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Post by LWPD on Mar 1, 2008 19:19:49 GMT -5
Credit Jamie B Wilson
Caged In Hoodie Death Match
This match comes from the independent E.C.W. This is a steel cage tag team match. There are several weapons inside of the cage for the teams to use. Use Titan Death Match rules. A team can win by pin, submission or when a wrestlers PIN rating reaches 25 or higher. When a wrestler rolls a '2 or 4' on any offensive level, ignore the usual instructions and roll on the following chart.
After the match, all four wrestlers are injured. Roll one die for each member of a team. 'You' refers to the wrestler on offense.
2 You hit the opponent across the head with a pair of nunchucks, opening a small cut. Add 1 to opponents PIN rating and roll on Level 1 Offense
3 You hit the opponent several times on the leg with a nightstick! Add 2 to the opponents PIN rating and roll on Level 1 Offense
4 The opponent makes a comeback. The opponent rakes your forehead against the steel cage, and hits you across the chest with a steel chair. Add 2 to your PIN rating and roll on Level 1 Offense
5 You whip the opponent across the face and head with a steel chain! Add 2 to opponents PIN rating and roll on Level 2 Offense
6 The opponent makes a comeback and hits you in the groin with a lead pipe. You drop to the mat in pain. Add 3 to your PIN rating and opponent rolls on Level 2 Offense
7 You hit the opponent over the arm with a wooden axe handle. The opponent grabs his arm in pain. Add 3 to opponent's PIN rating and roll on Level 2 Offense
8 You and your partner spike piledrive into a tray of broken glass! You then rub the opponents into the broken glass! The opponent is a bloody mess!! Add 3 to opponent's PIN rating and roll on Level 2 Offense
9 The opponent makes a comeback throwing you face first into the steel cage and then rubbing your face into a tray of thumbtacks. You are bleeding badly. Add 4 to your PIN rating and opponent rolls on Level 3 Offense
10 You take a can of spray paint and spray the opponent in the eyes. The opponent grabs his eyes in pain. Add 4 to your opponent's PIN rating add 1 to opponent's injury and roll on Level 3 Offense
11 You and your partner set up a table in the ring and execute your tag finisher, somehow putting the opponent through the table! Add 4 to opponents PIN rating and roll on Level 3 Offense
12 You and your partner set up two tables. Then you put the opponent on the top table and climb to the top of the fence and try for a big splash off the top of the cage! Roll one die to see what happens:
EVEN ROLL- You connect with a dynamic flying splash off the top of the cage!! You and the opponent are sent crashing through both tables in a huge crash with both of you hurt and down. Add 5 to both PIN ratings. Roll one die to see who starts over on Level 3 Offense
ODD ROLL- You lose your footing on the top of the cage and fall 15 feet to the floor, and seriously injure your leg!!! Inside of the cage your partner is getting beat up badly. The opponent and his partner perform their finisher on your partner! Add 6 to your PIN rating, add 5 to your injury and your partner rolls PIN
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Post by LWPD on Mar 2, 2008 9:36:52 GMT -5
Credit Jamie B Wilson
Mhuy Thai Death Match
This match comes from the independent federation E.C.W. In this match the two wrestlers involved heavily tape their fists. Then they dip their fists into krazy glue and rub their fists into a tray of broken glass. Use Titan Death match rules. A wrestler can win by pin fall, submission or when a wrestler's PIN rating reaches 25 or higher. When a wrestler rolls a "4" on any offensive level, roll on the following chart. After the match both wrestlers are injured. Roll one die for each wrestler to see how long. All punch moves increase by 1. 'You' refers to the wrestler on offense.
