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Post by LWPD on Mar 7, 2008 2:58:26 GMT -5
Chandelier Death Match
Credit Jamie B Wilson
This match comes from the Japan based fed Big Japan Pro Wrestling. In this match, the ring ropes are taken down and replaced with barbed wire. The barbed wire is laced with small light bulbs filled with gun powder. The light bulbs are heated up, once properly heated, they blow up upon impact.
In the middle of the ring is an oil drum filled with weapons that can be used legally. Use Titan Death match rules. The match ends when the opponent can no longer continue (PIN rating reaches 30 or more) When a wrestler rolls a 2 or a 5 on offense roll on this chart instead. After the match, both men are injured. Roll one die to see how long. "You" refers to the wrestler on offense.
2: You pick up a steel chair and hit the opponent across the back! Add 1 to the opponent's PIN rating and roll on Level 1 Offense.
3: You try to throw the opponent into the barbed wire but the opponent stops your attempt. Roll Level 1 Offense.
4: One of your allies gives you a sheet of glass, but as you lift it to hit the opponent, he dropkicks the sheet of glass right in your face! The glass busts your face and forehead wide open! Add 2 to your PIN, opponent. rolls on Level 1 Offense.
5: You pull a reel of barbed wire out of the oil drum and hit the opponent on the side of the head. The blow cuts the opponent near his temple. You then take a strand of barbed wire and wrap it over the opponent’s eyes and then pull the barbed wire back and forth, raking the opponent’s eyes! The opponent screams out in pain! Add 2 to opponent's PIN and roll on Level 1 Offense.
6: You pick up the oil drum and hit the opponent across the back! The opponent has a huge bruise on his back! You run across the ring and dive at the opponent but he sees you and ducks down. You fly over the opponent and into the light bulb barbed wire and the bulbs explode, badly burning your stomach! You are hurt and the opponent continues his assault. Add 3 to your PIN and opponent rolls on Level 2 Offense.
7: The opponent makes a comeback and hits you several times over the head with a steel chair! Then, the opponent pulls a barbed wire baseball bat and a small bottle of gasoline out of the oil drum. The opponent pours gasoline over the bat and sets it on fire. The opponent hammers you with the flaming bat! You are getting burned all over and the opponent then bulldogs you onto the flaming bat. You are down! Add 3 to your PIN and opponent rolls on Level 2 Offense.
8: You pull a sickle out of the oil drum and rake the sickle across the opponent’s forehead! The opponent yells out in pain as the blade cuts deeper into his forehead. You then pick the opponent up and press slam him onto the light bulb barbed wire! The light bulbs blow up as the opponent comes crashing down on the barbed wire! The opponent burns his chest and arm and falls to the mat in pain. You continue your assault. Add 4 to opp. PIN and roll on Level 2 Offense.
9: You crawl out of the ring and get a ladder from under the ring. You bodyslam the opponent on the mat and set up the ladder. You climb up the ladder in hopes of splashing the opponent but the opponent gets up and lights a small torch. The opponent takes a mouthful of gasoline and spits a huge fireball at you! The fireball hits you on the back and you fall off the ladder and onto the light bulb barbed wire!!! The light bulbs explode and you suffer a burn around your eye. The opponent pushes the ladder down on your head and continues his assault. Add 4 to your PIN and the opponent. rolls on Level 3 Offense.
10-11: The opponent tries to give you a frankensteiner but you catch him and run him into the light bulb barbed wire. The bulbs blow up and the opponent has severe burns on his back! You reach inside the oil drum and pull out an axe. You hit the opponent on the thigh with the axe and the blow leaves a deep gash in his leg which is bleeding profusely. You then hammer the opponent viciously across the head and chest with the axe as the fans yell out in horror. The opponent is bleeding from head to toe as you break a steel chair over his head for good measure. Add 6 to opponent. PIN and roll on Level 3 Offense.
