight, you hit him over the back with your stick repeatedly. Roll again on the chart pertaining to your location
8 You find a huge dictionary and slam that against your opponent's head. Opponent rolls on Level 3 Defense
9 You approach your opponent but get pegged in the head with a pencil. You receive 1 fatigue token and roll on Level 3 Defense
10 You procure a fork and 'go Abby' on your opponent. Roil 1D6. 1-3: Your opponent receives one fatigue token. 4-5: Your opponent receives 2 fatigue tokens. 6: Your opponent receives 3 fatigue tokens and passes out due to loss of blood. You win! Unless the match is over you roll on Level 3 Offense
11 You clunk your opponent over the head with a VCR. Your opponent is dazed and you go for your finisher
12 You grab a pair of scissors and begin to slice and dice. Opponent receives two fatigue tokens and rolls on Level 3 Defense
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Post by LWPD on Aug 9, 2008 16:03:13 GMT -5
Reserved
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Post by LWPD on Aug 9, 2008 16:03:59 GMT -5
Reserved
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Post by LWPD on Aug 9, 2008 16:04:14 GMT -5
Reserved
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Post by LWPD on Aug 9, 2008 16:05:52 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart
Endless Possibilities=Endless Violence
Introduction
First I want to say that the chart you hold in your hands was not easy to make, but it was a ton of fun. This chart is for any sort of regular hardcore match that you run with no specific stipulations. It is based upon the hardcore divisions that have populated wrestling, whether it is in a hardcore fed such as ECW, or just hardcore matches that have recently become popular in WCW and WWF (not WWE as I refuse to acknowledge that).
Of course use this match as you may, just remember that you need two ten sided dice. Of course if you do not own the dice you could have your kid brother calling out numbers for you if you want. There are other ways that you could use this chart without dice.
Now go out, get out of here and have fun. Just hope your wrestlers are strong enough to deal with the chart. Keep the dice rolling!
Markus V
* Note this chart will be posted in 'groupings of ten' until fully completed...and broken into several pages for ease of readability. ______________________________________________________
D100 Hardcore Match
This is the basic hardcore chart that will be used in all ICOF non-specialized hardcore matches. This chart is used instead of the out of the ring chart, and on any other chart rolls that have a (c). Wrestlers use the Cage Rating and there are no count outs and no disqualifications.
To roll on this chart, you need 2 ten sided dice, preferably of different colors. One die will be treated as the tens column. The other die will be a singles column. In other words if you roll a 4 and a 7, the number will be read as 47. This will give you a range of 1 through 100 (00).
01 After throwing your opponent into the ropes, you clothesline him with a hockey stick as he rebounds back toward you. You then clobber him across the back with the hockey stick until the stick breaks and shatters all over the ring. Opponent rolls on Level 3 Defense
02 You attempt to power bomb your opponent through a table at ringside. Unfortunately your opponent recovers and back body drops you over the top rope and through the table. Opponent now rolls on this chart
03 You set up a chair in the middle of the ring and then send your opponent flying into the ropes. As he rebounds off, you deliver a text book drop toehold, sending him face first into the open chair. Opponent adds one token and you roll again on this chart
04 As the opponent is about to nail you with a trash can lid, you superkick the lid right back into his face. Opponent rolls on Level 3 Defense
05 The two of you fight back to the underground parking and are mixing it up in between several parked cars. Eventually the fight continues onto the hood of the car where you unceremoniously pick up your opponent and dump them back down, denting the car roof severely. Opponent takes one token and you roll again on this chart
06 You and your opponent grab for a 2x4 lying nearby. Whoever has the higher (pw)) rating takes the weapon. If you are tied, roll one die. EVEN - you win. ODD - opponent wins. Whoever wins the struggle nails their opponent with the board. The victim takes one fatigue token and rolls on Level 3 Defense
07 You dig under the ring and come away with a barbed wire baseball bat, which you use to dig into your opponent's skull. You then proceed to send him into the ropes and give him a good whack to the gut with it on the rebound. Your opponent is bloody and gains a fatigue token. Opponent rolls his PIN
08 The two of you are trading punches near the announce table, when your opponent nails you with a kick to the gut, stunning you. Before you get a chance to recover he drills you in the head with one of the TV monitors. You roll your PIN