2-3 You rub your fist into the opponent's forehead, causing many small cuts! Add 2 to opponent's PIN rating and roll on Level 1 Offense
4-5 You pick up the tray of glass and prepare to hit the opponent with it, but the opponent kicks the tray of glass into your face! Add 3 to your PIN rating and opponent rolls on Level 1 Offense
6-7 You rake your fist hard into the opponent's arm cutting it badly! Add 2 to opponent's PIN rating and roll on Level 2 Offense
8-9 You try to clothesline the opponent but he ducks and gives you a DDT. The opponent then dumps the tray of broken glass on your back and then gets a Singapore Cane and beats you viciously on the back!! Your back is bleeding severely! Add 3 to your PIN rating and opponent rolls on Level 3 Offense
10-11 You whip the opponent into the ropes and jab him in the eye! The opponent drops to the mat in pain. You then pick up a Singapore cane and hit the opponent in his other eye. The opponent is hurt as blood is pouring from both of the opponent's eyes. The referee calls for the bell and stops the match. You win the match and any titles on the line
12 You grind your fist into the opponent's head arm and face. You then place the tray of broken glass on the opponent's face. You climb to the top rope and give the opponent a flying leg drop! The glass goes into the opponent's face and he is bleeding all over the place. Add 5 to opponent's PIN rating and roll on Level 3 Offense
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Post by LWPD on Mar 2, 2008 17:49:08 GMT -5
Credit Jamie B Wilson 3/96
Singapore Cane vs Barbed Wire Fist Match
This match comes from the independent federation E.C.W. In this match two wrestlers fight each other using either a Singapore cane or heavily taped fists wrapped in barbed wire. This match uses two charts, one for each weapon. Before the match, wrestlers choose which weapons they want to use. Use Titan Death match rules. When a wrestler rolls a 3 or 5 on any offense level, roll on that wrestlers weapon chart. A wrestler can win by pin fall or submission. After the match the losing wrestler is injured. Roll one die to see how long. 'You' refers to the wrestler on offense.
The Singapore Cane Chart
2-4 You hit the opponent twice on the arm with the Singapore Cane, causing a huge bruise. Roll on Level 1 Offense
5-6 You nail the opponent on the nose with the Singapore Cane. Blood begins to flow out the opponent's nose, Roll on Level 1 Offense
7 You break the Singapore Cane over the opponent's head and choke him with a piece of the broken cane. Roll on Level 2 Offense
8-9 You throw the opponent outside the ring and then climb the top rope and jump off hitting the opponent non the top of the head with the Singapore Cane. Roll on Level 2 Offense
10-11 You body slam the opponent on the mat and roll him over onto his stomach. You start beating the opponent across the back with the Singapore Cane. The opponent's back is bleeding. Roll on Level 3 Offense
12 You tie the opponent in the ring ropes and get another Singapore Cane from under the ring and start hammering the opponent. The opponent is bleeding very badly from the head. You untie the opponent and break both canes over the opponent's head as a sick crack is heard throughout the entire arena. You go to finish the opponent off. Roll on Level 3 Offense
The Barbed Wire Fists Chart
2-4 You jab the opponent twice in the face with your barbed wire fist. Roll on Level 1 Offense
5-6 You grind your barbed wire fist into the opponent face bursting his head open. Roll on Level 1 Offense
7 You unravel the barbed wire around your fist and choke the opponent. Roll on Level 2 Offense
8-9 You grind your barbed wire fist into the opponent's arm causing a deep bloody gash. Roll on Level 2 Offense
10-11 You clothesline the opponent down on the mat and get on top of him. You repeatedly hit the opponent on the forehead with your barbed wire fists. Blood flows from the opponent's head like water. Roll on Level 3 Offense
12 You grate your barbed wire fist into the opponent's temple and ear. The opponent is bleeding badly. You then take the barbed wire off of your hand and choke the opponent. You then throw the opponent over the top rope and hang him. The opponent is passing out. You bring the opponent back into the ring to inflict more punishment. Roll on Level 3 Offense.
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Post by LWPD on Mar 3, 2008 3:06:37 GMT -5
Credit Jamie B Wilson
Singapore Cane Match
This match comes from the independent federation E.C.W. A 12 foot pole is placed in the middle of the ring and a Singapore Cane is placed on top of it. The first wrestler to get it can use it legally in the match. This is a 2 out of 3 falls match. To win the first fall, a wrestler must get the Singapore Cane. For the first fall use Hitman Match rules. Whoever gets the Singapore Cane first, rolls on the following chart. The second fall is fought using Titan Death Match rules. Then whenever a "2 or 4" is rolled on any offensive level, roll on the following chart. A wrestler can win the match by pin or submission. 'You' refers to the wrestler on offense.