12: You and the opponent both leave the ring and start fighting into the crowd. You both fight up to a balcony where the opponent. throws you off. You fall 20 feet to the arena floor. The opponent comes back down and takes you into the ring. The opponent picks up the barbed wire bat and breaks it over your head. The back of your head is split so wide you can see the white of your skull!! The opponent picks you up and throws you into the barbed wire face first and your face gets caught in an explosion. You are badly burned as you dangle on the barbed wire, too weak to move. The opponent pulls out an electric drill and drills a hole in your arm!!! You clutch your arm in pain as blood squirts everywhere! The opponent gets on top of you and starts drilling your forehead. Add 10 to your PIN and opponent rolls on Level 3 Offense.
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Post by LWPD on Mar 8, 2008 8:52:05 GMT -5
Credit Jamie B. Wilson
Falls Count Anywhere In Downtown Newark
This match comes from the combined efforts of Jamie B. Wilson and Serafin Pabon. In the state of NJ, the biggest and probably most crazy city is Newark. One of the most popular hangouts in Newark is a shopping area called simply Downtown. Now believe me, Downtown Newark is fun, but sometimes dangerous (depending on the time). The main intersection in Downtown is Broad and Market streets. In this match, a wrestling ring has been placed in the middle of Broad and Market and the wrestlers can fight anywhere they please. Use Titan Death Match rules. A wrestler can win by pin or submission. Whenever a "2" or out of the ring is rolled, roll on this chart. After the match, loser is injured for one die roll. 'You' refers to the wrestler on offense.
2-3: You take the opponent by the head and ram him into a bootleg video tape stand, destroying it! While the owner curses you out in African, you continue your assault. Roll on level 1 offense.
4: You and the opponent brawl into Woolworth's and you hit the opponent over the head with an advertisement sign and then body slam him on the cash register! Roll on level 1 offense.
5: The opponent makes a comeback. The opponent drags you to a hotdog stand and throws boiling pot of greasy water in your face! Then the opponent takes you into the Prudential Plaza and piledrives you on a buffet table at Page's Restaurant. You are hurt badly. Opponent rolls on level 1 offense.
6: You and the opponent brawl into the Amusement Arcade on Market Street, and you run the opponent's head thru the screen of a nearby Tekken 2 machine! The screen blows up in the opponent's face as his head is stuck. You then push the machine down onto him with his head still in it, making a sick pop as his neck cracks at a wrong angle! You push the machine off the opponent and continue your assault on this chart again or level 2 offense.
7: You take the opponent and hurl him thru the window of the Broad and Market Street Donut Shop! The opponent's shoulder is badly cut as is his face and head. Then you drag him outside to a nearby taxi stand and ram his head into the front bumper! You then slam the him under the back wheel of the car. You throw the driver out and get in...you start up the car and back over the opponent in a violent act. Opponent starts to cough up blood in huge amounts all over the street. You then pick him up and suplex him on the hood of the car and go for the pin. Add 4 to opponent's injury and roll his PIN.
8: As you and the opponent continue to battle thru the crowd of onlookers, you end up in front of Modell's Sporting Goods. Despite security's best efforts, the 2 of you brawl your way upstairs. On the way up you decide to try a powerbomb off the stairs onto the concrete floor.
If your power rating is = to or greater than opponent you pick the opponent up in a powerbomb position and leap off the top of the stairs, driving him into the concrete floor! A sick thud is heard. Add 5 to opponent's injury and roll his PIN
If your power rating is less than opponent he counters with a kick to the groin, followed up by a brainbuster onto the steel steps. You fall down the stairs and are badly hurt! Add 5 to your injury and opponent rolls on level 3 offense
9-10: You and the opponent brawl up and down Market Street. You notice a ladder from a nearby construction site and grab hold of it. As the worker hangs onto some scaffolding to keep from falling off, you contemplate your next move. Then you see some more scaffolding over Woolworth's so you decide to make this an impromptu ladder/barbed wire match. As you pummel the opponent he meets you punch for punch...all the while the both of you are slowly climbing up the ladder. Once on the platform which is surrounded by barbed wire coils, you go to work ripping off a strand of wire and wrapping it around his neck. The opponent tries to struggle free, but you hit him in the head a few times with a stray hammer. You then pitch the opponent over the edge, wrapping numerous barbed wire coils around his neck, you hang him over the edge, as you yank on the wire with might... The opponent grabs at the wire as the razors cut deep into his neck! Then you simply let go.....The opponent plummets 10 feet down to the sidewalk. You quickly climb down the ladder and continue the assault. Add 7 to his injury. Add 2 to his PIN and roll on level 3 offense.