09 As the battle carries up the ramp way, you start to take control. After slamming the opponent's head into a steel girder near the entranceway, you hoist him up and send him flying off of the stage and down to the concrete floor ten feet below. Opponent adds a token and rolls his PIN +1
10 You hurl you opponent out of the ring. You then quickly follow after him, grabbing a beer bottle from one of the nearby fans and then clobber your opponent with it. The bottle shatters sending glass in every direction and you succeed in cutting your opponent up as well. Roll again on this chart
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Post by LWPD on Aug 10, 2008 7:36:07 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (11-20)
11 Your opponent manages to pull out a pencil hidden in his trunks. He begins to jab at your forehead with this pencil, cutting you up badly. You receive two tokens and roll on Level 3 Defense
12 The battle proceeds to go all the way back to the dressing room. You throw your opponent into a screen, knocking the screen down. There are several females in various stages of undress that run out quickly as the two of you continue to brawl. One of the girls gives you each a solid kick to the back before taking off. Roll on Level 2 Offense
13 You stun your opponent with a Death Valley Driver. As he is lying there you slide a chair beneath his head, grab a second chair and pound it a few times on the mat. Finally you drive the chair against his head delivering a con-chair-to to your opponent. Opponent rolls his PIN
14 Your opponent manages to turn the tables on you. As you start to get pounded on, your allies run into the ring and brutally assault him. After some solid multiple teaming, the ref manages to clear them out of the ring. You then deliver your finisher on your opponent and go for the pin
15 While your opponent is stunned in the middle of the ring, you reach into the garbage can full of 'toys' at ringside and pull out a huge boom box. You playfully hoist it upon your shoulder and get into the music for a few seconds as you climb back up the ring steps and onto the apron. Just as your opponent begins to recover and regain his feet, you bring the boom box crashing down upon them, sending broken pieces flying in all directions. Opponent gains a token and rolls his PIN
16 You move in on your opponent for the kill, but you get eye gouged for your trouble. As you try to get your vision back, your opponent pulls a screwdriver out of his boot and carves at your skull with it. Your blood is flowing freely and the pain is excruciating. You gain a fatigue token and your opponent rolls on Level 3 Offense
17 You pummel your opponent in the corner repeatedly until they are stunned and slip down to the mat, leaning against the lower turnbuckle. You reach under the ring and pull out a bowling ball. You roll the bowling ball across the ring for a perfect strike right to your opponent's groin. Roll again on this chart
18 You find yourself on the ring apron with your opponent coming after you. You back body drop him to the floor. As you climb down to greet him, he managed to find the ring wrench beneath the ring. As you turn around he nails you in the gut with it. He then gives you a shot to the kidneys with it for good measure. You gain a fatigue token and he has the choice of rolling again on this chart, or rolling on Level 3 Offense
19 You and your opponent both grab chairs at the same time. You take turns trying to prove who is the stronger and give each other chair shots. Roll 1D6: EVEN - you win the contest and the opponent falls to the mat. ODD - your opponent outlasts you and you fall hard to the mat. Whoever wins rolls again on this chart. Whoever loses receives one fatigue token
20 You nail your opponent over the back repeatedly with a trash can. You then dump all the garbage from the can onto your opponent. Roll on Level 2 Offense
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Post by LWPD on Aug 12, 2008 3:36:24 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (21-30)
21 Both wrestlers fight it out up to the second balcony. As the two of you grapple for position near the rail, something terrible happens. Roll one die: 1. You lose your balance and fall all the way down. You lose the match and are injured for 4D6 matches. 2 You fall to the next level roll your PIN+2. 3-4 You both fall to the next level and are both shaken up, roll again on this chart. 5 Your opponent falls to the next level and rolls Pin+2. 6 Your opponent falls all the way to the floor, you win the match and opponent is injured for 4D6 matches
22 You wrap yourself up in a roll of barbed wire and turn into a human battering ram. Both of you get cut up pretty badly and you are tangled up in the barbed wire so badly, the ref has to stop the match to cut you loose. When the match resumes re-roll to see who starts on Level 1 Offense. Meanwhile both wrestlers remove a token to account for the rest they get during the break
23 The fight goes back into the women''s restroom facilities. During this altercation, several female fans run from the room as the two of you duke it out. Finally you manage to give your opponent a good swirly in the toilet. Roll again on this chart.