2-4 You hit the opponent 4 times across the back, causing a bruise to form. Roll on Level 1 Offense
5-6 You swing the Singapore Cane at the opponent, but he moves out of the way. The opponent snatches the cane away from you and hits you three times in the face. You are busted wide open. Opponent rolls on Level 1 Offense
7 You prepare to hit the opponent with the Singapore Cane, but the opponent rolls out of the ring and retrieves a Singapore Cane of his own! The two of you begin to exchange sick blows with the canes. The ref calls for the bell! No Contest-Rematch must be signed
8 You use the Singapore Cane to choke the opponent. Roll on Level 2 Offense
9 You give the opponent a quick shot to the groin with the Singapore Cane. The opponent is hurt and you roll him up in a small package. Opponent rolls PIN
10 You swing the Singapore Cane at the opponent, but he ducks and you hit the ref by mistake. With the ref knocked out, two of the opponent's allies run into the ring and attack you. The allies give you a spike piledriver onto a steel chair, and leave the ring. Just when the ref comes around, the opponent does his finisher. Roll your PIN
11-12 You unmercifully beat the opponent with the Singapore Cane for about 20 minutes!! The opponent is bleeding badly from the head, arm and chest! The opponent is down and you go to finish him off. Roll on Level 3 Offense
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Post by LWPD on Mar 3, 2008 19:40:35 GMT -5
Credit Jamie B Wilson
Brawl Games Death Match
This match comes from the Japanese Federation W*ING. In this match a baseball bat wrapped in barbed wire is placed in the center of the ring. The two wrestlers involved in the match are standing at opposite sides of the arena. Once the ref calls for the bell the wrestlers will run to the ring. The wrestler who gets the bat first can use it. Roll two dice (one for each wrestler) whoever gets the higher roll gets the bat first. Use Titan Death Match rules. When a wrestler rolls a "2 or 3" on any offensive level, roll on the following chart. A wrestler can win the match by pin, submission or when a wrestler's PIN rating reaches 20 or higher. After the match the losing wrestler is injured. Roll one die to see how long. "You" refers to the wrestler on offense.
2 You swing the barbed wire bat at the opponent's arm opening up a huge gash. Add 1 to opponent's PIN rating and roll on Level 1 Offense
3 You swing the barbed wire bat at the opponent but he ducks and kicks you in the groin and you drop the bat. The opponent picks up the barbed wire bat. The opponent hits you twice across the head. Add 1 to your PIN rating and opponent rolls on Level 1 Offense
4 You hit the opponent across the leg with the barbed wire bat. The opponent's knee is slashed open. Add 2 to opponent's PIN rating and roll on Level 1 Offense
5 You throw the opponent into the ropes and hit him across the chest. The opponent's chest is cut open. Add 2 to opponent's PIN rating and roll on Level 1 Offense
6 You take the barbed wire bat and rake it across the opponent's arm. The barbed wire causes many deep cuts. Add 3 to opponent's PIN rating and roll on Level 2 Offense
7 The opponent makes a comeback. The opponent kicks you in the stomach and takes the bat from you. Then he quickly gives you a D.D.T. on the barbed wire bat. You are hurt badly. Add 3 to your PIN rating and opponent rolls on Level 2 Offense
8 You climb to the top turnbuckle and jump off. You hit the opponent with a crushing blow to the shoulder automatically dislocating it. Add 4 to opponent's PIN rating and roll on Level 2 Offense
9 You whip the opponent into the ropes and try to ram him with the barbed wire bat but the opponent tries to duck, but not low enough. Both you and the opponent go over the top rope and land on the floor. Add 2 to both PIN ratings and the wrestler on offense rolls on the 'Out of the Ring' chart
10 The opponent kicks the barbed wire bat out of your hands, kicks you in the stomach and then piledrives you on the bat. Add 4 to your PIN rating and opponent rolls on Level 3 Offense
11 You tie the opponent into the ropes and then take the barbed wire baseball bat and rake it across the opponent's eyes. The opponent is hurt badly. Add 5 to opponent's PIN rating and roll on Level 3 Offense
12 You take the barbed wire baseball bat and hit the opponent all over his body. The barbed wire cuts the opponent everywhere he's hit. The opponent is badly hurt and can barely stand up. You go for the kill. Add 6 to opponent's PIN rating and roll on Level 3 Offense
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Post by LWPD on Mar 4, 2008 3:05:55 GMT -5
Credit Jamie B Wilson