11-12: You and the opponent fight all the way to the bus lanes at Penn Station. The opponent manages to make a comeback and whips you into a crowd of passengers waiting for their bus. The opponent idly stands by as a few tough looking people begin to pound you into the cement. Once they finish jumping you, the opponent grabs you, bloody and battered and hoists you into the air as bus #39 comes barreling down the street. At this point, he picks up speed and pitches you into the street, just as the bus pulls into the lane!! The driver sees you flying directly into the path and slams on the brakes, but it's too late. You slam hard into the grill of the bus with a sick thud and roll down the lane!! You are spewing blood out of the mouth as the passengers look on in shock...The opponent daintily lays one finger on your chest as the ref counts 1..2..3.. The opponent wins the match and any titles that were on the line...You roll on the violent injury chart.
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Post by LWPD on Mar 8, 2008 17:45:56 GMT -5
Credit Jamie B Wilson
Spike Nail Hell Death Match
This is a brutal match from the Japan based federation W*ING. In this match, in two corners of the ring, instead of turnbuckle pads there's two 6 foot beds of nails. Use Titan Death match rules. A wrestler can only win by pin or submission. When a wrestler rolls a '1,3 or into turnbuckle' roll on the following chart. All rake moves (eye, face, etc.) become 'Rake into Bed of Nails-2'. After the match the losing wrestler is injured. Roll one die to see how long. 'You' refers to the wrestler on offense.
2-4 You rake the opponent's face into the bed of nails. He is starting to bleed. Roll on Level 1 Offense
5-7 You whip the opponent into the bed of nails but he reverses it and sends you flying into the nails! Your arm gets impaled and is bleeding badly. Opponent rolls on Level 1 Offense
8-9 You take the opponent by the leg and run his knee against the bed of nails. Several pieces of the opponent's skin have been torn as blood flows freely. The opponent can barely stand. Add 1 to opponent's injury and roll on Level 2 Offense
10-11 The opponent makes a comeback. He rakes your arm against the bed of nails. Then he takes your head and stomps it into the nails. Blood is everywhere as two nails go through your hand. You are in immense pain as the opponent goes to finish you off. Add 4 to your injury and the opponent rolls on Level 3 Offense
12 You lean the opponent against the bed of nails and repeatedly kick the opponent into it. The opponent's back is bleeding badly. Then you place the bed of nails in the center of the ring and try to superplex the opponent on it. Roll one die to see what happen:
EVEN ROLL-You superplex the opponent onto the bed of nails. The nails pierce the opponent's back ankle and neck. The opponent is going into shock due to the loss of blood. Add 7 to opponent's injury and roll on Level 3 Offense
ODD ROLL-The opponent reverses your attempt and drops you stomach first into the bed of nails. At least 4 nails pierce your stomach and you begin to spit up blood as a nail pierced your lung. The ref stops the match. Opponent wins the match and any titles on the line
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Post by LWPD on Mar 9, 2008 8:08:25 GMT -5
Credit Jamie B Wilson
Golden Spike Death Match
This match was made famous by Kevin Sullivan during his days in Florida Championship Wrestling. In this match two wrestlers are joined together at the wrists by a 12 foot steel chain. In the middle of the chain is a 8 1/2 inch razor sharp steel spike the wrestlers use as a weapon. Use Titan Death Match rules. When a wrestler rolls a '3 or 4' on any offensive level roll on the following chart. The losing wrestler is only injured for one card, plus injuries suffered during the match. A wrestler can only win by pin or submission. 'You' refers to the wrestler on offense
2-4 You stab the opponent in the arm with the steel spike! His arm starts to bleed slowly. Roll on Level 1 Offense
5 You ram the steel spike into the top of the opponent's skull. Blood starts to cover his face. Roll on Level 1 Offense
6-7 The opponent makes a comeback, wraps the chain around his fist and hits you in the groin. Then the opponent hammers you in the face with the chain. You are battered and bruised. Opponent rolls on Level 2 Offense
8 You whip the opponent with the steel chain across the back and then jab the spike into the opponent's throat. The opponent is gasping for air and is badly hurt. Roll on Level 2 Offense