24 You throw your opponent over the ropes and proceed to follow him onto the floor. As you are about to nail him with a double ax handle, he grabs a handheld camera from one of the ringside camera crew and nails you in the face with it. Opponent takes over on Level 2 Offense
25 You try a high risk maneuver and miss completely. While you are stunned in the ring, your opponent goes under the ring and grabs a fire extinguisher. As he is about to spray you with the coolant, you grab the ref as a shield. The ref takes the brunt of the blast and you nail your surprised opponent with your finisher. Unfortunately the ref is unable to count the pin. You go to retrieve him and get walloped with the fire extinguisher. The ref recovers just in time to see your opponent going for the pin. Roll your PIN
26 One of your allies runs to the ring and hands you a vicious sickle. The ref quickly grabs your ally and sends him to the back. Meanwhile you use the sickle to full effect on your opponent's forehead causing severe bloodshed. Opponent takes two fatigue tokens and rolls on Level 3 Defense
27 Once again the fight goes to the back area. The two of you find yourselves near the near entrance where you slam your opponent into a huge pile of crates. As he lays there half buried, you start grabbing crates and flinging them at him, completely burying him. Roll again on this chart.
28 You go back into the dumpster of weapons and grab a pool cue. You decide to give your opponent an atomic wedgie with the cue before breaking it over his back. Roll on Level 2 Offense
29 As your opponent lies stunned, you decide it is time to bring your secret weapon-a pillow case full of bricks. You wind it up real good and let loose with a nasty crunch. Opponent rolls PIN+2. A pin fall here results in 1D3 card injury for concussion.
30 You quickly duck under the ring and pull out an old standby ...the staple gun! You are able to deliver a few quick staple shots to your opponent's abdomen before the gun gets knocked to the outside. Roll on Level 3 Offense after your opponent takes one fatigue token
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Post by LWPD on Aug 16, 2008 6:16:40 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (31-40)
31 You reach into the dumpster and pull out a vacuum cleaner. After you playfully act like you are vacuuming the ring, you pick it up and smash it over your opponent's back, causing a humongous cloud of dust to literally cover the ring. Both of you are hacking and coughing. Roll 1D6: EVEN - you recover first and roll on Level 1 Offense. ODD - your opponent recovers first and rolls on Level 1 Offense
32 Your opponent goes running up the ramp with you right on his tail. As you reach the entryway, his allies run out throwing a large bucket of water on you. Your opponent then grabs a shock stick hidden just inside the entryway and gives you a tremendous jolt. Roll your PIN+1
33 It's time to go under the ring and pull out a ladder. You get the ladder in the ring and put it on your shoulders and begin to spin. You nail both your opponent and the ref twice. Opponent takes a fatigue token and rolls on Level 3 Defense. If the result is a PIN treat it as a down-3 instead as the ref is still down
34 Both wrestlers seem to have the same idea in mind and begin to make a huge pyramid of tables near the ring. After putting together a total of five tables, you grab a ladder and both of you begin to climb up on opposite sides. Roll 1D6: 1-4 You knock your opponent off of the ladder and send him flying onto the tables. 5-6 You take the aerial trip. Whoever wins the die roll covers the other and the loser must roll his PIN
35 Your opponent stomps a mud hole in you before going outside and grabbing a 2x4. He then wraps a cloth around one end and covers it in lighter fluid. After setting it ablaze with a lighter he swings at you wildly as you duck beneath. You bounce off the ropes and give him a dropkick right into the board which smacks him in the face, igniting his hair. Opponent adds one token and rolls on Level 3 Defense