Kawasaki Death Match
This match comes from the Japanese Federation I.W.A. In this match the ring ropes are replaced by barbed wire. In each corner of the ring is a 6 foot wooden board wrapped in barbed wire. The barbed wire on the boards is laced with C-4 explosives that blow up on impact. Then outside of the ring are two small cannons that shoot burning sparks into the ring. Also there is a 6 foot box of thumbtacks in the center of the ring. Use Titan Death Match rules. When a wrestler rolls a "1 or 3" on any offensive level, roll on the following chart. A wrestler can win by pin or submission. After the match, both wrestlers are injured. Roll one die for each wrestler to see how long. 'You' refers to the wrestler on offense.
2-3 You pick up the opponent and drop him neck first onto the barbed wire! The opponent's neck is cut open. Roll on Level 1 Offense
4 You suplex the opponent onto the box of thumbtacks. At least 20 go into the opponent's back as he yells in pain. Roll on Level 1 Offense
5 You rake the opponent's face into the thumbtacks. They are sticking to the opponent's face! Roll on Level 1 Offense
6 The opponent makes a comeback. The opponent D.D.T.s you and throws you outside of the ring. He bodyslams you on top of one of the cannons and sets it off. The sparks go off and you take the full blast. You suffer a second degree burn on your back. The opponent grabs you and throws you back into the ring. He continues his assault. Add 5 to your injury and opponent rolls on Level 2 Offense
7 You take the opponent and hip toss him onto one of the barbed wire boards. The board blows up and the opponent suffers a burn on his shoulder. Add 1 to opponent's injury and roll on Level 2 Offense
8 You prop a barbed wire board in the corner and try to whip the opponent into it, but the opponent reverses your throw and whips you into the board. You go into the barbed wire and it blows up! You take the full blast of the C-4 and burn your chest badly!! Add 2 to your injury and opponent rolls on Level 2 Offense
9 You bodyslam the opponent onto the box of thumbtacks and then put a barbed wire board on top of him. You get a running start and splash the board. The barbed wire blows up on the downed opponent. The opponent suffers a third degree burn on his stomach and has dozens of thumbtacks in his back. You continue your assault add 3 to opponent's injury and roll on Level 2 Offense
10 You give the opponent a belly to belly suplex onto a barbed wire board. The board explodes and the opponent burns his back!! You then pick up the hurt opponent and powerbomb him into the box of thumbtacks. The opponent is hurt badly as the thumbtacks go into his already burned back. Add 4 to opponent's injury and roll on Level 3 Offense
11 You bring one of the cannons into the ring and try to whip the opponent into it, but the opponent reverses your throw and whips you into the cannon. The cannon goes off and sprays you with fiery sparks. The sparks go in your face and body. You are burned on your face and fall to the mat in pain. The opponent goes to do more damage. Add 5 to your injury and opponent rolls on Level 3 Offense
12 You suplex the opponent on the box of thumbtacks! The opponent screams out in pain as the tacks pierce his back. You then get a ladder from under the ring, open it and climb to the top and prepare to dive off. Roll one die to see what happens:
Even Roll - You dive off the top of the ladder and hit the downed opponent with a flying elbow drop. The opponent is hurt. Roll on Level 3 Offense
Odd Roll - The opponent gets up and kicks the ladder from under you! You fall face first on the barbed wire and cut your face severely! The opponent then throws you into a barbed wire board! The board blows up and you burn your arm and side! You drop top the mat and the opponent goes for the kill! Add 6 to your injury and opponent rolls on Level 3 Offense
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Post by LWPD on Mar 4, 2008 19:52:33 GMT -5
Credit Jamie B Wilson
Double Tables Match
This match comes from the independent federation E.C.W. This is a tag team match where the only way to win is to send each member of the opposing team through a table. Use Titan Death Match rules. When a wrestler has been put through a table he is still involved in the match. When a wrestler rolls "3 or 4" roll on the following chart. 'You' refers to the wrestler on offense
2-4 You put a table against the turnbuckle and whip the opponent into it. The opponent hits the table hard but it doesn't break. Roll on Level 1 Offense
5-6 You set up a table in the center of the ring and bodyslam your opponent onto it. Your tag partner holds down the opponent and you climb to the top rope and deliver a big splash sending the opponent through the table! Roll on Level 1 Offense