9-10 The opponent makes a comeback and comes off the top rope with a crushing blow to the forehead with the steel spike. You collapse to the mat in pain. Add 1 to your injury and opponent rolls on Level 3 Offense
11-12 You bodyslam the opponent on the canvas and then try to ram the spike into his eye! This is a tense moment. Roll one die to see what happens:
EVEN ROLL-You stab the opponent in the eyelid as blood shoots everywhere. The opponent is in great pain and is losing lots of blood as you go to finish him off. Add 5 to opponent's injury and roll on Level 3 Offense
ODD ROLE-The opponent kicks you off of him and then forces the spike into your eye. You are yelling in pain and badly hurt. Your face is covered in blood. The ref stops the match. Opponent wins the match and any titles on the line
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Post by LWPD on Mar 10, 2008 1:56:34 GMT -5
Credit Jamie B Wilson
Kobe Death Match
This match was brought into wrestling by Indy legend, Crow. In this match there are no rules. The ring is enclosed by a 30 foot cell and filled with weapons. Use Torture Chamber match rules. When a wrestler rolls on '3 or 4' on any offensive level, roll on the following chart. A wrestler wins when he has pinned his opponent 3 times. After the match both wrestlers are injured. Roll one die for each to see how long. 'You' refers to the wrestler on offense
2-3 You pick up a billy club and hit the opponent over the head. Roll on Level 1 Offense
4 You pick up a frying pan and smack the opponent twice on the back. Roll on Level 1 Offense
5 You pick up a steel chair but the opponent takes it from you and hits you in the face breaking your nose. Add 1 to your PIN rating and opponent rolls on Level 1 Offense
6 You put on a spiked glove and grate the opponent's face with it. Add 2 to opponent's PIN rating and roll on Level 2 Offense
7 You throw a cup of medicated powder into the opponent's eyes. He is blinded. Add 4 to opponent's PIN rating and roll on Level 2 Offense
8 The opponent makes a comeback and hits you over the head with a steel shovel. Opponent rolls on Level 2 Offense
9 You pick up a glass bottle and then break it over the opponent's head. Roll on Level 2 Offense
10 You pick up a Singapore Cane and climb to the top rope. You jump off and break the cane over the opponent's head. Roll on Level 3 Offense
11 You bodyslam the opponent on a table, climb to the top rope and go for a somersault. Roll one die:
EVEN ROLL-You connect with the somersault and send the opponent through the table. Opponent rolls PIN
ODD ROLL-The opponent rolls off the table and you go crashing through it. Then the opponent hits you with a garbage can and piledrives you onto a sheet of glass. Roll your PIN
12 You turn into a wildman, breaking a wooden board over your opponent's head. Then you hit the opponent over a dozen times with a Singapore Cane, tie a noose around his neck and choke him viciously before piledriving him into a garbage can. Finally you beat him senseless with a billy club until he is a bloody mess. Add 4 to opponent's injury and roll his PIN
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Post by LWPD on Mar 10, 2008 18:49:18 GMT -5
Credit Jamie B Wilson
Violent Match Injury Chart
2-3 Miraculously you had little injury done. The doctor patched you up and cleared you to wrestle. No injury
4-6 Surprisingly your injuries are minor. Roll 1d6
7-8 You are hurt badly. Roll2d6
9-10 You are severely hurt, and healing will take a long time. Injury is for one year
12 There is nothing the doctors can do. Death resulted from your injuries
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Post by LWPD on Mar 11, 2008 1:58:44 GMT -5
Credit Jamie B Wilson
Exploding Pool Death Match
This match comes from the Japanese federation F.M.W. In this match a wrestling ring is placed in the middle of an Olympic sized swimming pool. The ring is placed on a platform and the wrestlers are given rubber gloves. The water is electrified and land minds are scattered throughout the water. There are weapons in the ring for the wrestlers to use as well. Use Titan Death match rules. When a wrestler rolls a '1, 3 or Out of Ring' on any offensive level, roll on the following chart. A wrestler can win by pin or submission. After the match the losing wrestler is injured. Roll one die to see how log. 'You' refers to the wrestler on offense.