36 You fight back to the restrooms where you slam your opponent into the mirrors on the wall. Your opponent crashes down on the sink, smashing the ceramic fixture apart and sending water pouring out of a busted pipe. Both wrestlers are soaking wet and struggle for position in the now waterlogged bathroom. Opponent gains one token and you roll again on this chart
37 As the two of you fight by ringside, the crowd tries to hand you weapons. You nail your opponent with a sheet pan, a cup of beer and finally a mannequin head. Roll again on Level 2 Offense
38 As you stalk your downed opponent, his ally runs to ringside and slips him a pair of nun-chucks, which he uses to nail you in the face busting you wide open. You gain a fatigue token and roll your PIN
39 You and your opponent are once again fighting outside the ring. You reverse a whip into the ring post sending him flying. As he is stunned, you find a cinder block under the ring and smash it over his head. Opponent takes a fatigue token and rolls his PIN +3. If he is pinned, he adds an extra 1D6 injury to any others he may receive, and is very bloody. However, if your Power is worse than 0, you are unable to lift the cinder block and while you struggle with it your opponent recovers and rams your head into the block. Opponent then takes over on Level 3 Offense
40 You nail your opponent with a WRESTLING MOVE!!! Now roll again on this chart!
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Post by LWPD on Aug 17, 2008 6:18:15 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (41-50)
41 You dig into a sack of goodies and pull out a computer keyboard, which you smash over your opponent's skull, sending keys and plastic bits flying all over the ring. Opponent rolls on Level 2 Defense
42 Your opponent delivers a nasty clothesline on you, sending you to the mat. He then collects a hard military helmet from his ally and is about to nail you with it. You give him a good kick to the groin, then grab the helmet, climb the top buckle and nail him in the groin again with the helmet. Opponent takes a fatigue counter and rolls his PIN
43 You drag your opponent out of the ring and drop him with a skull crusher elbow. You then pull a stop sign from beneath the ring and begin to deliver a barrage of smashes to the back with the stop sign. Opponent rolls on Level 3 Defense
44 You stagger your opponent with a strong suplex. As he slowly regains his feet, you throw a chair at him. He instinctively catches the flying missile, allowing you to nail him with a clothesline or dropkick (your choice) right to the chair. Roll again on this chart or on Level 3 Offense
45 You slam your opponent's head into the dumpster of weapons that were brought out to the ring. You then grab inside and pull out a golf club, which you immediately break over his back. FORE!!! Opponent takes one token, and you roll on Level 3 Offense
46 While your opponent is down on the mat, you go under the ring to grab your special surprise...a thumbtack bat! When you return to the ring, your opponent is laying in wait and nails you with a groin kick. He then grabs your bat and hits a home run on your back, sending thumbtacks flying all over the ring. You take a fatigue token and the opponent rolls on Level 3 Offense
47 The two of you fight back and forth and finally make your way to the announcer's table. After throwing the monitors off the table, you grab your opponent and climb on the table. You then deliver a stunning piledriver, smashing the table in the process. Opponent rolls PIN+3
48 You grab a table from under the ring and set it up in the middle. You then grab a bottle of lighter fluid and cover the table. The table is then set ablaze. You hoist your opponent up for a power bomb near the table. Roll 1D6: EVEN - You get your opponent up and power bomb him thru the table. Opponent rolls PIN +2 and receives an extra 1D3 injury from the fire. ODD - Your opponent back body drops you through the table. Roll your PIN. If you are pinned, you receive an extra 1D3 injury from the burn
49 As your opponent has you in a submission move, your ally sneaks up and hands you a ballpean hammer which you use to crack your opponent on the head with. Opponent is a bloody mess and receives a fatigue token. Opponent rolls on Level 3 Defense