7 You set up a table and piledrive the opponent through it. Roll on Level 2 Offense
8 You try to suplex the opponent through the table but he blocks it, kicks you in the stomach and gives you a gourd buster through the table. Opponent rolls on Level 2 Offense
9 You throw the opponent outside the ring. You climb to the top rope as your partner holds down the opponent on the table. You prepare to dive off but the opponent's partner pushes you off the top rope. You go flying and fall on top of your opponent sending both of you through the table!! Both of you have been eliminated. Roll to see who starts on Level 3 Offense
10 You bodyslam the opponent on a table and climb the top rope. You go for a somersault but the opponent rolls off of the table. You crash through it and eliminate yourself from the match. Opponent rolls on Level 3 Offense
11 You set up a table near the corner and place the opponent on the top rope. You try to give him a belly to belly superplex off the top but lose your footing and you both fall through the table. The ref was distracted and didn't see it! You and the opponent are both hurt. The last wrestler on offense roll on Level 3 Offense
12 You are brutally double teamed by the opponent and his partner. They set up a table and hold you down as the other partner goes to the top rope for a moonsault. Roll one die to see what happens:
EVEN ROLL- Your partner dives on top of you to absorb the blow but the opponent connects with the moonsault sending both you and your partner through the table. Opponent's team wins the match
ODD ROLE- You manage to roll off the table in the nick of time. The opponent crashes through the table in nasty bump and then you and your partner start to cough up blood. Then you and your partner beat up on the opponent's partner and set up a table. Then you and your partner give the opponent's partner a spike piledriver which sends the opponent's partner through the table. The ref calls for the bell. You and your partner win the match
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Post by LWPD on Mar 5, 2008 2:26:16 GMT -5
Credit Jamie B Wilson
Fire Death Match
This match comes from the Puerto Rican federation W.W.C. In this match the ring ropes are taken down and replaced by barbed wire. The barbed wire has gasoline soaked rags on them. Once the wrestlers are in the ring the officials light the rags on fire. Use Titan Death Match rules. Whenever any chart move is rolled (ropes, turnbuckles, etc.) roll on the following chart. A wrestler can win by pin or submission. After the match both men are injured. Roll one die for each wrestler to see how long. 'You' refers to the wrestler on offense
2-4 You try to throw the opponent into the flaming wire but the opponent stops your attempt. You continue your assault. Roll on Level 1 Offense
5-7 You pick up the opponent in an overhead slam and drop him neck first onto the flaming wire. The opponent deflects the blow with his arms but slightly burns his arms in the process. Add 1 to the opponent's injury and roll on Level 1 Offense
8-9 The opponent makes a comeback. The opponent hurls you through the burning wire. Your wrestling trunks catch on fire. You roll on the mat to put out the flame but get hit with a running boot to the face. You roll under the flaming rags out onto the arena floor. Opponent rolls on Out of Ring chart
10-11 You pick the opponent up and give him an atomic drop. The opponent flies into the flaming rags hard badly burning his stomach and shoulder. He drops to the mat in pain as you go to finish him off. Add 2 to opponent's injury and roll on Level 3 Offense
12 The flaming rags on the barbed wire start to burn out of control. The ref and the wrestlers find themselves trapped inside of the flaming ring. About 20 officials run to the ring and start to put out the blaze. Once the fire is out the match is ruled a no-contest. No winner-Rematch must be signed
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Post by LWPD on Mar 5, 2008 19:36:18 GMT -5
Credit Jamie B Wilson
Exploding Ring Death Match
This match comes from the Japanese federation FMW. In this match the ring ropes are taken down and replaced with barbed wire laced with C-4 explosives which explode on impact. This match is usually held outside. Use Titan Death Match rules. Whenever any chart move is rolled (ropes, turnbuckle, etc.) roll on the chart below. A wrestler can win by pin or submission. After the match both wrestlers are injured. Roll one die for each wrestler to see how long. 'You' refers to the wrestler on offense.