2-3 You hit the opponent over the head with a hockey stick. Roll on Level 1 Offense
4 You hit the opponent across the face with a chain. He is busted open. Roll on Level 1 Offense
5 The opponent makes a comeback. The opponent piledrives you onto a metal garbage can. Opponent rolls on Level 1 Offense
6 You try to throw the opponent into the electrified pool but the opponent holds onto the ropes. You continue your assault roll on Level 2 Offense
7-8 The opponent makes a comeback takes your rubber gloves off and forces your hand into the electrified water. You get a shock from the water and quickly retreat to the other side of the ring. The opponent continues his assault. Add 1 to injury and opponent rolls on Level 2 Offense
9 You take the opponent by the head and dunk him head first into the electrified pool! The opponent is shocked badly and is shaking wildly. Add 2 to opponent's injury and roll on Level 2 Offense
10 You tie a chain around the neck of the opponent and hang him over the top rope. The opponent's feet are in the electrified pool and he is getting shocked. You bring the opponent back into the ring to do more damage. Add 3 to opponent's injury and roll on Level 3 Offense
11 The opponent makes a comeback. The opponent puts a metal trash can over your head and throws you over the top rope. You fall into the electrified pool and get shocked badly. You struggle to get to the ring apron but slip and fall onto a land mine. The mine explodes and you seriously burn your back. The opponent drags you back into the ring to finish you off. Add 5 to your injury and opponent rolls on Level 3 Offense
12 The opponent goes to clothesline you over the top rope but his momentum was too much and you and the opponent go over the top rope. Both of you land in the electrified pool and get shocked. A land mine goes off near both of you by accident. You and the opponent get blasted very badly. The explosion renders you and the opponent unconscious and the ref stops the match. No contest. A rematch must be signed
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Post by LWPD on Mar 12, 2008 2:26:11 GMT -5
Credit Jamie B Wilson
Glass and Brick Barricade Death Match
This match comes from the Japanese federation I.W.A. In this match the entire ring is surrounded by 7 foot tubs of sheet glass. In the corner of the ring is a pile of barbed wire bricks that the wrestlers can use as weapons. Use Hardcore Titan Death Match rules. When a wrestler rolls a "1,3 or Out of the Ring" on any offensive level, roll on the following chart. A wrestler can win by pin or submission. After the match both wrestlers are injured. Roll one die for each wrestler to see how long. 'You' refers to the wrestler on offense.