50 After fighting your opponent back to the parking lot, you manage to hog tie him up to your back bumper. You then get in your car and drive away, dragging him behind you. The match is ruled a no contest, and your opponent receives 1D6+2 match injury from the road rash
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Post by LWPD on Aug 20, 2008 18:16:42 GMT -5
Credit Mark Vander Zanden
The D100 Hardcore Chart (51-60)
51 Your ally interferes in the match and holds your opponent for you to nail him. Roll 1D6. 1-4 You nail him with an XBOX game system. Roll again on Level 3 Offense. 5-6 He ducks out of the way and you accidentally nail your ally. The ally is gone for the rest of the match, and your opponent takes over on Level 2 Offense
52 The two of you are fighting back up the ramp. As you get to the stage, you notice the EMP's have placed a stretcher there just in case. You grab the stretcher and use it as a vicious battering ram on your opponent. Roll again on this chart 'or' roll on Level 3 Offense (your choice)
53 You lean a table up in the corner. You go to Irish Whip your opponent into the corner, but he reverses the move, sending you sailing head over heels through the table. Roll your PIN
54 You drop your opponent with a nasty clothesline. As they stagger back up to their feet, you nail them on both sides of the head with a pair of trash can lids. You then hit them once more for good measure. Opponent rolls again on Level 3 Defense
55 As your opponent lies on the floor, stunned, you pull out a sack. You stick your hand in and liter the mat with a few tacks to entice the crowd before dumping the rest of them all over the mat. Once you get him back in the ring, roll 1D6. 1-4 You slam him hard into the mat, opponent gains one fatigue token and rolls his PIN. 5-6 He reverses it and sends you to the mat and into the tacks. You gain a fatigue token and roll your PIN. If the match continues, for the rest of the match, if someone rolls down-3 they receive a token for landing in the tacks
56 You punish your opponent brutally. You then lay him across the announcer's table after shoving the announcers out of the way. You climb up the ring apron and prepare to dive onto your opponent. Roll 1D6. EVEN - he ducks out of the way and you hit the table hard, smashing it. Your opponent gets an easy PIN on you and wins the match. Roll 1D6 for injury. ODD - you nail your opponent with a perfect elbow drop. After easily pinning him he is injured for 1D6+3 matches
57 As you are fighting with your opponent on the outside of the ring, an old lady in the crowd nails you with her purse. You go down like a ton of bricks. The old lady leaps over the guard rail and empties her purse revealing there was a brick. She then takes off her wig and shows that she is in fact no lady, but your opponent's ally in drag. He then stomps a mud hole in you and throws you back into the ring. Your opponent immediately hits you with his best finisher. Roll your PIN
58 As the two of you battle to the underground garage you nail your opponent with a Death Valley Driver on the cement. Before he gets a chance to recover you grab a forklift from nearby and pin him down with the forks. Your opponent is completely immobilized allowing you to casually lay a hand on his chest for the pin
59 The fight between the two of you gets totally out of hand. Eventually all of the allies of both wrestlers get involved and the ring fills up with brawling men. The ref calls for the bell and throws the match out. If you have any sort of a commissioner card, this would be a good time to use it
60 In another case of the fight going out to the parking lot, the two of you fight until your opponent rams your head into the side of the ring truck. He then climbs up the back of the truck to the roof, with you following close behind. Roll 1D6 1-4 You Irish Whip your opponent sending him OFF of the truck and onto the concrete. Opponent is injured for 2D6 cards after the ref immediately stops the match in your favor. 5-6 Your opponent reverses the move and you suffer the same exact fate. Your opponent wins. Roll 2D6 for injury
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