2-3 You try to whip the opponent into the barbed wire but the opponent stops himself. Roll on Level 1 Offense
4-5 You go for a cross body block but the opponent ducks and you fly into the barbed wire and your chest gets blasted by the C-4. The opponent rolls on Level 1 Offense
6-7 You bodyslam the opponent and sling shot him into the barbed wire. The opponent's upper body gets the full impact of the blast. He falls to the mat in pain and you roll the opponent up for a pin attempt. Opponent rolls PIN
8-9 You go for a running tackle but the opponent side steps you and you run face first into the C-4. You get blasted right in the face and you fall to the mat in pain. Blood and smoke emerges through your hands as you hold your face in pain. Add 2 to your injury. Opponent rolls on Level 2 Offense.
10-11 You whip the opponent into the C-4 laced barbed wire and he gets blasted on the arm and chest. The opponent is hurt and staggers into another set of explosives and gets blown up from behind. The opponent passes out in the ring and you go for the kill. Add 3 to opponent's injury and roll on Level 3 Offense
12 You go for a handspring body press and you connect but the opponent catches you and the momentum sends you both of you into the exploding barbed wire as you both get caught in a huge blast. You and the opponent are burned and badly hurt. The referee has no choice but to stop the match. No Contest-Rematch must be signed
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Post by LWPD on Mar 6, 2008 3:22:00 GMT -5
Credit Jamie B Wilson
Barbed Wire Double Death Match
This match comes from the Japanese Federation I.W.A. In this match the ring ropes are taken down and replaced by barbed wire. Then a roofed old fashioned barbed wire fence is put up. Use Barbed Wire Cosmic Cage rules. When a wrestler rolls a '1 or 4' on any offensive level roll on the following chart. A wrestler can win by pin, submission or when a wrestler's PIN rating reaches 20 or more. After the match both wrestlers are injured. Roll one die for each to see how long. 'You' refers to the wrestler of offense.
2-4 You rake the opponent's forehead into the barbed wired. He is busted open. Add 2 to opponent's PIN rating and roll on Level 1 Offense
5 You slingshot the opponent hard into the barbed wire fence. Add 2 to opponent's PIN rating and roll on Level 1 Offense
6 The opponent makes a comeback. You try to suplex the opponent but the opponent reverses and drops you stomach first across the barbed wire. Your stomach is badly cut. Add 3 to your PIN rating and opponent rolls on Level 2 Offense
7-8 You cut a strand of barbed wire off the fence with a pair of wire cutters and whip the opponent across the back. The barbed wire leaves bloody gashes on the back of the opponent. Add 3 to opponents PIN rating and roll on Level 2 Offense
9 You take a wild swing at the opponent but the opponent ducks and gives you a German Suplex through the barbed wire. Your back is cut and you are hurt badly and bleeding from the back of your head. Add 3 to your PIN rating and opponent rolls on Level 3 Offense
10-11 You pick up a long strand of barbed wire and start choking the opponent. Then you give the opponent 4 painful snap tosses with the barbed wire around his neck. Add 4 to opponent's PIN rating and roll on Level 3 Offense
12 You painfully tie the opponent into the barbed wire which cuts deep into the opponent's arms. The referee tries to untie the opponent but you shove the ref down. You rake the opponent's head into the barbed wire fence as he has a big cut on the back of his head and is a bloody mess. Add 5 to opponent's PIN rating add 3 to opponent's injury and roll on Level 3 Offense
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