2-3 You try to throw the opponent out of the ring, and into the tub of glass but the opponent grabs hold of the top rope to keep from falling. You continue your assault. Roll on Level 1 Offense
4-5 You hit the opponent over the head with a barbed wire brick. The opponent is cut open. Roll on Level 1 Offense
6 The opponent makes a comeback. You try to throw the opponent out of the ring but he reverses your throw. You topple over the top rope and fall into a tub of sheet glass. The glass breaks and you cut your hand badly. You crawl back into the ring and the opponent continues his assault. Opponent rolls on Level 1 Offense
7 You pick up a barbed wire brick and grate the opponent's face with it. The opponent is bleeding badly. Roll on Level 2 Offense
8 The opponent makes a comeback. The opponent brings the pile of barbed wire bricks to the center of the ring, whips you into the ropes and powerslams you onto a pile of bricks. You are badly hurt. Add 1 to your injury and opponent rolls on Level 2 Offense
9 The opponent tries to clothesline you over the top rope but you see him coming and back body drop him over the ropes. The opponent falls into a tub of sheet glass. The glass breaks and the opponent suffers cuts on his arms, back and stomach! You bring the opponent back into the ring in bad shape. Add 2 to opponent's PIN rating and roll on Level 2 Offense
10 You throw the opponent through the ropes and he lands in a tub of sheet glass. The glass breaks as the opponent falls into the tub face first. The opponent cuts his forehead badly. You reach out to bring him back into the ring but the opponent grabs a unbroken sheet of glass and breaks it over your head. You are busted wide open. The opponent re-enters the ring and continues his assault. Add 2 to your injury add 1 to opponent's injury and opponent rolls on Level 3 Offense
11 You bodyslam the opponent on the canvas. You then take several barbed wire bricks and start to hurl them at the prone body of the opponent. The bricks cut the opponent everywhere they hit him. You then take one brick, go to the top rope and hit the opponent over the head with the barbed wire brick. The opponent is hurt as you go to end it. Add 2 to opponent's injury and roll on Level 3 Offense
12 You try to bodyslam the opponent out of the ring but he holds onto you as you both go over the top rope and land in a tub of sheet glass! You and the opponent are cut up badly, yet you both get back into the ring in bad shape after brawling in the tub of sheet glass. Both re-enter the ring in bad shape. Roll one die to see what happens:
EVEN ROLL- You grab the opponent and put him on the top rope. You then give the opponent a superplex outside the ring and into a tub of sheet glass. You avoid falling in but the opponent doesn't. The opponent seriously cuts his arm and back. Several pieces of glass are sticking into his back as you go to finish him off. Add 4 to opponent's injury and roll on Level 3 Offense
ODD ROLL- The opponent D.D.T.s you in the tub of sheet glass. Then the opponent bring you back into the ring and clotheslines you to the mat. He takes two barbed wire bricks and breaks them over your knee. You yell out in pain and clutch your knee in pain. It could be broken. The opponent goes for the kill. Add 5 to your injury and opponent rolls on Level 3 Offense
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Post by LWPD on Mar 12, 2008 19:11:04 GMT -5
Credit Jamie B Wilson
Caribbean Spider Web Barbed Wire Bumps Glass Death Match
This match comes form the Japan based promotion, F.M.W. In this match, on two sides of the ring, barbed-wire is wrapped vertically around the ring ropes. Outside the ring, on the opposite sides of the barbed-wire wrapped ropes are huge boards laden with truckloads of barbed-wire and glass. In the center of the ring is a wooden crate with a large pane of glass place on top, under the glass inside the crate is even more barbed-wire. The match can be won by either pin or submission. When ‘out of ring’ is rolled or a wrestler leaves the ring on a (lv) option, roll on the following chart. At the end of the match both wrestlers are injured, the winner rolls 1d6 and the loser rolls 2d6 for injury with the loser taking the highest roll. 'You' refers to the wrestler on offense.
2 You violently rake the opponent’s forehead on the barbed-wire! The opponent clutches his forehead as blood quickly streams down his face from the barbed-wire inflicted cut. Roll on Level 1 Offense
3 The opponent makes a comeback, as you try to whip him into the barbed-wire ropes he reverses and sends you violently crashing into the ropes! You become tangled in the barbed-wire and struggle to get free, only causing the barbed-wire to dig deeper into your skin. The opponent decided to help, and delivers a huge Cactus Clothesline, which not only frees you from the barbed-wire but sends both you and him tumbling to the outside into the tray of glass! The glass shatters as both of you crash into the tray of glass. You both begin to stir as the glass opens several wounds on both you and the opponent. The opponent takes you back inside and rolls on level 2 offense
4 You bury a boot into the opponent’s gut and then plant him with a stiff DDT to the delight of the crowd. You then haul the opponent up and hotshot him onto the barbed-wire wrapped ropes! The barbed-wire cuts into the opponent’s neck drawing blood. The opponent falls to the mat holding his neck in pain. Roll on level 2 offense
5-6 You whip the opponent hard into the ropes sending him flying over and almost into the large boards covered in truckloads of barbed-wire and glass, but the opponent hangs on. The opponent sighs in relief as he stands up on the ring apron ready to re-enter the ring, but you surprise him and dropkick him off the apron onto the barbed-wire/glass infested board!!! The crowd pops big time as the glass shatters and he become wrapped up in the barbed-wire! The glass stabs at the opponent’s back and the barbed-wire slices through his skin as he fights to get free. You're not done though as you pull a strand of barbed-wire off the ropes and wrap it around your forearm, and get a running start and hit an apron dive elbow drop onto the opponent! Add 2 to the opponent’s Injury and Roll on level 3 offense
7 The opponent makes a comeback, you get the opponent in position for what looks to be a DDT into the tray of glass, but the opponent pushes you down onto the tray! The glass shatters and stabs you in the back, opening some rather nasty wounds on your back! You grimace in pain as the opponent lifts you back up and DDT’s you into the tray, causing the already broken glass to stab you in the head! Blood is flowing freely as you roll on the mat holding your head. ADD 2 to your injury and the opponent rolls on Level 3 Offense
8 You send the opponent to the mat and then lift up the tray of glass and suplex it onto the opponent! The tray of glass falls on his face and shatters! The glass cuts up his face pretty badly and even gets in his eyes. The opponent yells out in pain as his face is quickly becoming covered in blood, but your not finished. You haul the opponent out onto the ring apron looking to do even more damage and end up power bombing him off onto the tray of glass on the outside!!!! The crowd lets off a thunderous roar as the opponent rolls off the tray yelling in pain! The opponent adds 3 to injury and you Roll on Level 3 Offense
9 You haul the opponent out of the ring and begin brawling near the large barbed-wire/glass board. You soon get the upper hand and suplex the opponent onto the board to the delight of the crowd! The opponent is in obvious pain and struggles to get free from the barbed-wire. The opponent finally does and takes a hold of a piece of glass, and stabs you in the arm with it! You let out a sick shriek as blood pours from your arm! You grab the wound hoping to stop the blood flow. But its no use, the opponent is on you and he drags you back into the ring where he slams you onto the tray of glass and pulls a long strand of barbed-wire from the ropes and then begins to wrap it around his upper body! The opponent then mounts the top rope and splashes you from the top! The weight of the opponent drives the barbed-wire into your skin opening even more wounds that begin to bleed! You're in such pain as the opponent lifts you back up looking to go for the kill and he suplexes you up over the top rope sending you crashing into the long board loaded with barbed-wire and glass!!!! You land with such force, the shattered glass drives into your back! You scream and fight to get out and it only hurts you worse as the barbed-wire slices and dices you. Finally the opponent pulls you back into the ring, a bloody, bloody mess. ADD 4 to your injury and the Opponent Rolls on Level 3 offense
10 You fight it out with the opponent in the ring and get the upper hand and hit a big piledriver! You then take the tray of glass and carefully place it face down over the opponent’s face. You then go up top and come down with a HUGE leg drop onto the tray, driving it into the opponent’s face causing it to shatter in his face!!!! You pull the tray form the opponent’s face and he is a mask of blood with shards of glass sticking out of his face!! You then yank a strand of barbed-wire form the ropes and begin wrapping it around the opponent’s neck and then, using the barbed-wire yank the opponent over the top rope hanging him!!!! The opponent kicks and claws at the barbed-wire as not only the barbed-wire sinks into his skin, but it is choking the life out of him. Finally the ref is able to coax you into letting the opponent go. The opponent falls into the tray of glass and slumps over in it. You pull the opponent back into the ring and toss in several chairs! You open them up, and then haul in the last unbroken tray of glass. You bridge it between the chair and then take your opponent up top! You set the opponent up, and superplex him onto the tray of glass with such power the tray breaks in half and glass goes everywhere!! The opponent now is almost completely covered in blood as you begin to stir. ADD 5 to opponent's injury and add 3 to his PIN. Roll on Level 3 Offense
11-12 You pull in another tray of glass and send the opponent into the corner and follow him in with a clothesline! The opponent falls tothe mat and lays face first on one of the trays of glass. You violently stomp on the opponent’s face!!! Glass shatters and stabs him in the side of the face, a shard of glass comes up right into his ear almost severing it causing blood to squirt everywhere! The opponent rolls around clutching his ear and blood covers his hand! You then slam the opponent onto the other tray of glass and sandwich him between the two trays. You mount the top rope, looking to do something devastating and hit a huge senton onto the top tray driving it down onto the opponent!!! Glass pierces his skin drawing bucket loads of blood! The opponent rolls out of the ring looking for some kind of relief. You follow him out of course and clothesline him down into the barbed-wire/glass board! You pull the opponent up out of the barbed, tearing away from the barbed-wire, now the opponent has barbed-wire hanging off him, as the barbed-wire is planted deep in his skin! You hoist the opponent up and power bomb him onto the board! The opponent’s hair gets caught on the barbed-wire and gives almost no fight to get out as he is in too much pain. You pull the opponent up with such great force, a chunk of the opponent’s hair is torn out!!! You roll the opponent back into the ring looking for the kill. ADD 6 to the opponent's injury and 4 to his PIN. Roll on Level 3 Offense
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Post by LWPD on Mar 13, 2008 2:24:21 GMT -5
Credit Jamie B Wilson
Arabian Sword Death Match
This match comes from the Japanese Federation F.M.W. In this match a razor sharp double edged sword is hanging above the ring. At any given time the sword will fall into the ring and then becomes legal to use as a weapon. During the match once a wrestler rolls on Level 2 Offense roll two dice one for each wrestler. The wrestler with the high roll gains control of the sword. Once on Level 2 Offense whoever gets the sword first roll on the following chart, then whenever a '3' is rolled on Level 2 or 3 Offense roll on the following chart. Use Titan Death Match rules. A wrestler can win by pin or submission. After the match, both wrestlers are injured. Roll one die for the winner and roll two dice for the loser in order to see how long. 'You' refers to the wrestler on offense
2-4 You take the sword and hit the opponent over the head. His head is cut. Roll on Level 1 Offense
5-7 You take the sword and slice into the opponent's arm. The opponent is yelling in pain. Blood starts to cover the canvas. Add 2 to opponent's injury and roll on Level 1 Offense
8-9 The opponent makes a comeback, grabs the sword from you and hits you over the head twice as a nasty gash has opened up on the back of your head. Then the opponent takes the sword and viciously stabs you in the leg. You are bleeding everywhere as you hold your leg in agony. Add 2 to your injury and opponent rolls on Level 2 Offense
10 You take the sword and slice down his back. The blow makes one long cut down the center of the opponent's back. Add 3 to his injury and roll on Level 3 Offense
11 The opponent makes a comeback. The opponent grabs the sword from you and hits you across the back. Your back is cut badly. The opponent then piledrives you onto the blade of the sword. You are bleeding badly from the head. Add 3 to your injury and opponent rolls on Level 3 Offense
12 You and the opponent fight for control of the sword. Roll one die to see what happens:
EVEN ROLL- You gain control of the sword and stab the opponent through the shoulder. The opponent is hurt badly as you move in for the finish. Add 5 to opponent's injury and roll on Level 3 Offense
ODD ROLL- The opponent gains control of the sword and swings for your head. You bring your hands up to block the sword but it ends up cutting deep into your wrist almost cutting off your hand, You fall to the mat in great pain as the crowd screams in terror. You are rushed to the hospital. The ref deems you unable to continue. Opponent wins the match and any titles on the line
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